Indie Games 2014 [June] Now Voting - Post 538!

See post above, we cant remember everything :P If we had more than just the regular 3-4 guys posting everything, we'd probably miss less. I really wish GAF as a whole had a bit more interest in this thread and would crosspost any Indie announcements from their individual threads here as well.

I kind of like that GAF at large has no interest in this thread - I know and trust the opinions of people in here when it comes to indie games because I recognise posters and have learned their opinions.

Popping into massive threads like the steam one is such a headache with inside jokes, laughing about how many games they own on Steam and posting pictures of irish actresses.

Sheer madness!
 
I kind of like that GAF at large has no interest in this thread - I know and trust the opinions of people in here when it comes to indie games because I recognise posters and have learned their opinions.

Popping into massive threads like the steam one is such a headache with inside jokes, laughing about how many games they own on Steam and posting pictures of irish actresses.

Sheer madness!

I agree in principle, especially since we actually can have a discussion with some people on here and its feasible to read most comments (I read all of the posts in this thread), but you know people care enough to create threads about certain games, so why not care just 1% more and throw a post in here as well so "our" community is informed about it?

I really like to think of these threads as something of an archive for the smaller Indie Games that are released and then quickly forgotten. We still remember stuff we played last september because we talk about it, put it in monthly and yearly voting lists and such. I just wish we werent the only ones putting books in the archive :p

Oh and also:
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A little sad Shutshimi didn't end up in the OP... :( lol

Its in the OP now. :)
 
And that's why Goat Sim is up there as one of the funnest games I've played on PC, next to stuff like Broforce as something I can play anytime just to blow off some steam. Just look at those patch notes, the devs freaking love making this game and that "Fuck it, let's just make something fun" attitude shows in the gameplay
 
And that's why Goat Sim is up there as one of the funnest games I've played on PC, next to stuff like Broforce as something I can play anytime just to blow off some steam. Just look at those patch notes, the devs freaking love making this game and that "Fuck it, let's just make something fun" attitude shows in the gameplay

Did they really added a "construction mode" like Minecraft?
 
Astebreed.

It took me a couple of hours of complete Astebreed on my first time through – but much longer on my second when I was looking for patterns and dying a lot on the higher difficulty. There’s also a raft of unlockables to dig through as well – though the value proposition remains my biggest concern with Astebreed. Many games these days don’t offer the incentives to replay that Astebreed does and I wonder if gamers will recognise the depth on show here. I hope they do because If you’re looking for a game that has subtleties and intricacies often overlooked in modern games then Astebreed comes highly recommended.

Could you please paraphraze or at least quote a part of the review to give a short idea of what the link contains? Would make these posts in the thread a bit more interesting to read even though I understand you want a click, so you obviously should post the whole thing. Maybe a paragraph that makes the game and review sound interesting so people want to click it would be perfect :)

Done!
 

Could you please paraphraze or at least quote a part of the review to give a short idea of what the link contains? Would make these posts in the thread a bit more interesting to read even though I understand you want a click, so you obviously should post the whole thing. Maybe a paragraph that makes the game and review sound interesting so people want to click it would be perfect :)
 
The Indie community on GAF is ever growing though so that's good. I myself am guilty of reading this thread a lot and just playing the games without posting impressions to keep this thread going.

Moving forward, I'll try to post more and keep the thread alive.
 
The Indie community on GAF is ever growing though so that's good. I myself am guilty of reading this thread a lot and just playing the games without posting impressions to keep this thread going.

Moving forward, I'll try to post more and keep the thread alive.

That would be great, in the end it still means more exposure for the games and devs if a few more people post once in a while.

That goes to you too, random Indie Game enthusiastic lurker.
 
The Indie community on GAF is ever growing though so that's good. I myself am guilty of reading this thread a lot and just playing the games without posting impressions to keep this thread going.

Moving forward, I'll try to post more and keep the thread alive.

I was the same - I'm trying to play a lot more games in the OP and posting impressions a lot more frequently to keep exposure up on some really obscure games.

The real heroes here though are MB and Toma - literally frighteningly good.
 
I didn't have the time to cast an informed vote for last month's thread, but if I had voted, I'd have included fives games out of the OP's top six, so it wouldn't have made much of a difference.

The Last Night is just as short as it is intriguing (and cool-looking!).

