TGO
Hype Train conductor. Works harder than it steams.
That's why they're called shoulder buttonsBest ergonomic based on the nature of the human body.
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That's why they're called shoulder buttonsBest ergonomic based on the nature of the human body.
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Ok I take that back. You have amazing taste. Your Blast Processing comment was out of true love for the greatest gaming company in history.I just spent $130 dollars on Lego so I could get this gift with purchase.
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Remember the Lair Reviewer's Guide? Those were the days.Six-axis anyone?
I enjoyed it. Too bad it censored in the final release.Remember the Lair Reviewer's Guide? Those were the days.
EDIT: 18 years ago... ugh...
I actually beat it with motion controls. Early PS3 was better than people remember.I enjoyed it. Too bad it censored in the final release.
Dont say that…They are listening and they will patent them now.I don't think any of that are invented for first by Nintendo eh.
Hardware wise nothing. But they have contributed one of the biggest jokes ever in gaming(Concord)What Has Sony Actually Contributed to the Video Game Industry in Terms of Hardware Innovations?
For example:
Nintendo were the pioneers of the D-Pad, analog sticks, rumble features, and even the ergonomic grip design on controllers.
Sega delivered the first console with built-in online capabilities (without any add-ons), the first camera used for games before the EyeToy, clickable analog sticks, and many other innovations in arcade.
So what about Sony .. What unique hardware innovations have they brought to the table, Have they ever introduced new features or have they just refined and polished existing ones?
^ CDs were already used in Sega CD, Turbo CD and even 3DO.
But PS2 using DVDs first (I think) was a first mover innovation.
Also, Sony irocannly create the Nintendo Switch before the Switch with the PSPGo...
you can pair with a DualShock 3 and plug the PSPGo on TV.
Can we stop calling it that. It's not really foveated anything, it's lens matching. The moment you diverge from it(which sure, you can) you are just getting lower res rendering as result.Fixed FR was in Quest 2
In fairness psp2k/3k also had 3rd party docks, but i realise that's getting a bit fuzzy with lines.I specifically said a handheld video game system connecting to a TV with a Dock Station not directly connecting the system itself to the TV with an RF or AV Output because the PSP 2000 and 3000 model could already do that long before the PSP Go was released.
I'm pretty sure that in 3d console world Sony introduced the first APU as well(with the ps2, later on ps3 revisions also).PS2 - Embedded DRAM (eDRAM), randomly generated landscapes (due to the VP0 and VP1 coprocessors)
Yea besides both ps2 and ps3 had graphics subsystems geared to GP processing in ways no other console did until ps4 generation.I guess you could say things like PS4's GPU being tailored for GPGPU compute as an innovation, but it's very BTS-level, and not something immediately noticeable as a benefit to most gamers or mainstream customers.
It wouldn't be the same thing in concept.In fairness psp2k/3k also had 3rd party docks, but i realise that's getting a bit fuzzy with lines.
Yea fair - BT wasn't natively supported on PSP series before, I forgot.It wouldn't be the same thing in concept.
Sony specifically added Bluetooth to the PSP Go so you can connect a Dualschock 3 so you can play the system while connected to a TV.
I never used one of the 2k+ ones, so can't speak for what they actually were capable of.I'm trying to picture how these 3rd party docks would work if you can't control the system without pulling the system out of the dock..... unless these docks your talking about came with some sort of cheap aftermarket controller to force controller input somehow but even that's a big if because I can't recall any homebrew mod for this issue either.
This reads like a ChatGPT response. I'm guessing it is?straight out put, not meddling
Got it— you want Sony's hardware innovations compared to competitors like Nintendo, Microsoft (Xbox), and others. Let's put it side by side so you can see where Sony was ahead, where they were following, and where others were first.
Sony vs Competitors in Video Game Hardware Innovations
Media & Storage
- Sony
- PS1 pioneered CD-ROM in consoles (Nintendo 64 stuck with cartridges).
- PS2 made DVD standard, huge adoption also for movie playback.
- PS3 introduced Blu-ray (rival format to HD-DVD).
- PS5 brought a custom ultra-fast SSD (still considered one of the fastest on any console).
- Competitors
- Nintendo: Stuck with cartridges until Switch (but for portability reasons). No optical drive beyond GameCube's mini-DVDs.
- Microsoft: Followed with DVD (Xbox), then HD-DVD add-on (failed) and Blu-ray (Xbox One). Series X uses SSD too, but slower than PS5's.
Sony often led in media format innovations, pushing industry adoption.
