Jose92
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Inside Ubisoft's unprecedented "exodus" of developers
The great resignation has hit the Assassin's Creed publisher hard.

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One developer recently said a colleague currently at Ubisoft contacted them to solve an issue with a game, because no one was still there who knew the system.
True, but for some reason I still respect Stephen Tostito. I think he tries to get it right on the facts.I don't know, these types of articles are always fishy and usually blow things out of proportion.
I don't know, these types of articles are always fishy and usually blow things out of proportion.
I think that was more due to it being "AMD sponsored". Same with Halo...Not gonna lie, valhalla was so shit optimized for PC that honestly they could cull the entire PC department over there same with far cry 6.
Other then that, i hope it doesn't impact the quality of ac games.
"Today's market" in games (and tech in general) is kind of like today's market in real-estate - at least for 2021.I didn't imagine there were that many options for game devs in today's market.
That's great but not everyone's in a position to do that.I used to commute 2 hours a day. I didn't like it. So I moved closer to work. I didn't blame my employer.
First point is the reason he left nothing else mattered.
I didn't imagine there were that many options for game devs in today's market.
Me too. It was 3 hours a day for me during bad rain or winter during one of my old jobs. Good old Hwy 401 before lane expansion.I used to commute 2 hours a day. I didn't like it. So I moved closer to work. I didn't blame my employer.
First point is the reason he left nothing else mattered.
Not everyone is in the position to do so. Software development is one of those jobs that is easily done remotely, like, there's not even a question about it. But these companies want you there, to constantly micromanage everything you do and to justify the big salaries they pay to Managers. If there's anything a developer doesn't really need, is micromanaging.I used to commute 2 hours a day. I didn't like it. So I moved closer to work. I didn't blame my employer.
With the way DLC, mtx (and now UBI NFTs) come in, anyone know how and when all these things come about in the process? I have a hard time thinking the initial steps have a bunch of people sitting at a table already talking weapon skins and shit. But maybe I'm wrong and the game industry does talk about that stuff early on.Hardly a shock, but this is the reality: games of this size are so highly tuned for market returns and so heavily outsourced in production that the creatives employed to work on them are no more stimulated than they would be working a production line.
The industry has blown up fast and the pressure on these products for return is too high to allow creative risks. It's why everything has gotten so bland. Everything is data driven: built around the principle of iteration over innovation. New ideas are seemingly only developed by smaller devs, who upon striking success are either wholesale ripped off by bigger players, or else bought out by them.
The whole sexual harassment thing has been a thing for over 20 years in all industries. For game development the west is probably the least overworked and probably the highest paid. Japan for example, one of the bigges non-western countries making a lot the games we play have stories of people sleeping in their office and are reprotedly paid as much as janitors. China and up and coming country for gaming, hasn't had a lot of news speciaifically about gaming but developers in general have a work culture called "996" which is a culture promoting the idea that people should work from 9-9 (12 hours) 6 days a week. Haven't heard anything specifically bad about Korea, but considering they are known for treating other works like shit it wouldn't be surprising they treat game devs like shit too. And in regards to "pedo execs", I'm assuming you are refering to the 15 year old baiting that happend with Sony and Nvidia. I'm not defending or making a case for it but using it to try to disparage western companies is absurd, that shit's legal in most of the non-west. The age of consent is lower in most non-west countries. Japan litterally openly makes indecent games featuring characters younger than that. You don't hear about that stuff there because it's legal and people there don't really care.Western gaming studios situation is a hot stinky mess, woke mob snowflakes, overworked employees, sexual harassment shit, pedo executives
Lol a bunch of you guys just see negative thread title/headline for Ubisoft and are just here to shit on them but ignore that this is just the Ubisoft perspective of an industry-wide problem.
The whole sexual harassment thing has been a thing for over 20 years in all industries. For game development the west is probably the least overworked and probably the highest paid. Japan for example, one of the bigges non-western countries making a lot the games we play have stories of people sleeping in their office and are reprotedly paid as much as janitors. China and up and coming country for gaming, hasn't had a lot of news speciaifically about gaming but developers in general have a work culture called "996" which is a culture promoting the idea that people should work from 9-9 (12 hours) 6 days a week. Haven't heard anything specifically bad about Korea, but considering they are known for treating other works like shit it wouldn't be surprising they treat game devs like shit too. And in regards to "pedo execs", I'm assuming you are refering to the 15 year old baiting that happend with Sony and Nvidia. I'm not defending or making a case for it but using it to try to disparage western companies is absurd, that shit's legal in most of the non-west. The age of consent is lower in most non-west countries. Japan litterally openly makes indecent games featuring characters younger than that. You don't hear about that stuff there because it's legal and people there don't really care.
Attrition rates hide the most important fact, which are the people in that "low percentage" but? The people you want to go away or the key people you do not?Based on some numbers I ve read elsewhere, attrition is at 12%. For reference, Acti is 17% (prob worst case in the industry), EA at 9 and Epic at 7.
Its not that the whole company is leaving.
For games of this size it will be parallel pipelines, with separate teams working at once on different projects. I would imagine developers like Ubi have dedicated teams working on recurrent spend modelling, online engagement, content engagement, etc. briefing requests to designers and developers.With the way DLC, mtx (and now UBI NFTs) come in, anyone know how and when all these things come about in the process? I have a hard time thinking the initial steps have a bunch of people sitting at a table already talking weapon skins and shit. But maybe I'm wrong and the game industry does talk about that stuff early on.
1. Core people have a great idea on a napkin
2. They do some storyboard mockups and initial artwork
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10. Game launches with mtx add-ons.