Echo of the Wilds seemed really well made judging from the demo. The interface is intuitive, the atmosphere is undeniably dense - it's a very interesting game. I've only held off so far because it doesn't seem like something I'd be into for long. I'm kinda done with collecting resources to craft tools, and the whole survival spiel.

Cross Code is right up my alley. Controls very smoothly, art and animation are top notch. The way the weapon handles reminded of the rifle in Bastion.

---------

Mini Metro saw a very minor update today btw.
 
Man - I'm playing Rift (because it's free and my mate wants to) and it sucks. So boring :(

Currently playing an online city building game, which I like despite not being overly fond of these building browser games, but I currently cant imagine at all sinking time into an mmo. They are all so boring, I mean classic RPGs also have grinding but the worlds usually feel so much more fleshed out with interesting characters, sceneries, story or what have you. Cant remember the last MMo I really liked, even FF14 feels incredibly boring to me despite people saying its almost a return to classic Final Fantasy and such.
 
Currently playing an online city building game, which I like despite not being overly fond of these building browser games, but I currently cant imagine at all sinking time into an mmo. They are all so boring, I mean classic RPGs also have grinding but the worlds usually feel so much more fleshed out with interesting characters, sceneries, story or what have you. Cant remember the last MMo I really liked, even FF14 feels incredibly boring to me despite people saying its almost a return to classic Final Fantasy and such.

Ignore people who told you that - Final Fantasy 11 is far more akin to the older FF titles. I hate MMOs post WoW. WoW is THE best example of that type of MMO - so why pursue that market? Almost every MMO that exists now is simply a variation of WoW with far less content.

I played Guild Wars because it was different and unique - unfortunately Guild Wars 2 is more WoW than it is Guild Wars :(

Ah well - back to Lili: Child of Geos!
 
So did anyone here play Always sometimes Monster? Baddy? You posted in the thread over there I think:

Always sometimes monster seems really interesting, but I have the fear that it might be a bit of a one trick pony. Have some impactful decisions, sub-par writing and lots of filler content and I wouldnt know how much I'd enjoy it past the intial 2 hours of starting the game. Anyone here played it? Worth 10$ or should I wait for a bundle? (Keep in mind that the money goes to Indies either way, but 10$ might get me 2-3 other Indies this month).
 
I kind of like that GAF at large has no interest in this thread - I know and trust the opinions of people in here when it comes to indie games because I recognise posters and have learned their opinions.


Well thats because indie games aren't real game duh.
 
Iktsua - Free alpha (PC, Mac)
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http://theindieaccord.itch.io/iktsua

Iktsua is a mangling of the Inuit word "Iktsuarpok". This word is untranslatable into english but means something like: "The feeling of anticipation that leads you to go outside and check if anyone is coming".
The reason we chose this as the name was because the game is based on a coming of age story, where an Inuit/Eskimo boy goes into the wilderness to become a man while his family anxiously waits for his return.
 
Is it okay if I plug my own freeware game here?

Arcade Ace - Free (PC)
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http://gamejolt.com/games/arcade/arcade-ace/27500/

Today is an exciting day, because an arcade has just opened its doors in your town!
Being the video game enthusiast that you are, you can't wait to spend some time there!
Unfortunately, your wallet is completely empty, so you'll have to find a way to earn some coins first!

Good luck!

Features:
- A whole town to explore
- Lots of characters to interact with
- Over twenty minigames
 
You Have to Win the Game: it's a retro platformer paying homage to old games in same genre for the Amiga, and I can say it's a very competent game. There are some hints in the game showing to where you need to go but it doesn't hold your hand. The game rewards exploration in the form of collectibles you gather to complete 100% of the game. Besides the normal mode where you have infinite lives, there are two other additional modes where in one you play as a cat and only have 9 lives to finish the game and the hardcore mode where you have only one life.
 
Finally got around to playing Capsule, featured back in April. I'm about 30 minutes in (dev said the game is about two hours, can you confirm that Toma?)