Controllers & Input
- Sony
- Dual Analog (PS1) → set standard for dual-stick control.
- DualShock (1997) → rumble + dual sticks.
- DualShock 4 → touchpad, light bar, share button.
- DualSense → adaptive triggers + advanced haptics (still unmatched in fidelity).
- Competitors
- Nintendo: True pioneer — D-Pad (NES), analog stick (N64), motion control (Wii), Joy-Cons (Switch).
- Microsoft: Xbox Controller S (huge improvement over "Duke"), refined triggers with rumble (Xbox One), Elite Controller (customization, paddles).
Nintendo = most experimental. Sony = refinement and immersion. Microsoft = ergonomics & customization.
Audio
- Sony
- PS5's Tempest 3D AudioTech → hardware-accelerated spatial sound for any headphones.
- Competitors
- Nintendo: Historically less emphasis; Switch has no advanced 3D audio.
- Microsoft: Windows Sonic + Dolby Atmos support, but software-based.
Sony leads with custom audio hardware.
Backwards Compatibility
- Sony
- PS2 fully compatible with PS1.
- PS3 (early models) had PS2 hardware built-in, later removed.
- PS5 plays most PS4 games, but no native PS3 support.
- Competitors
- Nintendo: Mixed — Wii played GameCube, Wii U played Wii, Switch dropped all legacy support.
- Microsoft: Best here. Xbox One / Series X|S support select Xbox, 360, and One titles, often with enhancements.
Sony started strong, but Microsoft eventually dominated in long-term backward compatibility.
Networking & Online
- Sony
- PS2 had optional network adapter.
- PS3 → free online play, but weaker infrastructure than Xbox Live.
- PS Plus (paid service) improved reliability, cloud saves, etc.
- Competitors
- Microsoft: Xbox Live (2002) set the gold standard for online play.
- Nintendo: Always lagged behind, online remains inconsistent.
Microsoft innovated first; Sony caught up but with different priorities (free → then paid).
Accessibility
- Sony
- Project Leonardo (2023) → first major accessible controller.
- Competitors
- Microsoft: Xbox Adaptive Controller (2018), widely praised.
- Nintendo: Very little progress here.
Microsoft led, Sony followed, Nintendo barely present.
Other Hardware Innovations
- Sony
- PSP & PS Vita pushed handheld multimedia (high-fidelity screens, dual analog portable).
- PS VR (2016) → brought console VR to the mainstream. PS VR2 improved with eye-tracking & OLED HDR panels.
- Competitors
- Nintendo: Game Boy / DS / Switch = handheld dominance. Switch hybrid form is unmatched.
- Microsoft: Never entered handheld gaming, no VR hardware.
Sony innovated in VR, Nintendo in portability, Microsoft skipped both.
Overall Balance
- Sony's Strengths: Media formats, immersive input (DualSense), 3D audio, VR, sleek design refinements.
- Nintendo's Strengths: Bold input experiments (motion, touch, hybrid design), handheld innovation.
- Microsoft's Strengths: Online infrastructure (Xbox Live), backward compatibility, accessibility controllers.
So in a nutshell:
- Sony = immersion & multimedia leader
- Nintendo = creative, risk-taking pioneer
- Microsoft = services, ecosystem, accessibility
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(Nobody tell him that he could have just bought that set for $20)I just spent $130 dollars on Lego so I could get this gift with purchase.
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Came in to say this. They may not have invented DA, but they definitely standardized it for consoles.The dual analog sticks
Well I had to buy a kid a Lego gift for Christmas. So I did that.(Nobody tell him that he could have just bought that set for $20)
Youregoddamnright.gifNintendo made the world in seven days
SEGA DOES WHAT NITENDONTSony just stole from Nintendo. Everyone has stolen from Nintendo. Nintendo DOES what everyone one else doesn't.
Sony is iterative, so is MS.
Gotta lol at the first part. When the cell and emotion engine existed.Made gaming development easier and made console gaming more mainstream and popular not just for kids but also for adults whatever status in life. It was so popular that even in the tv series "Friends" Playstation was mentioned.
I was talking about PS1, Im sorry I did not mention itGotta lol at the first part. When the cell and emotion engine existed.
It would have been nice if they figured out a good use for gyro controls. (Nintendo showed everybody about gyro aiming. I wish all PS5 games would support it. )Six-axis anyone?
It never fails to amaze me how people reverts to AI even when it usually fails so miserably so often.straight out put, not meddling
Got it— you want Sony's hardware innovations compared to competitors like Nintendo, Microsoft (Xbox), and others. Let's put it side by side so you can see where Sony was ahead, where they were following, and where others were first.
