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Interview with Nintendo's Beth Llewelyn, talks Revolution.

Slurpy

*drowns in jizz*
Don't believe this has been posted

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Nintendo Talks Revolution, Game Boy Micro and More

With all the hype surrounding the Xbox 360 and PlayStation 3 it's easy to forget about the house that Mario built. Although Nintendo didn't share as much of its next-gen plans as most would have liked, the company isn't worried about its competition at all. During E3 we had a chance to meet up with Nintendo's Beth Llewelyn, senior director of PR, to discuss the Revolution, online gaming, the handheld market, relying on nostalgia and much more.

GameDAILY BIZ: Having just come off the three main press conferences, I was a bit surprised that Nintendo didn't share even more information about its next-generation plans. Does Nintendo not see itself in direct competition with Microsoft and Sony or what was the reason for not revealing more about the Revolution?
PROFILE

Beth Llewelyn
Senior Director, Public Relations
Nintendo of America Inc.

History: Llewelyn joined Nintendo as Public Relations Manager in 1996, and was promoted to Senior Director in 2004. She began her career in 1986, managing the public relations activities for a nonprofit children's museum in Washington, D.C.
Highlights: Before Nintendo, she supported the company as part of her duties at GolinHarris, a leading full-service global public relations firm that still represents Nintendo. Llewelyn had previously worked at several entertainment public relations agencies.
Currently: Drawing on nearly 20 years of public relations experience, Beth Llewelyn manages NoA's public relations activities in the US, including media relations, global communications, investor relations and the introduction of new of new hardware & software.


Beth Llewelyn: I think it's a combination of things. First and foremost, for this show the major push of ours is for the products coming out this year. And we've got three platforms basically to support—from Game Boy Advance to Nintendo DS and then GameCube, and plus we've now introduced or unveiled Game Boy Micro as part of the Game Boy family. That's a lot of product there and certainly all the games that are coming for those systems, so that's our big area of concentration for the year and it's certainly important at E3 to get news out about those products.

And for Revolution, yes it's important to get something out there. We were excited that we were able to share some information, particularly show the hardware, and we believe it's a very sleek-looking system. We're excited about the look and it's certainly very different from our past consoles. So the ability to get a little bit out there, talk a little bit about what you'll be able to do with Revolution [was a good first step], but we didn't see a need to go into all those details and sort of get into this tech battle or war of words with our competitors—you know, who's got better graphics, who's got this, who's got that. From our point of view, when it comes down to it we're all going to have great looking games. You're going to utilize more advanced technology, you're going to be able to make those game look pretty but from our standpoint it's really, "What else can the games do? What's going to compel somebody to buy games for our system?" So that's a focus of ours and something we'll be talking more about as we get closer to the launch timeframe.

BIZ: A lot of mainstream media outlets and industry analysts seem to be ignoring Nintendo when it comes to next-gen , almost as if Nintendo wasn't even there. How do you think this attitude developed?

BL: Certainly you have two very big companies who are ready to battle it out and on one hand we're ready to let them go ahead and battle it out. But we want people to know that we do have great content, some great games for great hardware, and by getting out there with a little bit of Revolution news, it's certainly our hope that people will kind of sit up and pay attention. But there may come a point where Microsoft and Sony are so focused on the tech battle that they're going to wake up one day and forget about focusing on why people actually buy games—they've got to be fun. So that's something Nintendo will definitely focus on.

[ "It is very important for us to have new content... new franchises, new characters... we're also working with third parties and other external developers to make sure that we do have a very broad library when we launch [Revolution], and that we do have something that will appeal to the 30-something gamer as well as the younger gamer that wants to be able to play Mario." ]


BIZ: For the last few years, Nintendo has essentially ignored the online market. However, now with the Wi-Fi Connection for DS and Revolution Nintendo seems to be embracing online gaming. Why the change of heart?

BL: Well, it's something that we've always recognized, that online gaming was a direction that we would go in. It just didn't make sense for GameCube, and I think a lot of people would agree with that. You know there wasn't a lot of money to be made, if any. The majority was still playing offline vs. online. It just sounded cool and everybody liked the idea of [online games], but I think now in this next generation we're certainly at a point where it is making more sense, especially with the idea of Wi-Fi and particularly on the handheld side. It's the perfect next step on the handheld side, so for Nintendo DS introducing our first Wi-Fi enabled games later this year is very exciting... and then what we do on DS, how we structure it, from that standpoint will kind of carry over into what we do with Revolution.

