Introduction to MOBAs

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n riots modelers have gotten way better

Been a long time since I've had a decent look at LoL, so nice to see the champ models are much higher quality.

waiting for the test server to come up so I can test Braum is torture.

Also new skins with awesome art.

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need to test.

Really cool art.
 
Even the VO is getting better and better.

Here are Braum's lines.

compare that to one or two of the older champions who have like 8 lines total. Really good work.

In fact, today's patch brought a visual update to Twitch, who had 8 lines before. He now has over 80 VO lines.

they're doing a really good job of updating the older champions visually and kit wise.
 
say what you want about the LoL client, it certainly has its issues, but at least I can rescale my HUD.

like, that's honestly my number 1 pet peeve when playing Dota 2. I want to be able to re-scale the massively oversized HUD.

Ahahahahahahaha.

No. Unless you expect no new content until 2016.

that's not how video game development works.

Champion designers don't make the client.
 
Even the VO is getting better and better.

Here are Braum's lines.

compare that to one or two of the older champions who have like 8 lines total. Really good work.

In fact, today's patch brought a visual update to Twitch, who had 8 lines before. He now has over 80 VO lines.

they're doing a really good job of updating the older champions visually and kit wise.

Wait... he has VO lines over individual items he buys.....waaah
 
I'm so glad valve shifted the visual design of dota early in development, they were originally gonna do a gritty tribal theme, it's why a lot of early character have/had tattoos.
Techies or new client first?
Well we get techies in like 10-1000 days, so a better contest is new league client or hl3
 
Wouldn't height differences be a massive change if implemented like Dota, or is it likely just cosmetic?

If they implemented it like Dota, it would be a huge change. However, with the brush system in League, I don't think it's needed. In fact, I think it would make it needlessly complicated, especially because the river is already full of brush.
 
Of course without high ground mechanics it is just a flat painted texture anyway.

Speaking of, the high ground mechanics were the single thing that took me the longest to adjust to coming from league to dota. I played a lot of starcraft so the microing multiple units wasn't an issue, and the whole denying thing is just more last hitting.

But it took me seemingly months to figure out why my guy kept stopping right at stairs instead of chasing the guy i was following, and longer to realize that maybe chasing people up stairs where i have no vision is a bad idea. :P
 
It's probably a subtle visual effect, that's all.
 
Why does that happen? I was trying to figure out the same thing (I've been only playing doto for one month or so, okay?)
loss of vision
it can be solved really easily by attack moving, that way you will keep moving and reaquire the target the moment you see them, it's something you'll want to do when chasing someone through trees too

league players use this against brush jukes

watch out for trapz tho
league players will often throw a ward into a bush during chases which gives you more effective range
 
u just couldn't see the answer
you know, like the answer was that you lost vision, but also you couldn't see that that was the answer
 
no way league is doing the different heights thing

they're just there for prettyness, the game already has ramps and shit near midlane but they just work as walls and it's fine

like between walls and brushes there's enough places to hide
 
I'm actually inclined to think Riot is working with Boompje on the next client. He put out this site forever ago: http://www.crosspvp.com/ about his third party client. After the whole Wintermint situation (a 3rd party client got shut down by Riot) he has publicly said Riot that he won't have to shut his down. He also keeps saying once it's released we'll understand why it took so long past the estimation for it to releease. My guess is that Riot saw his client is really good and is working with him to make it the official client, especially since Tryndamere hinted at a new client in the works in his AMA.
 
I'm actually inclined to think Riot is working with Boompje on the next client. He put out this site forever ago: http://www.crosspvp.com/ about his third party client. After the whole Wintermint situation (a 3rd party client got shut down by Riot) he has publicly said Riot that he won't have to shut his down. He also keeps saying once it's released we'll understand why it took so long past the estimation for it to releease. My guess is that Riot saw his client is really good and is working with him to make it the official client, especially since Tryndamere hinted at a new client in the works in his AMA.

that looks exactly like the current one
 
I assume it's not Adobe Air.

That will be a giant step up if everything I've heard about it is true.

It wouldn't be just a visual upgrade. Considering the talent Riot's been amassing in the Silicon Valley, they'd have any number of people there who could whip up something that looks like that.
 
air isn't so bad, the client itself isn't THAT bad. like it has annoyances but it works.

like it's like 5 things away from being feature complete, it's just that doto's client being so fucking full of stuff it puts it to shame

my #1 thing right now would be to be able to rearrange rune and masteries pages
 
i like the part where you are shopping for a skin/champion and then go into another area to check something, then come back and your at the home store.

so gud
 
that seems like it's entirely your fault

maybe it's a playstyle thing since i'm sure the doto shop is just rng prices for rng items but in league you don't stop to "check something" when you're buying a skin
 
that seems like it's entirely your fault

maybe it's a playstyle thing since i'm sure the doto shop is just rng prices for rng items but in league you don't stop to "check something" when you're buying a skin

Many times I've gone into the shop to buy runes, then went to my pages to double check I was getting the right ones, then went back and had to go through the search all over again.

