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InterServ developing Condor Trilogy Online for Xbox2

golem

Member
Saw this on TeamXbox..

http://www.digitimes.com/news/a20050324A5027.html

InterServ International, a producer of 3D game software in Taiwan, has obtained the right to develop game software for Microsoft Xbox2, according to company managing director Sheree Tsao.

Of all Asia developers, only InterServ and a handful of South Korean game developers have attained the right to develop games for Microsoft for Xbox2. InterServ is developing Condor Trilogy Online, its first Xbox2 game software compatible with on-line game platform, Tsao noted. InterServ plans to launch the product in 2006.

The development costs of an Xbox2 game is estimated to exceed US$1 million, 5-10 times that of a Xbox game, Tsao pointed out. However, Microsoft plans to control the costs of developing Xbox2 games at the same level as they currently are for Xbox games through using its XNA Studio, a new tool kit that provides integrated and team-based environments tailored for video game production, which Microsoft announced on March 7 at the 2005 Game Developer Conference taking place in San Francisco, Tsao said.

In addition to the potential of cost minimization, InterServ as an OEM producer of console games need not run market risk (borne by publishers) and is entitled to sharing in a bonus if games sell well, Tsao said. For this reason, InterServ is making efforts to compete for more OEM orders.

Before Condor Trilogy Online, InterServ had cooperated with Japan-based Sammy to develop Iron Phoenix, a console title for Xbox, and plans to seek OEM business for Sony’s PS2 (PlayStation 2) and PSP (PlayStation Portable).
 
There is much funny and wrong to be found in that article.

"Of all Asia developers, only InterServ and a handful of South Korean game developers have attained the right to develop games for Microsoft for Xbox2."

Should hope not!

"The development costs of an Xbox2 game is estimated to exceed US$1 million"

You wish!

;)
 
Maybe their costs are cheaper in Taiwan? Even still, $10m seems more reasonable given that some publishers are talking about games going over $50m to make etc.
 
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