First of all, I just want to say I can't beleive I'm debating this at 2 int he morning when I should be asleep =). Ohhh gaf, what do you do to me.
EDIT - Oh, and incase it comes across as if I'm actually trying to make this a serious debate...keep in mind that it's 2 am and I'm pretty much incapable of sarcasm and humour at this point(although some would make the case that I'm incapable at 2pm, as well, which is probably true)
raYne said:
It doesn't come down to what you're used to, it comes down to what makes sense to the person.
I could sortof agree with this, but really how much sense does it make to control the direction in which you're looking with a joystick. Not much, but it's what we're forced to grow accustomed to doing, hence, I say it comes down to what you're used to.
For instance for me inverted camera is far more logical for the very reasons Error spoke about. In 3rd person games I'd put myself in the shoes of the character so to speak. If I want to see what up there, I tilt my head back which constitutes holding down on the joystick. That obviously carried over to fps and the like since I'm even more the place of character I'm controlling and want to accomplish the same goal... wanna look up? Tilt your head back.
If you want to think of it in terms of controlling the tilt of your head, that's fine, but then you would have to be able to twist the joystick for a completely sound method. Tilting the joystick left and right would just lean your head left and right, which wouldn't do much other than make everything look like it's at an angle.
Hell, when I was five and I wanted to pop a wheelie on my bike, I pull the handlebars back and off I go. If you're flying an airplane and want to go up, you pull back on the stick. It just makes sense.
These are inertial forces which is an entirely different topic, I can see why you brought it up, but in terms of head rotation and static view readjustment(god damn that's a technical sounding term for turning your head), it's really not relevant.
On the other side of that coin if you're pointing to something you move your hand to the corresponding direction. Pointing to the top of the stairs to your left, so you point to the upper left. This is esentially what you're doing when you use your mouse. Pointing at an object.
What if someone had no hands...and had to point with his nose. Then wouldn't it make more sense for him to go non inverted?
But uhh.. I guess those are "excuses" huh?
Damn straight