Sony vs Competitors in Video Game Hardware Innovations
Media & Storage
- Sony
- PS1 pioneered CD-ROM in consoles (Nintendo 64 stuck with cartridges).
- PS2 made DVD standard, huge adoption also for movie playback.
- PS3 introduced Blu-ray (rival format to HD-DVD).
- PS5 brought a custom ultra-fast SSD (still considered one of the fastest on any console).
- Competitors
- Nintendo: Stuck with cartridges until Switch (but for portability reasons). No optical drive beyond GameCube's mini-DVDs.
- Microsoft: Followed with DVD (Xbox), then HD-DVD add-on (failed) and Blu-ray (Xbox One). Series X uses SSD too, but slower than PS5's.
Sony often led in media format innovations, pushing industry adoption.
Controllers & Input
- Sony
- Dual Analog (PS1) → set standard for dual-stick control.
- DualShock (1997) → rumble + dual sticks.
- DualShock 4 → touchpad, light bar, share button.
- DualSense → adaptive triggers + advanced haptics (still unmatched in fidelity).
- Competitors
- Nintendo: True pioneer — D-Pad (NES), analog stick (N64), motion control (Wii), Joy-Cons (Switch).
- Microsoft: Xbox Controller S (huge improvement over "Duke"), refined triggers with rumble (Xbox One), Elite Controller (customization, paddles).
Nintendo = most experimental. Sony = refinement and immersion. Microsoft = ergonomics & customization.
Audio
- Sony
- PS5's Tempest 3D AudioTech → hardware-accelerated spatial sound for any headphones.
- Competitors
- Nintendo: Historically less emphasis; Switch has no advanced 3D audio.
- Microsoft: Windows Sonic + Dolby Atmos support, but software-based.
Sony leads with custom audio hardware.
Backwards Compatibility
- Sony
- PS2 fully compatible with PS1.
- PS3 (early models) had PS2 hardware built-in, later removed.
- PS5 plays most PS4 games, but no native PS3 support.
- Competitors
- Nintendo: Mixed — Wii played GameCube, Wii U played Wii, Switch dropped all legacy support.
- Microsoft: Best here. Xbox One / Series X|S support select Xbox, 360, and One titles, often with enhancements.
Sony started strong, but Microsoft eventually dominated in long-term backward compatibility.
Networking & Online
- Sony
- PS2 had optional network adapter.
- PS3 → free online play, but weaker infrastructure than Xbox Live.
- PS Plus (paid service) improved reliability, cloud saves, etc.
- Competitors
- Microsoft: Xbox Live (2002) set the gold standard for online play.
- Nintendo: Always lagged behind, online remains inconsistent.
Microsoft innovated first; Sony caught up but with different priorities (free → then paid).
Accessibility
- Sony
- Project Leonardo (2023) → first major accessible controller.
- Competitors
- Microsoft: Xbox Adaptive Controller (2018), widely praised.
- Nintendo: Very little progress here.
Microsoft led, Sony followed, Nintendo barely present.
Other Hardware Innovations
- Sony
- PSP & PS Vita pushed handheld multimedia (high-fidelity screens, dual analog portable).
- PS VR (2016) → brought console VR to the mainstream. PS VR2 improved with eye-tracking & OLED HDR panels.
- Competitors
- Nintendo: Game Boy / DS / Switch = handheld dominance. Switch hybrid form is unmatched.
- Microsoft: Never entered handheld gaming, no VR hardware.
Sony innovated in VR, Nintendo in portability, Microsoft skipped both.
Overall Balance
- Sony's Strengths: Media formats, immersive input (DualSense), 3D audio, VR, sleek design refinements.
- Nintendo's Strengths: Bold input experiments (motion, touch, hybrid design), handheld innovation.
- Microsoft's Strengths: Online infrastructure (Xbox Live), backward compatibility, accessibility controllers.
So in a nutshell:
- Sony = immersion & multimedia leader
- Nintendo = creative, risk-taking pioneer
- Microsoft = services, ecosystem, accessibility
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Innovation
Sony irocannly create the Nintendo Switch before the Switch with the PSPGo...
you can pair with a DualShock 3 and plug the PSPGo on TV.
![]()
This wasn't revolution but evolution. They looked at N64 controller and figured out a second analog would work better than 4 C buttons.You can say about Sony what you want
But dual analog sticks setup they pioneered is the setup still used untill today in all of gaming
Hell anything is better than n64 c stick … Sony's implementation is revolutionary in all of gaming till today