Indiana Jones coming to Nintendo Switch 2 in 2026

IMG-7131.jpg


86 on metacritic

It's a crazy first person adventure and should have been on the switch 2 day 1
 
well, it is relatively CPU heavy. nearly everything on the map is destructible, there are 100 players on the map, vehicles, some physics... it's not trivial.
graphically it can run on anything, especially if you go full low-end and use the "performance" renderer, which is a DX11 mode that uses the mobile version assets. (I still don't understand why the Switch 1 version didn't use that tbh)
but CPU side, it's not that easy.

That's fair given all going on in Fortnite, I don't play it. When I played Overwatch my 4690k got 120fps easy and I always equated Fortnite with OW, perhaps incorrectly...
 
For games that released before the Switch 2 came out, that makes sense.

But we also know that Borderlands 4 and Virtua Fighter Revo are coming to Switch 2 later than the other platforms. I think that's going to be the case with other games too, like COD BO7 and MGS Delta.

I think it's probably too early to draw a conclusion, because we don't know how much of this is an intentional strategic choice on the part of developers/publishers and how much of it is a function of the learning curve of developing on new hardware and Nintendo seemingly withholding devkits until recently.

Borderlands 4, for example, is only arriving on the Switch 2 a few weeks after other consoles. Now this could totally be strategic, but to me it seems more like they wanted it to be available at launch but had to push it back because they needed more time for QA and polish. If that's the case, then you'll probably see more day-and-date releases as time goes on.
 
That's fair given all going on in Fortnite, I don't play it. When I played Overwatch my 4690k got 120fps easy and I always equated Fortnite with OW, perhaps incorrectly...

to bring that into perspective of the Switch 1,

Overwatch runs pretty well on Switch 1. it's 30fps, but relatively playable. it looks ok, and is reasonably stable.

Fortnite runs so ass on Switch 1, that it was basically nearly unplayable in recent times due to how much more complex it became.
it was somewhat playable when it first came out, but now it's insane how bad it is... whole ass areas don't load in until you landed for example...
 
For games that released before the Switch 2 came out, that makes sense.

But we also know that Borderlands 4 and Virtua Fighter Revo are coming to Switch 2 later than the other platforms. I think that's going to be the case with other games too, like COD BO7 and MGS Delta.
Yea, that's why I'm hoping as we move forward things change. Who knows how long these games have actually had dev kits to work on. I'm giving them a pass since it's so early/close to launch. A year or so from now they really should have no excuse.
 
I think it's probably too early to draw a conclusion, because we don't know how much of this is an intentional strategic choice on the part of developers/publishers and how much of it is a function of the learning curve of developing on new hardware and Nintendo seemingly withholding devkits until recently.

Borderlands 4, for example, is only arriving on the Switch 2 a few weeks after other consoles. Now this could totally be strategic, but to me it seems more like they wanted it to be available at launch but had to push it back because they needed more time for QA and polish. If that's the case, then you'll probably see more day-and-date releases as time goes on.
Yea, that's why I'm hoping as we move forward things change. Who knows how long these games have actually had dev kits to work on. I'm giving them a pass since it's so early/close to launch. A year or so from now they really should have no excuse.
Time and knowledge of the hardware will help, but it won't change the difference in power or third parties' priorities.

For example, Rogue Prince of Persia is out today for other platforms, but won't come to Nintendo until later this year. Obviously this doesn't have anything to do with the availability of Switch 1 dev kits.

So I think a lot will depend on graphics and target audience. AA RPGs like Monster Hunter Stories, Octopath or Rune Factory, you'll want to be on Switch 2 on day 1.

But for bigger games like MGS or Resident Evil or Assassin Creed, the priority is to get the game running well on PS and PC. If you're still working on the game right up until launch day, then the main developer or port studio might not have enough tiime to optimise for Switch 2.

So the Switch 2 version would come later, depending on whether the optimisation takes weeks, months or a year.
 
Top Bottom