Mechanically and artistically, Capsule is very minimal. The only controls are for thrust and sending out a pulse that identifies objects in range. The only visual is your lo-fi radar screen.
But Capsule isn't about complex mechanics or stunning graphics. It excels on another level and that is immersion and tension. Many of the other reviews out there have said that as well and it's absolutely true. From the start, you're immersed in the limited claustrophobic view, the smudged flickering screen your only connection with the environment. You feel as if any moment the screen's going to go dark, your vessel barely hanging on by a thread. But the audio brings everything together. Playing Capsule in the dark and with headphones is a must. Your labored gasping breaths. The scrambled radio signals fading in and out across the expanse (of space? the ocean depths?). The muted rumbling when you collide with debris. In terms of crafting a tangible tense gripping atmosphere through audio and sound alone, Capsule is masterful

Gameplay-wise, Capsule is simple yet tense and not easy. It's a balancing act between exploration and desperation. Fuel and oxygen are your two resources and you need both to explore further and reach each new destination. As the distance between locations increase and new dangers emerge, managing that balance becomes increasingly challenging. Failure isn't a game over screen; it's being dead in the water, gasping your final breaths as your screen dims and fogs up.

An enigmatic story unfolds as you traverse the lonely expanse. Told through logs, messages, and emails, each new destination reveals more of the narrative, also acting as checkpoints and refilling your fuel and oxygen.

Capsule is a minimalist experience that absolutely delivers and I'd recommend the game for its tense gameplay, fantastic atmosphere, and immersive soundscape
 
Sunless Sea, Failbetter games

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shopping.jpg


http://sunlessseagame.com/

Sunless Sea will be released as an Early Access game on June 17th.
  • Explore a vast underground ocean in your customised steamship
  • Assemble a crew of daring venturers
  • Battle pirates and sea monsters
  • Go insane
  • Eat your crew
  • A game for PC & Mac in glorious hand-drawn 2D, from the creators of Fallen London

Looking forward to this one - no idea if it will be good, but I like the idea of psychosis as a game mechanic. Early access in 12 days.
 
Finally got around to playing Capsule, featured back in April. I'm about 30 minutes in (dev said the game is about two hours, can you confirm that Toma?)

Sounds about right, but its probably a bit more if you occasionally die. The 2 hours should be without any deaths.
 
Looks like no one tried TerraTech from the May thread. Developers just released their E3 build and it's fun. Reminescent of Scraps, in that you're building vehicles from modular parts, but instead of a focus on multiplayer combat, is leaning more towards different challenges and killing enemies to gather their parts to fight more dangerous enemies in an open-world-ish environment. The challenges are the best part IMO at the moment, two being to build a flying vehicle and a racing vehicle. A lot of fun being something and testing it out. Controls are kind of finnicky, but managable

The game is pretty promising and I like the art style. The plans for the full game sound really cool: procedurally generated worlds and enemies, gather resources and research new technology, side with factions to gain control
E3 trailer
Demo
 
Looks like no one tried TerraTech from the May thread. Developers just released their E3 build and it's fun. Reminescent of Scraps, in that you're building vehicles from modular parts, but instead of a focus on multiplayer combat, is leaning more towards different challenges and killing enemies to gather their parts to fight more dangerous enemies in an open-world-ish environment. The challenges are the best part IMO at the moment, two being to build a flying vehicle and a racing vehicle. A lot of fun being something and testing it out. Controls are kind of finnicky, but managable

The game is pretty promising and I like the art style. The plans for the full game sound really cool: procedurally generated worlds and enemies, gather resources and research new technology, side with factions to gain control
E3 trailer
Demo

Is there any "build vehicle" game that you dont like? :p
 
Is there any "build vehicle" game that you dont like? :p
I've only played like four. Scraps, Mobiloid, this, and...Incredipede? Does that count? And Bad Piggies, if we're going to include IOS games. I didn't really like Kerbal that much. But yeah I love physics-based games and enjoy experimenting with different designs.

(Let's not talk about Rawbots)
 
I've only played like four. Scraps, Mobiloid, this, and...Incredipede? Does that count? And Bad Piggies, if we're going to include IOS games. I didn't really like Kerbal that much. But yeah I love physics-based games and enjoy experimenting with different designs.

(Let's not talk about Rawbots)

Might just be me being a bit jaded by being a bit longer into the PC gaming "business" than you are and I loved these concepts back then as well, but I kinda have issues getting interested in these kind of games if they dont pack any sort of actual content via campaign, challenges and whatnot.
 
