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inFAMOUS - The oFFicial Thread

Destructoid Review

http://www.destructoid.com/review-infamous-136544.phtml

6.5/10



Still, I can't help feeling that inFAMOUS is a game with potential that hasn't been fully realized. While Crackdown was all about kicking ass, lifting cars and scaling buildings in a single bound, inFAMOUS is about taking ages to climb up the sides of things, performing the same tasks as nauseum, and engaging in slow and rather dull battles against enemies that look different, but nearly all act the same way. A superhero game should be much more fun than this.

I disagree.
 
Well, it made me laugh, or something. That Crackdown comparison means it has to be a joke, so I guess that's a success.

Actually, reading more... the game is about mashing the R1 button? Not only does it make the want for guns seem ridiculous, but it makes me wonder how much of the game the dude played.
 
No idea, I couldn't bring myself to read through the whole thing, and that "the parkour" thing really threw me off. If three out of three people at a site can give a game like Infamous 6-6.5 and have the negative text to go along with the scores, then I just can't relate to the site at all. To each their own, but damn.
 
For a superhero game, inFAMOUS doesn't make you feel very powerful at all. Despite having all sorts of superpowers, the only really effective combat method is to fall into an overdone cover mechanic and spam the main lightning attack at enemies that are hiding at the tops of buildings and only occassionally pop out from hiding places to shoot at you.

That might be your method of playing but its not true at all.

Most of Cole's powers, especially when playing with good Karma (we'll come to that), are rather worthless and weak. His ability to perform an electrifying stomp usually does more harm than good, requiring you to jump into a den of dangerous enemies in order for it to be effective. Cole's melee attacks are pretty powerful, but it requires so much time and energy to get close to an enemy, as well as requiring the absorption of plenty of bullets, that it's simply not worth it.

So many things wrong here, his powers are no where near weak if you know how to use them.Cole melee are not all that powerful even when fully upgraded.

What we're left with is a very repetitive combat system, that nearly always degenerates into mashing the R1 button at enemies until everything is dead. Oh, and the gangs can shoot from further away than you can shoot at them, in a "holding a midget at arm's length and kicking him in the balls" scenario. Altogether, I think I'd have preferred it if Sucker Punch had not given me super powers at all, and just granted me the brilliant guns that the enemies have.

Use your damn long distance attacks than, either the rocket of the sniping ability.Also How would guns help you again?

Really, all of Cole's powers are just recontextualized 3rd-person shooter tropes. His repel power is a shotgun mixed with a Force push; his lightning bomb is just a rocket launcher

Wait what this makes no sense!Thats a very powerful shotgun that can push cars.The power is called the Megawatt Hammer not the lighting bomb.
 
I feel bad for that site.

They should just cut off their dick and gouge their eyes out right now. It's pretty evidence that they can't enjoy FUN.

or they're just trying too hard
 
AltogetherAndrews said:
Don't quote it, or I'll feel obligated to argue about it. Overdone cover mechanic, what in the hell? Only effective combat method? Morons.
WTF? This game has a cover "mechanic"? I beat the game twice on hard and never even realized it was there.

I guess I'm living proof that this isn't the only effective combat method. I never used it!
 
At least it sounds like he played the whole thing, or at least took the time to watch some youtube videos. Way to put in the work!
 
I just beat the game today and I must say, it has to be my favorite so far with year. I wasn't expecting the twist at the end either. I can't wait to go back and play the game as a giant asshole.
 
ThePeacemaker02 said:
I just beat the game today and I must say, it has to be my favorite so far with year. I wasn't expecting the twist at the end either. I can't wait to go back and play the game as a giant asshole.


Doing that right now. Its fun not having to save people.
 
neojubei said:
Doing that right now. Its fun not having to save people.

This is true. I'm having more fun in the types of ways I can go about fighting the enemies now. Just the level of carnage you can create in one of those side missions where you have to take on two gangs fighting each other is great.
 
djblackice said:

I think what Destructoid was expecting is a Shazam / Superman type game and instead they got a mere normal guy with super powers. Feels like that totally clouded their review as every positive from other reviewers turned into negatives.

But this is a good thing to bring up, don't expect to be able to go high jump across buildings and bouncing bullets off your chest in this game because it doesn't happen. Although you can glide on wires across buildings and float around without suffering much damage
power upgrade for wire gliding lets you heal while gliding, so you're basically invincible
 
Tntnnbltn said:
He can touch puddles just fine.
God knows I've killed enough pedestrians in them.

that would make sense since it's not touching his skin. he only gets hurt when he gets soaked.

untoldhero said:
Thinking that way, makes me think what does Cole drink?

hehe, yea, i guess we shouldn't look too deep into the game's logic.
 
