IMO I would say it's mostly Indiegogo that's turning people off. It's like...I dunno, a repellant of sorts? That's what kept me away from pledging, I just don't like Indiegogo @_@
Yeah. I'm genuinely wondering what the difference would be if this was on Kickstarter.?????????
jesus.
A lot fewer people have accounts set up there, so there's that one extra step that turns off some people.
That's what kept me away from pledging, I just don't like Indiegogo @_@
Yeah. I'm genuinely wondering what the difference would be if this was on Kickstarter.
That's ridiculously irrational... :|Eh, just a preference I suppose. Like, I don't mind using Uber, but if I was in a city where only Lyft was in use, I probably wouldn't use it.
Eh, just a preference I suppose. Like, I don't mind using Uber, but if I was in a city where only Lyft was in use, I probably wouldn't use it.
IMO I would say it's mostly Indiegogo that's turning people off. It's like...I dunno, a repellant of sorts? That's what kept me away from pledging, I just don't like Indiegogo @_@
okay but it's incredibly unnecessary and fucking rude to go around saying "i could totally back this, but it's on indiegogo which only requires an email address and a credit card soEh, just a preference I suppose. Like, I don't mind using Uber, but if I was in a city where only Lyft was in use, I probably wouldn't use it.
They really should have made it more apparent that Indiegogo doesn't require an account to pledge, at least.
Any other games request this kind of cheddar and get picked up? Not to sound like such a pisshead, but 1,5m is a lot, Mighty No9, even with it's big name/series recognition pulled less than 4 million.
That's ridiculously irrational... :|
In the current climate, the industry's receptive enough to female leads for that not to be an issue. As long as you make a few compromises.
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Don't feel bad. It's your money and the vitriol at least puts the thread back on the first page. Just try not to dissuade other people from contributing and it's all good.I was just responding to another post asking about why this game isn't doing as well as it could be :l My apologies for causing a shitstorm apparently.
It's not a high asking price for a 2D game of this quality. Anyways, I think Indivisible would be like the 20th biggest gaming crowdfund if it hits 1.5 million. The number itself is big, but that's not the problem. Being the first with such great success on Indiegogo is the bar to clear and it is a high one.Any other games request this kind of cheddar and get picked up? Not to sound like such a pisshead, but 1,5m is a lot, Mighty No9, even with it's big name/series recognition pulled less than 4 million.
A lot of people want this, the price is just super steep despite the amount of good and, I'm sure, how good it would be in the end.
Them taking the money immediately is putting a lot of people off, I guess. It might not be a problem for campaigns below the 1 million dollar threshold, but somewhere at that point the contributor numbers needed for success seem to morph. It's noticeable if you check any of the campaigns on KS. You'll see five digit contributor numbers starting with the numbers "2", "3", "4" and so on. The dollar value is a big one, but Indiegogo's biggest hill to climb for gaming crowdfunds is building a larger contributor base. Even Skullgirls maxed out at 15,860 with what might have been thousands of $1 contributions for character votes. It'd be a big win for IGG if Indivisible can attract enough contributors to break the 25k or 30k mark.Okay I know fucking nothing about life, but two things: 1) Why is IGG some sort of shit stain that people "just don't like" (like was there a scandal? And IndieGoGo funded it or some shit?) and (2) Why are you bragging about this????
This is literally the worst end ever. Skullgirls would die, Indivisible wouldn't get made and we'd lose Lab Zero 2D art. Who else is making hand drawn 2D art of this technical quality? Vanillaware is rotoscoped (iirc?) which is nice, but it is a different beast entirely and most indies are still doing 16 bit stuff.I mean if the game doesn't get funded it'll suck. I have no worries that they'll land on their feet in other studios though.
Don't feel bad. It's your money and the vitriol at least puts the thread back on the first page. Just try not to dissuade other people from contributing and it's all good.
Sorry if I gave the impression of telling others on not to donate. I juss like discussing things @_@
Man, saw that today and it immediately made me think of this:
http://www.clickhole.com/article/5-disney-princesses-reimagined-caucasian-698
In the current climate, the industry's receptive enough to female leads for that not to be an issue. As long as you make a few compromises.
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A publisher cited the combination of the character's skin color and gender as part of the reason they didn't take the project.
I think it's a combination of it being Indiegogo, general knowledge increase of the risks in pledging, and the fact that it's technically the start of the holidays. Like the things with Mighty No. 9 soured alot of people on Kickstarting or pledging in general.
