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inFAMOUS - The oFFicial Thread

N30RYU said:
What about one looking like the resistance 2 cover?
pick-the-cover-for-resistance-2-collectors-edition-20080825074918662.jpg
Just a random thought: I've always thought this boxart looked incredible. One of the best current gen box arts, that's for sure.
 
iamcool388 said:
The toughest one imo was where you had to
jump, shoot someone while you are in the air, then do a thunder drop on the same person.
That shit was fucking ridiculous.

I was stuck on that one last night, I found it easiest to just
find an enemy on a building roof, then climb one of the taller objects on that roof, and do it from there, less room for error
and now I'm stuck on the damn
triple shockwave stunt
like you, but I haven't 100%ed the areas.
 
Jim said:
I was stuck on that one last night, I found it easiest to just
find an enemy on a building roof, then climb one of the taller objects on that roof, and do it from there, less room for error
and now I'm stuck on the damn
triple shockwave stunt
like you, but I haven't 100%ed the areas.
Yeah that
triple shockwave
is a pain. I was finally able to get it on a Dark Water side mission. Now I'm stuck on a stunt where
you have take an enemy down by deflecting his grenade back at him :(
.
 
Nightz said:
Yeah that
triple shockwave
is a pain. I was finally able to get it on a Dark Water side mission. Now I'm stuck on a stunt where
you have take an enemy down by deflecting his grenade back at him :(
.

Yeah, the last several stunts are going to suck for sure. It's definitely fun when you unlock them by accident.
 
I'm stuck on the one where you have to
get three guys to fall with a shockwave. Can't seem to find three close enough together
. Suggestions?
 
.GqueB. said:
A little boring. Kinda has the same problem as Clicks but his looked a bit more interesting. Not by much though. Dont really like either one.

Boring? Really? Heh...

Oh well, this is my last cover art attempt for this game.
It was what I originally wanted to do but didn't because I thought the "merging of faces" idea was done too many times already.
The only thing I somewhat dislike is the fact that it's hard to see the inFAMOUS logo's letters, but whatever:

zmcmps.png
 
Totobeni said:
NO SHIT .

I thought every copy of US infamous come with Uncharted beta no ?

only first batch. Maybe thats why amazon is informing all customers, because they are getting customers asking them.
 
inFAMOUS Hitting the Big Screen this Friday - UPDATED!
http://blog.us.playstation.com/2009/05/18/infamous-hitting-the-big-screen-this-friday/

Commercial will be before Terminator Salvation:

Now if any of you are planning to watch Terminator Salvation this weekend, be on the lookout for the inFAMOUS 30-sec commercial that will be running in theaters nationwide from May 22nd to May 28th.

No clue if this has been mentioned yet, but Sucker Punch made a 4-part online comic, prequel, for it too:
Sucker Punch have created a 4-part comic that chronicles the days following that fateful blast that changed Cole’s life forever. Part 1 of 4 is already out, check IGN HERE for the final parts when they’re released.
http://infamous.ign.com/#prequel
 
Total impressed (having not played the demo), played for a couple hours and I didn't want to put it down last night. Normally I don't play sandbox games but they nailed the gameplay constant superhero action.
 
Click said:
Boring? Really? Heh...

Oh well, this is my last cover art attempt for this game.
It was what I originally wanted to do but didn't because I thought the "merging of faces" idea was done too many times already.
The only thing I somewhat dislike is the fact that it's hard to see the inFAMOUS logo's letters, but whatever:

zmcmps.png

Why does his crotch have teeth?
 
Click said:
Euros bitching in this thread... owned.
Owned? Honestly, I assumed all thier bitching is what changed Sony's mind. There had to be some backlash, it was a pretty pointless decision, and they've already backed off of it.
 
NinjaFridge said:
More like, why aren't you looking down there?

I did because I had to edit below his crotch, since it looked like he had a 14 inch cock when I merged the 2 images.

I didn't see "teeth" down there like you did and still don't.
 
PjotrStroganov said:

AltogetherAndrews said:
Seriously. If anything, "bitching" helps.

BobTheFork said:
Owned? Honestly, I assumed all thier bitching is what changed Sony's mind. There had to be some backlash, it was a pretty pointless decision, and they've already backed off of it.

Holy shit, relax people.
It was a joke.

Of course SCEE's decision to restrict English in so many regions was a retarded decision.
They have remedied that dumb move BEFORE the game even came out.
 
Click said:
Holy shit, relax people.
It was a joke.

Of course SCEE's decision to restrict English in so many regions was a retarded decision.
They have remedied that dumb move BEFORE the game even came out.
???

Anyway, it's still interesting/stupid that they wopuld do that to begin with.
 
BobTheFork said:
Anyway, it's still interesting/stupid that they wopuld do that to begin with.

It was an elaborate, failed conspiracy, concocted by SCEE in order to restrict their American counterpart's developer from spreading their filthy English language into the European homeland.
 
Click said:
It was an elaborate, failed conspiracy, concocted by SCEE in order to restrict their American counterpart's developer from spreading their filthy English language into the European homeland.

I still believe it's just blu-ray space issue ,because DTS or 7.1 LPCM eat space like a monster , Blu-ray can't stored all Uncompressed and hi quality languages tracks on one disc , US MGS4 didn't have Japanese track on it , Ratchet too , US version of Heavenly sword didn't have as many track as the PAL version ..ect .
 
Totobeni said:
I still believe it's just blu-ray space issue ,because DTS or 7.1 LPCM eat space like a monster , Blu-ray can't stored all Uncompressed and hi quality languages tracks on one disc , US MGS4 didn't have Japanese track on it , Ratchet too , US version of Heavenly sword didn't have as many track as the PAL version ..ect .

There are in fact THREE builds covering traditional "Sony Europe" territories...

#1 = English, Portuguese, Russian
#2 = French, Italian, German, Spanish, Dutch
#3 = Polish

We had to do #3 because the OS doesn't yet support polish.

We split #1 and #2 at Sony's request.

I'd love information on this "failure beyond belief" point of view, for future projects at a minimum.

Thx,

---- Brian

It certainly isn't space issue.
 
Totobeni said:
I still believe it's just blu-ray space issue ,because DTS or 7.1 LPCM eat space like a monster , Blu-ray can't stored all Uncompressed and hi quality languages tracks on one disc , US MGS4 didn't have Japanese track on it , Ratchet too , US version of Heavenly sword didn't have as many track as the PAL version ..ect .

If that was the case, they would released something like this:

#1 = English, Portuguese, Russian, Dutch
#2 = English, French, Italian, German, Spanish
#3 = English, Polish
 
iamcool388 said:
I think the embargo lifts on Wednesday. So... more reviews incoming tomorrow.

Yep, tomorrow morning. I was up until 5AM playing today. For a game I supposedly don't think is as amazing as Greg Miller did, I sure am playing the shit out of it -- and when I'm supposed to be writing a cover story/review of The Conduit and a game manual for EA. Hmmm...
 
Click said:
Boring? Really? Heh...

Oh well, this is my last cover art attempt for this game.
It was what I originally wanted to do but didn't because I thought the "merging of faces" idea was done too many times already.
The only thing I somewhat dislike is the fact that it's hard to see the inFAMOUS logo's letters, but whatever:



I like this one,

I didn't notice the uhhh crotch issues till someone pointed out, shouldn't be a tough fix if it bothers you.

Good Job :)
 
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