Woo-hoo. Add me to the Platinum club. Rockhound was the hardest, but Casey Jones gave me a big ol' headache. After both hard playthroughs, I just rolled through the good endgame. Felt like a badass sticky-bombing and megawatting everything. It's such a cool feeling staring down those huge trash conduits and not having to flee like in the mid-game.
 
The place to get the Casey Jones trophy is at the Neon district,always use grenades to take down the 3 or 4 guys near that building where you
Fight Sasha

Also there are to guys on a roof that will keep coming back as well as the other 3 so that's 5 changes right there.For those 2 use the sniping ability.
 
Loudninja said:
The place to get the Casey Jones trophy

I did it in Warren by spamming the one dude at the end of the pier (with the large cranes) who *always* respawns and is a pretty easy target for hammer + precision. I was starting to worry since it was my second playthrough and I couldn't believe I hadn't killed 25 naturally in the El Train missions... Great relief to see the trophy notification and hear that ping.

Story thoughts:
Anyone else think John is a potential future villain? He appears to disintegrate, but the raysphere goes with him and the dead drops say he has latent telepathic abilities. I wondered if that was a potential origin moment--like the Batman creating the Joker in the first Keaton movie. I also love it that Alden escapes and Sasha is "drained" but probably alive at story's end. Those "loose ends" plus the fallout with Zeke and the coming "Beast" make good fodder for the sequel.

Forget Sly 4, bring on InFAMOUS 2.
 
Wow... Okay I tried to play as good but I screwed up that controversial mission by picking the evil path.

Man... What an awesome game. Sucker Punch has really shown that are the same rank as Insomniac and Naughty Dog in game design.
 
Tntnnbltn said:
Ironically we've had this exact conversation in this thread before.
It ends up with 'how does he pee?'

He should be fine in non-grounded water sources since the electricity has no-where to go.
He can wash himself.
 
Justin Dailey said:
WTF? This game has a cover "mechanic"? I beat the game twice on hard and never even realized it was there.

I've probably used the cover mechanic TWICE during the whole game.

What I don't really understand is how one can say inFamous missions are repetitive. I've never seen so much mission variety is this kind of games (Crackdown, Just Cause, Assassin's Creed etc). Perhaps I'm missing a milestone game.
 
CreativeWriter said:
I did it in Warren by spamming the one dude at the end of the pier (with the large cranes) who *always* respawns and is a pretty easy target for hammer + precision. I was starting to worry since it was my second playthrough and I couldn't believe I hadn't killed 25 naturally in the El Train missions... Great relief to see the trophy notification and hear that ping.

Story thoughts:
Anyone else think John is a potential future villain? He appears to disintegrate, but the raysphere goes with him and the dead drops say he has latent telepathic abilities. I wondered if that was a potential origin moment--like the Batman creating the Joker in the first Keaton movie. I also love it that Alden escapes and Sasha is "drained" but probably alive at story's end. Those "loose ends" plus the fallout with Zeke and the coming "Beast" make good fodder for the sequel.

Forget Sly 4, bring on InFAMOUS 2.

I think John is The Beast. Zeke would be an obvious choice, but he already activated the Sphere and nothing happened. Of course, it's also quite possible that The Beast is a character we haven't met yet, but was created as a side-effect of Cole's actions. Like The Joker in Batman Begins, to continue on your analogy. I definatly hope for the return of Alden and Sasha, both in more powerful forms. I also hope, please let this be true, that the sequel carries on where you left off at part 1: same powers, same upgrades, same karma.

TTP said:
I've probably used the cover mechanic TWICE during the whole game.

What I don't really understand is how one can say inFamous missions are repetitive. I've never seen so much mission variety is this kind of games (Crackdown, Just Cause, Assassin's Creed etc). Perhaps I'm missing a milestone game.

Isn't it obvious? You shoot lightning all the time! It's repetition 101!
 
TTP said:
I've probably used the cover mechanic TWICE during the whole game.

What I don't really understand is how one can say inFamous missions are repetitive. I've never seen so much mission variety is this kind of games (Crackdown, Just Cause, Assassin's Creed etc)

Yeah, you really only need it in the sewers and when you first make it to Warren and are underpowered. It's usually a last ditch, save-my-arse maneuver. And I'd go hours forgetting about my
lightning storm
attack or about the good-side R2 charge bolt.
 
CreativeWriter said:
I did it in Warren by spamming the one dude at the end of the pier (with the large cranes) who *always* respawns and is a pretty easy target for hammer + precision. I was starting to worry since it was my second playthrough and I couldn't believe I hadn't killed 25 naturally in the El Train missions... Great relief to see the trophy notification and hear that ping.

