Indivisible: Valkyrie Profile/Metroid, Indiegogo, PC/Mac/Linux/PS4/XB1 -- funded!

Where is the secret boss?

Not a fan of inputs swapping based on side. Wrecks muscle memory.

What does emo tiger chick's down attack do?

Why do ATBs fill really slow sometimes?

Finish time was 39 min. Did James Chen really take 3 hours?

You have to climb out of the regular boss pit after you beat him to find the secret boss!

You can change the way inputs flip in the pause menu.

Down attack inflicts Slow on opponents. It stacks twice.

ATB changes fill speed depending on your last attack. Some are fast, some are slow. Supers make your ATB fill your next single bar mega slow.

Beat the secret boss and then come judge if 3 hours is crazy or not ;D
 
Dust's character designs don't hold a candle to any of the great ones Indivisible has shown. My opinion has nothing to do with any particular person or animation.

because all of the guest characters have an absolutely amazing base art style and aren't being updated to fit in the universe... no not at all >.>

anyways I prefer dust's main character as is over a couple of the characters in this one anyways :P.

anyways I wanted to get a picture of the 900k but it jumped by 1k to nearly 901k someone must have pledged big lol.
 
Played the prototype. Quite enjoyable. Where is the secret boss?

Will back this weekend when I can make an IGG account.

Constructive feedback:
Lots of blinking/flashing on the screen is disorienting.

Walls that keep going, but that prevent you from climbing, make me sad.

Not a fan of inputs swapping based on side. Wrecks muscle memory.

D-pad for blocking, and R/L for target swapping, would feel better. Otherwise I keep trying to attack when I can't.

What does emo tiger chick's down attack do?

Why do ATBs fill really slow sometimes?

Finish time was 39 min. Did James Chen really take 3 hours?

I can address the underlined:

1. Theres an option to have it stay the same no matter what side you're on
2. Razmi's down attack does little damage but inflicts slow status on the target. This can stack twice i think
3. Some moves have more recovery than others
 
Played the prototype. Quite enjoyable. Where is the secret boss?

Will back this weekend when I can make an IGG account.

Constructive feedback:
Lots of blinking/flashing on the screen is disorienting.

Walls that keep going, but that prevent you from climbing, make me sad.

Not a fan of inputs swapping based on side. Wrecks muscle memory.

D-pad for blocking, and R/L for target swapping, would feel better. Otherwise I keep trying to attack when I can't.

What does emo tiger chick's down attack do?

Why do ATBs fill really slow sometimes?

Finish time was 39 min. Did James Chen really take 3 hours?

There is a setting in the options to change the inputs to be fixed instead of swapping based on side.

Razmi's Down attack slows the enemy down. It stacks twice. It's best to use it after the enemy has attacked since the debuff goes away once it's their turn.

I'm not sure of the specifics, but depending what attack you used last with the character the action gauge will refill slower/faster. Supers cause it to refill much slower.

The secret boss took James a lot of tries so it took him a while to clear lol.
 
Holy crap, this is great! Is this great? This feels great. Still got quite a ways to go, though. I really hope this keeps up!
 
Played the prototype. Quite enjoyable. Where is the secret boss?

Will back this weekend when I can make an IGG account.
You don't need an account to back. It's still good to have one, though.
I'll celebrate when we hit 1,5. I hope this picks up momentum now
Yeah, it went from 30k to 40k over the weekend. As if that wasn't good enough we hit 55k on Monday and now we're looking to hit 80k for Tuesday. People should just go all in at this point. We might have over 1.2 million by Saturday at this rate.
 
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Congrats.
 
Came back from a long day of work to read the last few pages of this and now I'm pretty damn happy. This game needs to make it. I don't want to live in a world that doesn't have Indivisible or Lab Zero in it.
 
So hypothetical time now that there will be an extra 20 days...

Say that the 1.5 million is hit, will the stretch goals that were planned come to light and be part of the campaign at that point? Or since we are now going to be on "extension" time will they not be introduced?
 
So hypothetical time now that there will be an extra 20 days...

Say that the 1.5 million is hit, will the stretch goals that were planned come to light and be part of the campaign at that point? Or since we are now going to be on "extension" time will they not be introduced?

they mentioned that there are stretch goals, and that as long as the 1.5 million goal is hit they will actually be allowed to leave the ability to back the project open to help reach stretch goals at a later time.
 
I must say that I did not expect this to happen tonight. And I couldn't be happier that it did.

And I've put the request in with IGG to extend the campaign, so I expect that'll be processed either later tonight or first thing in the morning, Eastern Time.

Thanks so much for your support!

...But as people have noted, we still need to keep this momentum up if we're going to succeed.
 
I must say that I did not expect this to happen tonight. And I couldn't be happier that it did.

And I've put the request in with IGG to extend the campaign, so I expect that'll be processed either later tonight or first thing in the morning, Eastern Time.

Thanks so much for your support!

...But as people have noted, we still need to keep this momentum up if we're going to succeed.

Thanks for continuing to drum it up! Here's hoping support keeps coming in- y'all have something special.
 
Is there a foolproof way to reach the secret boss? I can't make that jump no matter what I do...

Do you mean the dash cancel part of reaching the boss or climbing out of the pit?

For climbing out of the pit, just watch a few videos for an idea of where you need to position yourself for the precision jumps.

For the dash canceling part to actually get into the secret area:
Short version is you need to do 5 on the spot dash inputs. If you time it right the fifth will trigger the actual super dash.

Long version involves canceling the dash into another dash on specific frames of the dash to make sure it registers as a dash cancel, but I can't remember the details.
 
I can't even climb out of the pit... so if I manage that, I need to do more elaborate maneuvers? Ehhhh well shit.

Yup! Sorry, but MikeZ is a bit of a monster when it comes to Super Metroid platforming and he made this hard as balls. Once you get it the first time it's actually pretty routine to get it afterwards, but just learning those sweet spots is kinda torturous.
And the first time you climb out you feel like a god damn king.

Don't worry about the dash canceling thing. It's actually easier than it sounds and can be done by just mashing most of the time :P
 
Really happy about hitting 900k. Some people doubted it even get here!

But no sense in getting too comfy. Still got a lot of campaign to go.
 
Waa going to Avatar bet this wasn't going to make it but with a extra 20 days it might! As it gets closer to reaching its funding I might also drop a pledge.
 
If we hit a million tomorrow I will be blown away.

It'll surpass a million no problem.Now that the campaign is nearing the end a lot of people who have been sitting on it will start pledging and they will probably see a flood of donations lets hope it's enough. If they can hit 1.2 million by time this ends they will be in good shape for the 20 days. Let's hope they hit the full 1.5 million though there is still hope and I get paid Thursday so I'll most likely up my pledge as well.
 
Nothin' like a good comeback story. Rudy! Rudy! Rudy!

I guess Rudy wasn't technically a comeback story, but whatever.
 
You guys talking about a consistent 30k obviously don't know what fanbase you are talking to. Once the wallets open regret is the only thing we'll be left with
until the game comes out and we know it was worth it
.
Somehow I finally did it. I think James Chen's playthrough yesterday helped me get over the intimidation factor of those walls. The stupid thing killed me 7 times because I kept forgetting to remove the axe from use (to get the reviving super) on different tries.
 
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