I'm trying to think of another possible choice, but thus far, there just aren't any other games on the market that compare. Physics are becoming important, but they aren't really here yet.Dr_Cogent said:Most will probably say Half-Life 2.
jet1911 said:Psi-Ops and HL2
And would that be wrong?Dr_Cogent said:Most will probably say Half-Life 2.
Banjo Tango said:And would that be wrong?
Silent Storm had some mighty fine physics if I'm remembering correctly...
Banjo Tango said:Silent Storm had some mighty fine physics if I'm remembering correctly...
zesty said:Most fun use of physics that I've played has been Psi-Ops.
Quartet said:they mostly all suck, the best pysic in in little shareware game like bandago (not sure of spelling).
3D started strong with physic, with game like VF3, also nothing like climbing an enemy on the fence in Fighting viper. Then it sleeped for years.
And no physic don't require big hardware, it's just a choice PUBLISHER made to have their game look good behind the box, in magazine and internet site (as detailed video are relatively new).
The developer are also to blame because they hate the hazard effect of real physic. It can make untested bug happen a lot and are impossible to recreate exactly. Not unexpected as most developer now come from stupid bad art 3d modeler and level designer, very few real coder around.
Yeah, but I didn't really enjoy it. I mean, it was probably the first game I played with physics like that, but I didn't really think it was special. It's pretty amazing when you think about it, and all the effects are very realistic. It didn't really change the experience at all.Schafer said:Max Payne 2 had a really good physics system, damn near everything in the environment was affected by them. Nothing like tossing a grenade in a room, knocking over a shelf and sending everything on that shelf flying all over the room.
:lol :lol :lolfartblast said:Ninja Gaiden, because when you get pissed off at it and break the disc you can see shards fly everywhere.
Leondexter said:Spider-Man 2. There is no other game where just moving your character around is so damn much fun! Web-slinging counts as physics-based fun, don'tcha think?
I don't consider it myself one of the top games in physics by any means. It's still damn fun, but if we were to pick a game of this type I would go with the Hulk over Spidey.Leondexter said:Spider-Man 2. There is no other game where just moving your character around is so damn much fun! Web-slinging counts as physics-based fun, don'tcha think?
SanjuroTsubaki said:I don't consider it myself one of the top games in physics by any means. It's still damn fun, but if we were to pick a game of this type I would go with the Hulk over Spidey.
I'm looking foreward to it, I love the style of game. But only thing I will say negative is Spidey's voice, other than that looks to be a great time.Leondexter said:Yeah, you're right--the Hulk's physics are more impressive, being that you can interact with so much more stuff. And they really nailed the feeling of being the Hulk. But that's easy--I can't believe it took this fucking long. Being Spidey is hard to pull off. That web-swinging system is just too awesome. I really hope the game on top of it is better next time--which is TOMORROW!!!
Ghost said:Advent rising was more 'fun with physics' than Psi-ops
Leondexter said:Yeah, you're right--the Hulk's physics are more impressive, being that you can interact with so much more stuff. And they really nailed the feeling of being the Hulk. But that's easy--I can't believe it took this fucking long. Being Spidey is hard to pull off. That web-swinging system is just too awesome. I really hope the game on top of it is better next time--which is TOMORROW!!!
djtiesto said:A flash game called N...
krypt0nian said:They went back to simple webswinging from what I read. =(
bionic77 said:Winning Eleven has insane physics.