Pazu
Member
Phew. I'm a bit nervous making this post, as I've been mostly lurking this forum for years and keeping my posts to the indie game development thread now and then. But we just launched a Kickstarter for Chiaro and the Elixir of Life, my tiny studio's first VR game, and we're super proud of it and I'm really interested in talking with the community about it (and about VR dev in general). It's a pretty wild and crazy time in the development of VR as a medium for interactive entertainment, and I know how central a role this community has played in the evolution of video games as a whole... so it just feels right to have some sort of conversation about what we've built and why we put our hearts into it. This place means a lot to me in many ways that are hard to articulate, but it's not overselling it to say that I have learned so much about video games and how much people around the world love them -- and why -- from NeoGAF.
Three years ago, I was living in Austin, TX making independent films. I loved playing games all my life but I'd never thought to try to make one until I tried HBO's Game of Thrones VR experience and had my mind completely blown to pieces. My younger brother and one of my long time friends had similar experiences independently and we all came to feel like this was our calling -- trying to find ways to create meaningful experiences for this revolutionary new medium. What if you could literally step inside the Legend of Zelda or the films of Studio Ghibli? What would that feel like, and look like? How would the story unfold, what would make it fun and engaging and emotionally involving? These were some of the questions that we've now been obsessing over for the past several years. They put us on the path we're on now, spending 80+ hours/week designing and directing VR games.
How did we go from noobs to competency? The law of equivalent exchange. We locked ourselves in a room and failed again and again, day by day, trying to close the gap between the visions in our head and our actual skills at game dev, until UE4 node by UE4 node we began to see 'parts of the Matrix', understand the game we were making, and how to pull it all off. We convinced an extraordinarily talented bunch of artists and programmers to join us along the way (and we learned tons from each other), and in December of last year, after demo-ing Chiaro at many festivals around the US and Canada, our team won the NVIDIA Edge Award from NVIDIA and Unreal Engine.
So yeah. Chiaro and the Elixir of Life. You'll build a steam powered penguin robot called Boka and bring him to life, and the two of you will be swept into an epic story that will decide the fate of human and machine life in the world of Neverain. You'll meet a piano-playing pig, get an ancient knife that lets you cut portals into the fabric of reality, form an unbreakable bond with a character you built with your own two hands, and really, so so much more. Happy to answer any questions, and if you've got a Vive or Oculus please consider supporting us on Kickstarter as we build a community of players leading into a full release this summer.
Cheers
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