Might just be me being a bit jaded by being a bit longer into the PC gaming "business" than you are and I loved these concepts back then as well, but I kinda have issues getting interested in these kind of games if they dont pack any sort of actual content via campaign, challenges and whatnot.
Well that's what drew my interest to TerraTech. It seems like it's going to be campaign focused rather than a series of multiplayer-style arenas.
TerraTech is the ultimate exploration and combat game. Procedurally generated worlds and an almost limitless array of vehicle design and customisation make for a unique experience for every player. Make your vehicles as big, small, powerful, useful or just plain crazy as you like – the choice is yours. Ally yourself with one corporation and rise through the ranks to profit and glory, or hedge your bets and cherry ­pick from a range of them, accessing powerful new technologies but risking more of your cash reserves to support their different energy sources.
Now that could just equate to just deathmatches with bots. But it does sound like a departure from a game like Scraps, which is mainly focused on MP. And the demo has two challenges: building an aerial vehicle and then trying to stay airborne as long as possible and get as high as possible, and building a racing vehicle to get from checkpoint to checkpoint as fast as possible
 
Interesting, besides Terraria that genre of game that allow you to builds things never clicked with me. I guess I need the game to establish objectives in what I have to do.
 
Well that's what drew my interest to TerraTech. It seems like it's going to be campaign focused rather than a series of multiplayer-style arenas.

Now that could just equate to just deathmatches with bots. But it does sound like a departure from a game like Scraps, which is mainly focused on MP. And the demo has two challenges: building an aerial vehicle and then trying to stay airborne as long as possible and get as high as possible, and building a racing vehicle to get from checkpoint to checkpoint as fast as possible

Yeah, but those objectives always seem so tacked on and are hardly the main part of the game. How about an open world metroidvania vehicle game? Say you drive around, find parts and then are able to build better vehicles which allow you to access more areas (diving capsules, jet boosts for flying a short time, tires that allow you to drive up walls and what not), I really want a game with those concepts that does MORE than just being a builder.
 
Interesting, besides Terraria that genre of game that allow you to builds things never clicked with me. I guess I need the game to establish objectives in what I have to do.

Starbound maybe? Game is still in alpha/beta state, but the focus is less on building and more on doing quest like terraria. It helps its been described as "space terraria".
 
Starbound maybe? Game is still in alpha/beta state, but the focus is less on building and more on doing quest like terraria. It helps its been described as "space terraria".

I've keeping an eye in Starbound I'm currently waiting for Chucklefish starting to push more updates, or move to the next beta phase to buy the game.
 
Toma, I asked the developers of TerraTech, they said the final structure of the game will "pretty much along the lines of your description". (I quoted your post about open world vehicle metroidvania).

Edit: here's a better description
The game takes place in a sandbox environment with challenge based side quests. The player has a base that needs protecting while they explore and harvest resources. The resources are required to refine into vehicle parts to improve the player's vehicle and the base's defences. As the game progresses, the player will encounter mining vehicles from rival corporations, opening up possibilities of new vehicle parts. The player's initial vehicle will also progress into having multiple vehicles and managing and maintaining a fleet of vehicles.
Yes, areas of the environment will only be accessible once specific vehicle parts are acquired. An example in TerraTech would be having special wheels that allow you to drive across lava.
 
Does anyone have any impressions of "A Story About My Uncle" I'm super interested in picking that one up.

Panda to the rescue

A Story About My Uncle does a good job introducing its mechanics that allow you to create momentum. First, a large super jump. By the end you get 3 grappling hook shots and a rocket boost from some boots. Linear trials make way for open areas that give you more choice. Sometimes abilities are restricted or completely taken away. There's a lot of trial and error that results in falling to your death, but finding that right combo of mechanics or nailing the perfect line for a grapple swing is very satisfying.

Impression and stuff:

1. A Story About My Uncle - Beautiful to look at, a joy to play with a couple of iffy story moments. A Story About My Uncle invites players to explore its world and its mechanics and rewards you for both.



Sunless Sea, Failbetter games

photo-little.jpg


shopping.jpg


http://sunlessseagame.com/

Sunless Sea will be released as an Early Access game on June 17th.
  • Explore a vast underground ocean in your customised steamship
  • Assemble a crew of daring venturers
  • Battle pirates and sea monsters
  • Go insane
  • Eat your crew
  • A game for PC & Mac in glorious hand-drawn 2D, from the creators of Fallen London

Looking forward to this one - no idea if it will be good, but I like the idea of psychosis as a game mechanic. Early access in 12 days.

Nice to see it is coming soon.
 
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