It's just annoying.
 
But it took me seemingly months to figure out why my guy kept stopping right at stairs instead of chasing the guy i was following, and longer to realize that maybe chasing people up stairs where i have no vision is a bad idea. :P

I think this takes people a long time to realize. Most noticeable is pushing the tier threes. It still baffles me when I see my friends, who have been playing Dota as long as I have, just sort of zerg at the enemy's base way before they're capable of dealing with the inherent advantage of high ground afforded to defenders.

It's also the reason why I never listen to "gg ff" people who inevitably will come forward to defend out of habit without even realizing that they stand a good chance of holding back assaults if it's too early in the game.
 
So this popped up today: http://geekparty.com/how-valve-tricked-dota-2-players-into-better-behavior/

Anyone who’s into online gaming knows how tough it can be to find a good team they can mesh with. This is largely because people tend to act their absolute worst whenever the Internet veils their identity.
So how can a game like Dota 2, which is entirely dependent upon cooperative online play, run smoothly without the community collapsing in on itself?
Well, that’s where psychology comes in. I had a chance to hear Dr. Mike Ambinder, Experimental Psychologist at Valve, explain a little bit about how Valve tries to coerce Dota 2 players into behaving well. And it’s kind of fascinating.
At the end of a Dota match you have a survey that comes up. It used to just be one question, like “Rate the quality of the match, one to five stars.” And that was fine. We could correlate those responses to various in-game behaviors, and see what people were doing, and see what kinds of qualities of matches led to good behaviors and so forth. And that was fine.
But what we changed a bit a little more recently was added a couple more questions. So we added, “Please rate how cooperative your teammates were, one to five stars,” you know, not at all cooperative to very cooperative. We also added a third question, which was, “Rate how cooperative you were as a teammate.” And this was the important one.
I honestly don’t care if you lie. All of us want to think highly of ourselves, so there’s going to be a natural inclination to want to put, say, “Hey, I was really cooperative as a teammate.”
What’s going to happen, though, is that if you rate yourself really highly as a teammate, “Yeah, I’m a five-star teammate” but you weren’t, because you know that you were being a dick in the game, you’re going to go into what psychologists like to call cognitive dissonance. When you’re holding two conflicting notions in mind, right? One, that you were actually a bad teammate, and two, that you rated yourself highly as a good teammate.
You’re going to want to answer the question honestly. You’re going to want to actually rate yourself accurately as a good teammate, so the hope is that because you had this dissonance between how you want to rate yourself and how you actually behaved, it’s going to push your behavior more towards wanting to be a more cooperative teammate.
So we actually saw, once we put those questions in the game, is that the number of reports in-game went down by about 10 to 15 percent.
That’s right, Valve can manipulate you into good behavior, and they have quantifiable statistics to prove it. So play nice, because if you don’t, Valve’s going to pull some psychological voodoo and you’re going to end up playing nice in the end anyway.

I closest thing I know in LoL would be this: http://www.youtube.com/watch?v=ugXC7g3p0JU
 
that's interesting

i remember reading a short while ago about rito changing colors in one of the "be a good teammate!" messages during loading screen from white to blue and the "being a dick is bad!" from white to red, having like a 20% decrease in reports

i wonder how actually useful all that shit is but it's certainly interesting
 
I usually ignore those prompts, wouldn't be surprised if most people did after seeing the 4-5th one pop up. I figured it would have the same amount of impact on the match making system as "report this bug to Microsoft".
 
Many times I've gone into the shop to buy runes, then went to my pages to double check I was getting the right ones, then went back and had to go through the search all over again.

It's just annoying.
yea dude i'm just jk

I always thought that Dota 2's map looks tons better than SR, so it's a welcome change.
well that's not really up to debate

lolo map is like 4 years old, with texture updates
 
I usually ignore those prompts, wouldn't be surprised if most people did after seeing the 4-5th one pop up. I figured it would have the same amount of impact on the match making system as "report this bug to Microsoft".
I always fill them out :o

It literally takes the exact same amount of effort to click no thanks or the stars.
 
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