IMO I would say it's mostly Indiegogo that's turning people off. It's like...I dunno, a repellant of sorts? That's what kept me away from pledging, I just don't like Indiegogo @_@
So much for Gamersgate.
ProbablyYeah , I think this would already been funded had it been on kickstarter.
Makes me wonder what kind of stretch goals the team had in mind.
We had a few that were pretty fucking hype, if I do say so myself.
This is how they're able to pay developers right away.I think it's pretty sleazy of indiegogo to charge the money immediately and then withhold it until the thing is over. I guess they want to earn the interest while the campaign is ongoing?
In the current climate, the industry's receptive enough to female leads for that not to be an issue. As long as you make a few compromises.
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I think it's pretty sleazy of indiegogo to charge the money immediately and then withhold it until the thing is over. I guess they want to earn the interest while the campaign is ongoing?
I know the issue has been beaten to death, but I just find it mindboggling how people have a sense of brand loyalty toward kickstarter, of all things? Like, what? What has kickstarter ever done for you aside from being a tool for developers to gather funding for projects?
Sure you might be slightly unfamiliar with Indiegogo in comparison (as was I) but it literally takes 2 minutes to educate yourself about the platform. I guess 2 minutes is too long for people who aren't necessarily super-interested to begin with but willing to do an impulsive pledge?
What ever happened to making an edited video of the information Mike Z was putting out on that SG stream? I think that might have been useful for some people, perhaps even as part of the original pitch (if people even watch those).
You guys tend to surprise me, but the guest incarnations were just on a whole other level. I can't begin to imagine what was in store for us.We had a few that were pretty fucking hype, if I do say so myself.
Luckily for us all anyone needs to contribute is paypal and an email. Too bad a lot of people still don't know.Yeah, I didn't and still don't have an IGG account. It's a minor inconvenience that it isn't on KS. But if the game looks and sounds as good as this one does, and has a known studio like L0 backing it, gamers will do the tiny amount of legwork to support it, I think. It just needs exposure. If this thread didn't keep popping to the top of Neogaf's Gaming discussion page, I might have skipped over it and missed out.
I think the only thing at all that held my hand on donating more is it being the holidays. There are a Lot of games either out or coming out, that I want to purchase via potential Black Friday sales, thinking about getting an X-Bone finally, still haven't shopped for Xmas gifts for my family or girlfriend, and still haven't bought plane tickets to go back and see any of my family for Thanksgiving or Xmas. All of those reasons dropped my donation down to a $30 from a $60 and I'm betting a lot of people are in the same boat as me...
Lazily did the (very simple) math. It blows my mind that a project this damned good can't pull 50000 people.
What the H? Is there that big a difference between IndieGoGo funded projects and KickStarter or is it like choosing between taking six eggs or half-dozen?
If the campaign had 3 to 4 months looking at the current sales it would get funded assuming that there wasn't a drastic drop off.
Not sure what you might be referring to but indiegogo only asks an e-mail and payment info if you don't want to create an account.In ecommerce the biggest problem is conversion rates, forced account creation does have a huge impact on this. As both platforms have forced accounts the one that has the larger user base is at a significant advantage. Though I don't think it is as big as some are making it to be.
The 1.5million is a fare amount to ask and the $30 to buy a copy is competitive but that is still asking the upper end of a crowd funding campaign for a new IP in a very short period of time. If you look at the most funded projects on Kickstarter there are only 39 games that have made 1.5million or more and that includes hardware and board games, most of these are existing franchises or from developers that have essentially just created another version of a game people have been pining over for decades.
Considering Lab Zero have to generate awareness, sell the concept for a totally new product and then get people to part with their cash for something that isn't going to be released until 2017 within a time scale of about 40 days the campaign is going very well. If the campaign had 3 to 4 months looking at the current sales it would get funded assuming that there wasn't a drastic drop off.
Actually, Kickstarter did a study and they found that counter-intuitively enough, the projects with 30 day deadlines tended to do much better than the ones for longer periods of time. More time just means more chances to lose momentum and lose people's attention.
Not sure what you might be referring to but indiegogo only asks an e-mail and payment info if you don't want to create an account.
While the Kickstarter campaign is an interesting thought and one I really, really hope they pursue if things go awry, we should he concerned with getting as much out there about the IG as possible. It ain't over until it's over.