BennyBlanco
aka IMurRIVAL69
EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"
"No one bought it"
www.gamesradar.com
The studio's CEO, Bret Robbins, has gone on record to blame Immortals' poor sales on last year's extraordinarily busy release calendar, but an anonymous former Ascendant employee speaking to IGN said, actually, the concept of the game itself and its sizable budget were both fundamental mistakes and ultimately doomed the project.
"At a high level, Immortals was massively overscoped for a studio's debut project," the former employee said. "The development cost was around $85 million, and I think EA kicked in $40 million for marketing and distribution. Sure, there was some serious talent on the development team, but trying to make a AAA single-player shooter in today's market was a truly awful idea, especially since it was a new IP that was also trying to leverage Unreal Engine 5. What ended up launching was a bloated, repetitive campaign that was far too long."
125M for what appeared to be a AA production. Starting to make sense how incredibly risk averse the industry has become and big publishers are just cranking out the same slop every year.