Story thoughts:
Anyone else think John is a potential future villain? He appears to disintegrate, but the raysphere goes with him and the dead drops say he has latent telepathic abilities. I wondered if that was a potential origin moment--like the Batman creating the Joker in the first Keaton movie. I also love it that Alden escapes and Sasha is "drained" but probably alive at story's end. Those "loose ends" plus the fallout with Zeke and the coming "Beast" make good fodder for the sequel.

Forget Sly 4, bring on InFAMOUS 2.

yeah if you want to so it the hard way :p

neorej said:
I think John is The Beast. Zeke would be an obvious choice, but he already activated the Sphere and nothing happened. Of course, it's also quite possible that The Beast is a character we haven't met yet, but was created as a side-effect of Cole's actions. Like The Joker in Batman Begins, to continue on your analogy. I definatly hope for the return of Alden and Sasha, both in more powerful forms. I also hope, please let this be true, that the sequel carries on where you left off at part 1: same powers, same upgrades, same karma.



Isn't it obvious? You shoot lightning all the time! It's repetition 101!
Yeah, you notice how none of the villains you defeated never actually died? I think they will become allies maybe.
 
LOL at destrcutoid. This guy shouldn't be allowed to write any more reviews. If he prefers guns and thinks that Cole isn't powerul he didn't a) play the game or b) doesn't like games. It's that easy. Since I completed this game I'm itching to play it again - but I have other games to finish first. Just thinking about it makes me wanna play it. :D
 
OMG I was missing one shard so I just start the game, pretty depressed to go all over each square meter again, but once I spawn at the eastern clinic in the Warren, the shard was just here. It took me 10 seconds to get my last shard. :lol I still can't believe it. Need to fully upgrade my evil power to get my fourth Plat now.
 
CreativeWriter said:
Story thoughts:
Anyone else think John is a potential future villain? He appears to disintegrate, but the raysphere goes with him and the dead drops say he has latent telepathic abilities.
If I recall correctly...
He doesn't have latent telepathic abilities. He uses this as a cover story to get into the first sons. He tells them he has latent telepathic abilities and dream-based ESP.
 
Got all the shards, stunts, dead drops and finished the game with all district territories covered.

I'm going to finish the game on hard while being evil.

The game is so much fun.
 
Ballistictiger said:
Cole can take 1-3 second baths. Hop in a pool and risk death to get clean and hop out fast like the sewers.

It may be that the citizens are talking about the city in general, but there are a hell of a lot of comments made about the stank whenever Cole is around. I am pretty sure that they are talking about him.
 
the_prime_mover said:
It may be that the citizens are talking about the city in general, but there are a hell of a lot of comments made about the stank whenever Cole is around. I am pretty sure that they are talking about him.
:lol Must be Cole's sewer baths :lol

He did say he loves the smell of the sewers.
 
AltogetherAndrews said:
Well, it made me laugh, or something. That Crackdown comparison means it has to be a joke, so I guess that's a success.

Actually, reading more... the game is about mashing the R1 button? Not only does it make the want for guns seem ridiculous, but it makes me wonder how much of the game the dude played.

Aren't you that guy that stomps into every prototype-thread, explaining how bad this game seems to be from two or three reviews that didn't like it, without ever touching it yourself?

;)
 
I'm not trying to rebuke Destructoid's review, but to use it as a jumping off point:

the mission variety in Infamous was probably my favourite thing about the game. outside of the side-missions, which understandably repeated themselves, and were totally optional, the mission variety was fantastic.
 
Rez said:
I'm not trying to rebuke Destructoid's review, but to use it as a jumping off point:

the mission variety in Infamous was probably my favourite thing about the game. outside of the side-missions, which understandably repeated themselves, and were totally optional, the mission variety was fantastic.

So true. There are other things I don't agree on. Sticking to everything is a great gameplay mechanic that SOMETIMES leads to something you don't want. In 95% of the time it works brilliant and makes you feel like a badass, pulling off great moves and stunt without even thinking about it. Also the whole "you don't feel like a super hero" shit - I don't get it at all. Just because you can't fly or because you are not invincible? What makes a guy a superhero? I think throwing cars in the air, letting rain bombs over you enemies, glide on powercables or summon a lightning storm...yeah, sounds like a superhero to me.

Even if you don't like that game for some reason, if you look at it objective it's by NO MEANS AND NEVER a 6 or 6.5. In relation to other games and the whole review scala thing it should be at least an 8. And it's up to your personal taste if it's a 9 or a 10.
 
CreativeWriter said:
When do the El Train missions pop up? I've already beaten the game as both good and evil, but in my good playthrough I've got plenty of side missions left but no El Train missions. I don't remember when/how you spawn those from my evil playthrough. Is it just hanging around the stopped train platform? I just need Casey Jones and to max out the good powers to earn the Platinum...


In the Warren district, on the eastern side where the tracks are located near a pier where a fuel station is, there should be a yellow marker.
 
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