What brain dead system?With that braindead aiming system? Nope.
Doom eternals gameplay is not restrictive at all. You just have to learn its systems to get there. Once get over that hump that it's one of the most free first person shooter's out there.Doom Eternal is a generic arena shooter with restrictive gameplay elements and leans too far into arcadey bullshit. The soundtrack by Mick Gordon is a rip off of industrial metal bands from the 90s.
Doom Eternal sucks shit out the asshole of Ghandi
How far did you get in Returnal? It's got a bit of a hump to get over but once you get over it you can feel like a God. You will start to feel sorry for the enemies.Yeah, I absolutely love the combat in that game too but rogue-like stuff just kills the momentum for me. I wish there was a way to play this game like a regular, linear shooter, lol.
This was my question too lol. Wonder if they haven’t played it and only seen footage of the hollowseeker rifle. Because that was actually the first footage I saw too and thought aiming was unimportant but once you play you realize it’s only one gun that I don’t even tend to pick up anymore.What brain dead system?
The giant crosshair/hitbox + bullet magnetism. Its so pathetic that you have to try hard to MISS your shots.What brain dead system?
I made it to the end of the second level. After that I gave up because having to repeat a portion of the first level and then the entire second one just to get another shot at the boss was just too annoying. Even Souls games had more courtesy than that when it came to schlepping from last bonfire back to the boss arena.How far did you get in Returnal? It's got a bit of a hump to get over but once you get over it you can feel like a God. You will start to feel sorry for the enemies.
Ah so still at the hump the beginning is definitely the hardest.I made it to the end of the second level. After that I gave up because having to repeat a portion of the first level and then the entire second one just to get another shot at the boss was just too annoying. Even Souls games had more courtesy than that when it came to schlepping from last bonfire back to the boss arena.
Yeah, I know that it's essentially just an instinctual response to losing or whatever, but I just get so frustrated when I do a run that lasts like 90 minutes and I'm doing pretty well, and then I suddenly die due to a stupid mistake. It's really difficult for me to get over that frustration, lol.Ah so still at the hump the beginning is definitely the hardest.
If you ever want to give it a second go don't play it like a souls game I.e. running to the boss as quick as possible.
You want do as much as the first level as possible to strengthen your character and get a good gun.
Then try and level up weapon traits these are the only thing that can carry over from run to run. The true fun in returnal is trying out all the late game weapon traits some of them are ridiculous.
Try not to worry about dying eventually you will get a godlike weapon that would make the Doomslayer envious!
Yeah, I would say so. I remember a lot of people saying that they had to drop to normal because they couldn't handle it. It's probably a common trap for beginners because Doom 2016 was really easy in comparison and Ultra-Violence in that game only got somewhat problematic towards the very end of the game.I've finished Doom Eternal on Ultra Violence. Is that good?
Anyways Doom Eternal gets my vote, its gory and fast and fluid.
Returnal is a fucking masterpiece despite some flaws as far as I'm concerned. The combat is like crack.Like people mentioned in this thread, Returnal is like that, and I'd say its even superior to Doom as it doesnt rely on a specific loop to fill your ammo etc..
That game made me feel "the zone" like none orhers.
Yeah, I actually do like it but it either suffers from a massive cheater problem, or the servers are simply populated by people who basically play nothing else besides Quake, and have been doing it for the past 30 years. Because I refuse to believe that I would be this bad at an arena shooter when that's pretty much what I grew up on.Do you only like single player? Quake Champions is a great time.
This will be my last shrilling post for Returnal. The satisfaction you get from beating a hard dark souls is Doubled when you beat a boss in Returnal. Perhaps because of the greater time investment. Again if you manage to level up a couple of weapon traits it's not time wasted at least that how I felt.Yeah, I know that it's essentially just an instinctual response to losing or whatever, but I just get so frustrated when I do a run that lasts like 90 minutes and I'm doing pretty well, and then I suddenly die due to a stupid mistake. It's really difficult for me to get over that frustration, lol.
But who knows, maybe one day I'll get over the hump as you call it. It happened with Dark Souls, which I used to hate, so it will probably happen with Returnal.
Yeah, I would say so. I remember a lot of people saying that they had to drop to normal because they couldn't handle it. It's probably a common trap for beginners because Doom 2016 was really easy in comparison and Ultra-Violence in that game only got somewhat problematic towards the very end of the game.
Battles didnt bother me too much except for how much time they took up.I remember that very first time when I was playing the game and I was doing one of those bonus challenge rooms (the ones that you need a purple key for), and it was the first time during that playthrough when I experienced this visceral adrenaline rush that literally made me step away from the computer after it was over because I felt like my chest was about to explode and my hands were shaking.
There are so many battles in this game that can be overwhelming to the senses and to the brain by forcing you to process extremely high amount of information and make all those split-second decisions, and the battles can keep going for such a long time that your mind will start begging for a little bit of relief. However, at the same time, it puts you into such an intense state of arousal and focus that it's very difficult to just hit the Escape key and take a voluntary break from the action. That sense of exhilaration and satisfaction is just too good to stop. It felt like being on top of the world, kicking incomprehensible amounts of ass, and I couldn't believe in the pure insanity taking place on screen and the fact that I was still somehow pulling through and feeling like a total badass doing it. It was like a drug, man.
I must have played through this game like six times by now, and every time I kept pushing myself even harder with higher difficulties or Master Levels, but that feeling of absolute elation sooner or later had to start coming with diminishing returns, to the point where playing an insanely hectic and chaotic battle feels kinda ordinary now.
But what's even worse about this is that in the years following the release of Doom Eternal, barely any other game has managed to excite me, no matter how epic or crazy it got. I will just stare at the screen with a blank expression on my face thinking "wow, this would've blown my socks off 10 years ago" but overall I'm barely getting any excitement out of it. Obviously, I can still feel invested in emotionally resonant stories, but Doom Eternal was such an absolute peak when it came to providing a purely spectacle-driven adrenaline rush, that no other game since then managed to excite me as much as it probably should.