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Infinity Ward Was Divided Over Modern Warfare 2's Infamous 'No Russian' Mission.

IbizaPocholo

NeoGAFs Kent Brockman

While speaking with Infinity Ward, the team let us know that the division over that scene was not limited to outsiders. “No Russian polarized this studio,” art lead Joel Emslie says. “There was a side of the studio that felt that it should be played from the perspective of a security guard that got caught up in it, then there was the other side that liked the way it was going. I remember doing all the civilians for No Russian, and I just wouldn’t … there was a point in time where we were discussing how gory we would get with the people who were getting hit. I pulled back, and I said, ‘You don’t need it. People are getting tagged and their squibs are going off; it’s all good.’”

Emslie eventually made the civilian kills feature more gore after showing it to his wife, who was adamant it was needed. “My wife looked at it and she’s all like, ‘Where’s all the blood and guts?’ and I’m like, ‘We didn’t need to do it,’” he says. “She called me out. She calls me on my bulls---. It’s pretty funny. She looks at things in a different lens. She’s a lawyer. She doesn’t mess around, but she’s a good gut check on stuff.”

Other members of Infinity Ward also looked at ways to make it feel less awful for players. In a 2012 interview, former Infinity Ward designer Mohammad Alavi said the massacre originally ended after the player killed the group just outside of the elevator at the beginning of the mission before jumping forward to a firefight, but it felt too gimmicky with the sequence flirting with doing something raw and uncomfortable, then shying away.

Based on what we've seen and learned about the campaign in 2019's Call of Duty: Modern Warfare, it's almost a certainty we'll have some intense and potentially controversial scenes to play through. However, the campaign directors don't seem to think it'll be one or two particular scenes that will stick out over the rest of the pack.

“People ask us that internally over and over. They’re like, ‘Where’s your blankety blank scene?’,” campaign gameplay director Jacob Minkoff says. “There are so many of those at this point that people have stopped asking that question.”

“The answer is it’s the whole game,” studio narrative director Taylor Kurosaki says. “I could come up with a list of like eight different things that it could be. Who knows what it will be.”

“I suspect there will be a number of different moments and people will call out their different favorite moments,” Minkoff says. “In the same way that in Modern Warfare 1, people called out the nuke and the aftermath sequence where you crawl out of the helicopter, or they called out the AC-130, or Crew Expendable, or All Ghillied Up. There were a bunch of those, and I feel very confident that we have a bunch of those.”
 

Tiamat2san

Member
This level made me rethink what I thought of violence in games.
Usually there’s no real bad things to do like this in blockbuster shooters.
I thought « wow , they let us kill innocent people! »
It was incredible , I felt bad after slaughtering polygons and I was questioning my choice.
Great level (I know you can not anyone if you want) , huge impact.
 

A.Romero

Member
Make it skippable for people who can't deal with the experience.

I'm not big on CoD but I remember playing that campaign. The scene was interesting and definitely different to what we normally get to play.

We need to have options even if not everything is to our liking.
 

Portugeezer

Member
Make it skippable for people who can't deal with the experience.

I'm not big on CoD but I remember playing that campaign. The scene was interesting and definitely different to what we normally get to play.

We need to have options even if not everything is to our liking.
I remember MW2 having an option for you to self censor these scenes, or am I miss remembering?
 

Helios

Member
Overrated mission only taboo because of 9/11 most people outside of US didn't give a shit
I don't know about "most people outside of US didn't give a shit" but I felt like mw1 definitely did things better. "Death from above" felt way more impactful and less over the top.
 

ZeroGravity

Member
It was incredible , I felt bad after slaughtering polygons and I was questioning my choice.
It's amazing how a CALL OF DUTY title managed to achieve what so many narrative-driven, morality system, "your choices matter" games completely fail at.

I don't even like COD but I'll always hold this mission up as one of the better examples of storytelling in the industry because of how it managed to achieve this.
 