BIZ: You mentioned making money, or the lack of money to be made, on online gaming, but if the Nintendo Connection is to be completely free for users, what's the attraction of doing it now?

BL: Because we want to make sure that all gamers—I guess you can look at it as a participation rate—so that all gamers can have access to and participate and play the game. And maybe it's not so much making money, but more the sense of you're not losing money or that it is a business model that makes sense. And that's what we're going to do; we don't want our consumers to have so many barriers that they never actually participate in the online experience. So we're trying to make it as easy to get into as possible.

BIZ: I'm sure I know the answer to this, but can you give us any hints as to what the "revolutionary" concept is for the Revolution? It has something to do with the controller, right?

BL: Really, it's going to come down to the content, the games, and the controller will play a big part in that. You're just going to have to wait a little bit [to find out].

BIZ: Iwata stressed how "very unique" the controller is...

BL: Yeah, Nintendo puts a lot of thought into its controllers and over the years we've introduced a lot. In fact, every innovation in a controller has probably come from Nintendo when you look back through the years. And it should be no exception this year. For us, there's just no reason to show those details yet.

BIZ: Can you talk about why Nintendo decided to go with the DVD format for the Revolution and not a proprietary Nintendo format like you did with GameCube?

BL: Actually, it's a 12-cm optical disc so there will be some proprietary element to that... piracy is a big issue in our industry... so it's similar to what we did on GameCube. But also recognize that the bigger format is important and we also built the system to be backwards compatible so it will accept both the 8-cm GameCube discs and the larger discs for Revolution.

BIZ: I thought the idea of giving Revolution owners downloadable access to Nintendo's catalogue of titles over the last 20 years was a brilliant idea, but one thing that wasn't addressed was pricing for these older titles. These aren't going to be free, right? There will be a fee per download?

BL: Probably, but we haven't gone into what these details will be and as we get closer to launch we'll describe what the program is, what the costs will be, what games will be available, etc. But we just wanted to get the news out there that this is something that we will be doing and it's something very unique to Nintendo.

BIZ: The thing that I had sort of pictured in my mind was pricing by era.

BL: [laughs]

BIZ: You could have different prices for the NES, SNES and N64 titles.

BL: Well you can make that suggestion. [laughs]

BIZ: Okay, moving on. There's a lot of nostalgia for Nintendo's older games and it's stable of characters, and the company is smart to leverage that for its business, but some would argue that Nintendo is a little too reliant on its existing cast of characters. What are your thoughts on this?

BL: It is very important for us to have new content and we will certainly do that and Mr. Iwata referenced that. That is underway—new franchises, new characters—and we're also working with third parties and other external developers to make sure that we do have a very broad library when we launch, and that we do have something that will appeal to the 30-something gamer as well as the younger gamer that wants to be able to play Mario... but yes we recognize that we need that broad library at launch.

BIZ: Now that Nintendo has announced the Game Boy Micro, some would say that it's kind of overkill to bring to market yet another piece of hardware that plays the same GBA titles. How do you respond to that?

BL: I think you kind of have to look at it as what we've done, whether it's different color casings, different designs for casings; it's almost like a fashion or image thing. It will probably attract a different gamer or person who just thinks it's very cool and likes the gadgety aspect to it.

BIZ: But for people who already own the GBA SP or the Nintendo DS, why should they buy the Game Boy Micro?

BL: But there are a lot of people who don't own those systems, who may choose to go ahead and get it.

BIZ: You guys have sold a ton of GBA units though...

BL: Okay, we've only sold 28 million. [laughs] I'm sure there are a couple more million out there who haven't bought one yet.

BIZ: Can you comment on the Micro's pricing or launch date?

BL: No not yet. Probably in the next month or two we'll make announcements regarding launch details.

BIZ: So internally, work is ongoing on the real successor to the GBA?

BL: Yeah, we're always looking toward the future, to what's next.

BIZ: But does Nintendo feel at all pressured by Sony's PSP and their approach to the portable market?

