gutterboy44 said:Wait so killing a stunned enemy is negative karma?
I think that's only when you kill them after using the restraining ability.
gutterboy44 said:Wait so killing a stunned enemy is negative karma?
deepbrown said:Travel can be incredibly quick on the rail and power lines when you can glide on them. Faster than cars even in other open world games.
Also there are some excellent missions in the game. Not all the side-missions are great, but some of the story missions are truly wonderful...not sure if you've got there yet.
Marty Chinn said:I'm only a few hours in and played a lot of the the demo, but powerlines and rail sliding aren't available at the beginning so you're doing a lot of running from point A to point B, and rooftop movement isn't as fast because of how they laid out some of the buildings.
JoJo13 said:Yeah? Like what? There's no sandbox game that can hold a candle to the core gameplay of InFamous.
McBacon said:Thats why its fun
Lion Heart said:How am I suppose to do the insult to injury stunt (sticky someone and kill with shockwave before it goes off). That sounds impossible.
Lion Heart said:How am I suppose to do the insult to injury stunt (sticky someone and kill with shockwave before it goes off). That sounds impossible.
The power is available pretty early, on the first island maybe 9 or 10 story missions in or so.Marty Chinn said:I'm only a few hours in and played a lot of the the demo, but powerlines and rail sliding aren't available at the beginning so you're doing a lot of running from point A to point B, and rooftop movement isn't as fast because of how they laid out some of the buildings.
Wait what do you mean? If I knock out a guy, and he is laying on the floor and I shoot him (to get the +1 EXP) that will bring my karma down?TheExodu5 said:I think that's only when you kill them after using the restraining ability.
Lion Heart said:How am I suppose to do the insult to injury stunt (sticky someone and kill with shockwave before it goes off). That sounds impossible.
Houston3000 said:The power is available pretty early, on the first island maybe 9 or 10 story missions in or so.
Even without it though, you can still run across all the power lines. I don't know if you realized it but you can zap the electrical box at the bottom of all the rooftop poles and they'll explode, knocking over the pole and it'll extend - basically building bridges for you. On the same token the crane poles can be zapped and they'll also build bridges as well as extend a rope down you can climb up later. Those make roof hopping pretty easy.
Valkyr Junkie said:Finishing with the shockwave is a lot easier than trying to precision shot someone. I actually got it the first time I tried it with the shockwave. Just get close and go for it.
NoBlu_LED said:Wait what do you mean? If I knock out a guy, and he is laying on the floor and I shoot him (to get the +1 EXP) that will bring my karma down?
Lion Heart said:I've stuck and shockwaved a dozen times but they die from the explosion always. Ah, ill play around with it.
Yep...I know that, but it isn't long until you get your power slidingMarty Chinn said:I'm only a few hours in and played a lot of the the demo, but powerlines and rail sliding aren't available at the beginning so you're doing a lot of running from point A to point B, and rooftop movement isn't as fast because of how they laid out some of the buildings.
Marty Chinn said:So really it's just the combination of how you get from point A to point B plus that I feel the open world sandbox is not as interesting as the main storyline. I almost feel they could have ditched it and made it more focused and it wouldn't have lost much other than cutting down some of the travel.
I've never been keen on a huge collect-a-thon style of game ever since Rare abused the hell out of them. So I get stuff when I see it, but then I'm not really on the lookout for them. The enemies are just more irritating than anything because of how they snipe you from a distance and how they are so aware of your presence. Because of that I tend to just run by them and move on.Kintaro said:I'm having a different experience I guess. I get caught up in finding shards, dead drops, and dealing with bad guys and running across side missions on my travels to the point where I've never noticed the travel time.
I got problems with this one tooanddo0 said:Any tips on the Have a Nice Fall stunt "Take down 3 enemies at once with one shockwave off a roof." I can never get them in a cluster.
Marty Chinn said:
BeeDog said:You can climb pretty much on anything in this game, and you point out one of the few unclimbable things? That's nitpicking on a ludicrous level dude.
BeeDog said:You can climb pretty much on anything in this game, and you point out one of the few unclimbable things? That's nitpicking on a ludicrous level dude.
NeoUltima said:I got problems with this one too![]()
gantz85 said:He's here for a purpose.. there's a trend if you look at his post history..
NeoUltima said:I got problems with this one too![]()
Marty Chinn said:Wow is it wrong to critique a game now? I like the game, but I just have issues with the mode of travel and the open world sandbox aspect of it (and I love sandbox games). Is there no such thing as a valid complaint when it comes to inFamous?
MvmntInGrn said:I did it on the first island in the Dark Water mission but it can be hard to find the right spot. I'm keeping my eye out to find others since so many people cannot seem to find one.
And now we move into the victim phase. :lol
WickedLaharl said:i thought there was supposed to be a voucher or something for uncharted 2 included in every new copy of the game?
i just got my copy and don't see anything![]()
You can complain, but when youre complaining about something that only happens 5% of the time youre playing then you look a little foolish is all. I think I tried to climb that 3 times in the 15 or so hours I played the game.Marty Chinn said:Wow is it wrong to critique a game now? I like the game, but I just have issues with the mode of travel and the open world sandbox aspect of it (and I love sandbox games). Is there no such thing as a valid complaint when it comes to inFamous?
Then walk two inches to the left or right and jump CHRRRIIIIIIISSSTTTTTT.Marty Chinn said:I also don't like how on this, half the time it will auto lock you and move you around to the side and the other half you'll just slide back down to the gound. They should have structured the pilars and access points to be more scalable to the railway.
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Marty Chinn said:See maybe this is where there's confusion. I think the core mechanics of inFamous are fine, and they're fun in the scope of the main storyline. It would be just fine in a more focused action/adventure game.
My problem is how little there is to do to take advantage of this open world sandbox. So far from what I've played in inFamous, even GTA has a lot more to do to experiment in the open world sandbox when you're not doing the main storyline. It's about what you can do and how much there is to explore while doing that. I find the open world sandbox pretty limited and not very fun so far but I find the main gameplay and storyline entertaining.
In an open world sandbox game, I usally find myself distracted from pushing the game forward in the storyline and experimenting to see what happens when I do something, or see how things react if I try something else. I don't find myself doing that here and keep going back to the story. Nothng wrong with that, and the game is fine, but that doesn't mean it's taking advantage of the open world or sandbox aspect and that other games don't handle this part better.
This. Obviously you're more interested in taking pictures of areas you can't climb than actually playing the game. Why not sell it to someone who will enjoy it?.GqueB. said:Then walk two inches to the left or right and jump CHRRRIIIIIIISSSTTTTTT.
Loudninja said:Wow InFamous wast the first game x-play gave a 5/5 score to in a while. :lol
.GqueB. said:You can complain, but when youre complaining about something that only happens 5% of the time youre playing then you look a little foolish is all. I think I tried to climb that 3 times in the 15 or so hours I played the game.
But if you complained about lets say, how hard it is to traverse buildings with balconies then Id say "yea youre right". But this shit... who cares...
Then walk two inches to the left or right and jump CHRRRIIIIIIISSSTTTTTT.
DrBo42 said:This. Obviously you're more interested in taking pictures of areas you can't climb than actually playing the game. Why not sell it to someone who will enjoy it?
The site says they'll email them.Facism said:anyone receive a uc2 beta code from play.com or know when they'll send them out?