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Tiamat2san

Member
You also never had to pull the trigger.
But I did, I thought it was fun and new and the more the stage advance , I began thinking of what I was doing.
I stopped shooting .
I never had a « conscience crisis » in a game before.
Later I realise how easy it’s to mass murder innocent people with weapon of war.
I wonder how I’ll react today with all the recent mass shootings .
People who do those shooting are cowards not warriors.
 

DeepEnigma

Gold Member
But I did, I thought it was fun and new and the more the stage advance , I began thinking of what I was doing.
I stopped shooting .
I never had a « conscience crisis » in a game before.
Later I realise how easy it’s to mass murder innocent people with weapon of war.
I wonder how I’ll react today with all the recent mass shootings .
People who do those shooting are cowards not warriors.

It’s not as easy as a video game, but I get what you’re saying.
 

Kadayi

Banned
Retarded level. The entire premise (to basically set up you as a scapegoat at the end) hinged on the other Terrorists not getting killed. It only works as a plan on the basis that they knew beforehand that they would survive all the special forces unscathed. In other words, they were banking on invulnerability, 🤔
 
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Will be that where I live we have no problems with gun control, mass shooting and tragic events of a similar scale, but after done it the first time and being a bit stunned about what I was doing didn't lead me to serious thoughts, in the end it was just a fiction in the context of a videogame.
 
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This level made me rethink what I thought of violence in games.
Usually there’s no real bad things to do like this in blockbuster shooters.
I thought « wow , they let us kill innocent people! »
It was incredible , I felt bad after slaughtering polygons and I was questioning my choice.
Great level (I know you can not anyone if you want) , huge impact.
Don’t tell to me

Never played mw2, but out of curiosity I watched that mission on youtube, at the time my big sis was working in an airport
I cried and felt bad for days after that video, one of the worst experiences in my life, I was a kid then
 
It's really interesting that Call of Duty, a massively popular franchise some people argue represents the Michael Bay movies of video games does so much to mature the medium that other games won't touch. Forcing you to experience the ugly side of things in a way other mediums are incapable of doing. The player being an active participant totally adds a layer to it a movie can't have and it's the sort of things games need to explore more, games shouldn't just be about fun they should be free to do artistic endeavors including ones that make people uncomfortable, disturbed or disgusted.

I'm beyond anxious over the sorts of articles we'll get when the new Call of Duty comes out, if some mass shooting happens in any sort of close proximity to the game you know what sorts of articles will be made. It's a really sad state of affairs when creative minds feel like they're walking on egg shells, the truth is you either have to be the biggest there is or an indie dev, anything in between how can you afford the risk doing something like this represents?
 

Bkdk

Member
And when will western AAA studios be OK to give options for players to make all female characters as sexualized and bewutiful as possible while still retain the level of gore again, Especially in RPG games?
 

mcz117chief

Member
To me this scene was just another scene in a game so I mowed down as many people as I could
Right. I don't get it, people routinely murder innocent people by the dozens in GTAs and other games and consider that fun, now suddenly shooting innocent people in another game is "heart-wrenching" and "emotional"? Fuck off. I recently bought MW2 since it was the last MW game I haven't played and thought nothing of the mission, just another shoot bang.
 
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Tajaz2426

Psychology PhD from Wikipedia University
I’m a combat veteran and this level got to me pretty roughly, but it is just a game. I also believe that an author or developers should be able to write what they want to and let the population decide if they could deal with it or not.

If they put a skip in there for those that cannot handle it, I don’t see the down side in that.
 
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EDMIX

Writes a lot, says very little
Smh, thats a TERRIOST GROUP! Can't believe IW and Activision would support Terrorist and MURDER! Its clear they have that Russian Terrorist Agenda.

I won't be supporting any product that is trying to appeal to RADICAL TERRIORST.

If one day they take over the gaming industry as a whole including Japanese games wit they terrorist AGENDA, i'll just move on to a different hobby.

I don't support murder, I don't support terrorist and I don't support agendaz. Last thing we need is people have rights to create what the want!!!

KEEP THAT OUT OF GAMING GUYS COME ON! /s

Tajaz2426 Tajaz2426 agreed
 
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