BL: No, we are feeling very good about where we are in the handheld space. As Reggie mentioned, we have a 2.5 to 1 advantage. SP continues to sell very well, DS is doing great and we have a lot of phenomenal software coming this year. And now with Micro in the mix, we have a lot to offer on the handheld side. And obviously we have a great track record on the handheld side, where we know what kind of games work. I think people enjoy playing games that are really more suited for a handheld rather than just household games that are brought to a portable platform.

BIZ: Well, it's been great talking with you Beth. Thanks for your time.

BL: Sure. Good to meet you.

http://biz.gamedaily.com/features.asp?article_id=9684&filter=
 
More attention is being drawn to this 'revolutionary' aspect and the mysterious controller, especially after nintendo's disappointing E3 conference. I have a feeling even if it's good, it's not going to be enough. Nintendo better really start a revolution and change the way we play games or they're done for. Well at least at GAF. :lol
 
No attention is being given to Nintendo because they haven't said a damn thing outside of "OMG! 512mB FLASH!"
Heck, even the haters have nothing to mock.
 
but it seems that everytime nintendo does anything it's never enough.......

If this controller is good, I'm betting on it being a small clever change to controllers, not something that floors you the minute you see it.
 
BL said:
And obviously we have a great track record on the handheld side, where we know what kind of games work. I think people enjoy playing games that are really more suited for a handheld rather than just household games that are brought to a portable platform.

I agree with this point. One definitely has to make handheld specific software and I think Nintendo has discovered how to do that with hits like Pokemon and Nintendogs. That's not to say that popular console franchises won't do well in handheld form. However the biggest hits are often new franchises designed for portables.
 
I can't imagine/think what this controller's going to be. Man, it'd better BE REVOLUTIONARY after all this talk and pumping "revolutionary...yada yada"

they're right about online games of course.
 
BL: It is very important for us to have new content and we will certainly do that and Mr. Iwata referenced that. That is underway—new franchises, new characters—and we're also working with third parties and other external developers to make sure that we do have a very broad library when we launch, and that we do have something that will appeal to the 30-something gamer as well as the younger gamer that wants to be able to play Mario... but yes we recognize that we need that broad library at launch.

:)
 
Slurpy said:
So the ability to get a little bit out there, talk a little bit about what you'll be able to do with Revolution [was a good first step], but we didn't see a need to go into all those details and sort of get into this tech battle or war of words with our competitors—you know, who's got better graphics, who's got this, who's got that. From our point of view, when it comes down to it we're all going to have great looking games. You're going to utilize more advanced technology, you're going to be able to make those game look pretty but from our standpoint it's really, "What else can the games do? What's going to compel somebody to buy games for our system?" So that's a focus of ours and something we'll be talking more about as we get closer to the launch timeframe.

Needs to be bolded to silence the whingers.
 
Why the hell did she laugh when he mentioned that the downloadable games should be priced by era of machine? Then she kinda gave a smart ass remark like "Well you can suggest that if you want but I don't care". I'm really starting not to like the women in Nintendo's PR department.
 
Shaheed79 said:
Why the hell did she laugh when he mentioned that the downloadable games should be priced by era of machine? Then she kinda gave a smart ass remark like "Well you can suggest that if you want but I don't care". I'm really starting not to like the women in Nintendo's PR department.
i read it as a "did you see the sales on the classic nes series?" type laugh...
 
What would be neat if they sold prepaid cards in dept stores for the games. You just enter the acct and dl as much as the limit. Would be good for those that don't like giving credit info, etc online.
 
Super Mario 3 will most likely cost more than some unknown SNES or even N64 game.

Yeah, pricing by era makes sense in some regards, but then is a bad N64 game really worth more than a great NES or SNES game? I mean I can't see them charging more for something like Cruisin' USA than SMB3.
 
Ah, but there is something wrong with that logic (and people like Cruisin, BTW), think about the physical size of N64 games like Cruisin, versus SMB3. That means a LOT more data to transfer with each purchase, thus more bandwidth and CPU time.

Plus, it starts getting dodgy and less whim-inducing when they start charging by an estimated "quality" of the game. It really needs to be like iTunes candy IMO, something that someone looks at and says, "Oh, that looks neat!" and buys it without a second thought. Lots of little transactions rather than a few big ones.

