sonycowboy
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Full Interview: http://xbox360.ign.com/articles/619/619046p1.html
Shane Kim said:Shane: Yes, it's a huge difference. Things that you saw, and I'll use another first-party title as an example, Project Gotham Racing 3, I think that gives you an indication of a visual bar that we're aspiring to. I mean, we wouldn't have shown that if we didn't believe that was absolutely reachable.
Shane Kim said:IGN: What kind of date are we talking about? Is Perfect Dark Zero a day-and-date launch title?
Shane: That's our ambition, I'll say. We're not announcing any details. But, believe that Perfect Dark Zero is going to be our premiere first-party title for launch of Xbox 360. So, the most important thing for us is to make sure that that title is great when the Xbox 360 launches. Because of that, we're more focused on things like making sure we're rounding out the gameplay, particularly with where the development kits are at today. We're ready to roll as the beta kits and the final hardware come out, and making sure we're there.
IGN: When we spoke with Steve (Balmer, CEO, Microsoft; read the interview), Peter and Robbie last night, I asked a question about the games that were shown at the conference. Because I wanted to know at what point the development kits were, and at what level these games are being shown. Are these games being shown at only 20% to 30% of the Xbox 360's capacity? Are they running on the Xbox 360 graphics chip? And Peter was saying that the games shown at the conference, for the most part, were in-game generated using the latest dev kits, and are PC based, and using a PC-based graphics chip. So, can you tell us about where these games visually are now, versus where they'll be at launch?
Shane: I think a safer approximation is that we're probably at 25% of the power of that we'll really be. I think as we progress in the hardware, you'll see a tremendous improvement in terms of graphical fidelity. And I think from a development standpoint, we've been using the time very wisely because we haven't been trying to make the games look as great as possible necessarily on the hardware development kits that we have today. We've been really working hard on things like gameplay, things that we really push now. So, visually? Probably 25% of where we can be.