OK, it's a biased opinion, because I conducted it, but I really like how this interview turned out. It's some of the most candid stuff I've ever heard about the japanese game industry, pretty interesting.
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excerpt:
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excerpt:
TS: At first, the work they gave me was much more basic, like making letters for subtitles, or UI for presentations, and scheduling, and sorting files. That sort of job. It was hard. And there were artists that were older than me, but didn't have any knowledge of 3D. But in Japanese society, older people get more respect within the company. So I had to teach them, while doing this work. So basically, I was doing demos and presentations in 3D, and not getting credit. I thought that was unfair, but I was paying my dues.
So I decided to compose my own four-second piece of a movie, and then presented it. I kind of stepped over my boss, and showed the higher-ups, saying This is what I can do. Let me do some real 3D work, otherwise I wont teach anyone else. So thats how I started gradually getting 3D work, like rigging, lighting and atmosphere, character design, and other things on the visual pipeline. More than 8 months later, we had a chance to show our movies, and in-game stuff at E3. And at that point, I got applause.
People liked the content and visuals. But I still wasnt in charge of cinematics, or characters or anything. Well even though I was actually in charge of it, my title still didnt reflect that. And my boss wanted to find somebody above me to give me direction, because in Japanese companies, they dont want to credit someone like me, whos the youngest in the team. He wanted to give me a CGI and visual supervisor. But that was kind of strange because I had all of the pipeline, and 30 or 40 percent of all movie sequences done. Why should I have a supervisor for that? So I said I dont need anybody above me, and a fight started, during which my boss said Fine then can you finish everything on your own? And I had to say Ok I will! Thats why I had to do everything.
GS: So you didnt have any assistance at all?
TS: No. Not many people believe that I did it myself and it wasnt like I wanted to make it all from scratch! I just had to do it in order to get credit. Plus, you dont want to be credited in your game as assistant artist if you did everything. So it wasnt easy. I didnt go home for three years, almost. I lived there. I slept under the desk, and that midnight time I talked about, after everyone went home, was a real chance for me to work, because I had access to all of the computers in the office. We had over 150 computers or something like that, and at the time we were using the Unix operating system. So after everyones gone home, I can operate all of these computers to render my stuff. Yeah I couldnt go home.