But I think some games should be offered in "deluxe" packs, replicating the original packing goodies, possibly in ways that can be taken advantage of in the emulation. For example, a map that could be seen as a transparent overlay in-game, or even sent to your DS (if you're using that to play NES and SNES games). So they can make their extra money there. But I don't like the idea of so-called "crap" games being cheaper and more accessible than decent ones, that ruins the spontaneity of it.

On a side note, wouldn't it just be cool if Nintendo thought outside the box with this a bit, and convinced Sega to let them be able to emulate Genesis titles, as well? Even better if Sega CD and 32X were included (although Saturn and Dreamcast would be much dodgier, and have download and storage space issues I don't think Nintendo wants to mess with). What if their aim became to make this the ultimate retro box? (Modded Xbox jokes aside, although I can't see them asking NEC for Turbo Duo emulation capability, and obviously we wouldn't see anything like MAME.)
 
Immediately downloading:
Super Mario RPG
Chrono Trigger
Final Fantasy III
Breath of Fire II
 
Kulock said:
Ah, but there is something wrong with that logic (and people like Cruisin, BTW), think about the physical size of N64 games like Cruisin, versus SMB3. That means a LOT more data to transfer with each purchase, thus more bandwidth and CPU time.

Plus, it starts getting dodgy and less whim-inducing when they start charging by an estimated "quality" of the game. It really needs to be like iTunes candy IMO, something that someone looks at and says, "Oh, that looks neat!" and buys it without a second thought. Lots of little transactions rather than a few big ones.

But I think some games should be offered in "deluxe" packs, replicating the original packing goodies, possibly in ways that can be taken advantage of in the emulation. For example, a map that could be seen as a transparent overlay in-game, or even sent to your DS (if you're using that to play NES and SNES games). So they can make their extra money there. But I don't like the idea of so-called "crap" games being cheaper and more accessible than decent ones, that ruins the spontaneity of it.

On a side note, wouldn't it just be cool if Nintendo thought outside the box with this a bit, and convinced Sega to let them be able to emulate Genesis titles, as well? Even better if Sega CD and 32X were included (although Saturn and Dreamcast would be much dodgier, and have download and storage space issues I don't think Nintendo wants to mess with). What if their aim became to make this the ultimate retro box? (Modded Xbox jokes aside, although I can't see them asking NEC for Turbo Duo emulation capability, and obviously we wouldn't see anything like MAME.)



Wow, a Sega catalog would be fucking awesome.

Too bad it won't happen though.
 
John Harker said:
Immediately downloading:
Super Mario RPG
Chrono Trigger
Final Fantasy III
Breath of Fire II

wait are they offering all games on past nintendo systems or just past nintendo games on those systems? o_O
 
I think they'd need to ask permission of the other developers before providing non-Nintendo games to customers.

Since Nintendo and Capcom have a very healthy business relationship, I'm hoping to see old Capcom franchises added to the catalogue of games (e.g., Street Fighter, Mega Man, etc.).
 
NintendosBooger said:
Wouldn't some of the older Sega franchises need to be restructured or reprogrammed by Sega first to be compatible with Nintendo's system?

I assume that Rev is using a bunch of built in emulators to run these games... couldn't be too hard to develop Genesis/SMS emulators on top of NES/SNES/N64 - hell look at the Phantasy Star Collection, it's a Genesis emulator (KGEN) on a GBA cart.
 
Slurpy said:
What would be neat if they sold prepaid cards in dept stores for the games. You just enter the acct and dl as much as the limit. Would be good for those that don't like giving credit info, etc online.
That would definitely be a smart move.
 
wario.jpg
 
CurseoftheMods said:
Someone answer this man. ;_;
All Nintendo games, and their asking 3rd parties to put theirs too. So if 3rd parties want to then possibly yes every game on every Nintendo system.
 
Firest0rm said:
All Nintendo games, and their asking 3rd parties to put theirs too. So if 3rd parties want to then possibly yes every game on every Nintendo system.

Nintendo did say they were working with 3RD parties on this and somewhere I heard "thousands" of games available...which to me, implies more than just Nintendo's own games.
 
BL said:
BIZ: I'm sure I know the answer to this, but can you give us any hints as to what the "revolutionary" concept is for the Revolution? It has something to do with the controller, right?

BL: Really, it's going to come down to the content, the games, and the controller will play a big part in that. You're just going to have to wait a little bit [to find out].

are we goin to find out sooner than we thought?
 
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