Inverted controls

If you're playing the game on Switch 2 you can change the inversion of the right stick via the controller mapping options. It won't help for first person movement since I think that's mapped on the left stick (I might be wrong there) but it'll solve the problem for third person movement.
 
If you're playing the game on Switch 2 you can change the inversion of the right stick via the controller mapping options. It won't help for first person movement since I think that's mapped on the left stick (I might be wrong there) but it'll solve the problem for third person movement.
I address this later in the thread:

I can - the problem is that the controls on everything else will be backwards. For example, the inputs on the baton will need to reversed

I'm torn as to whether I want to just "git gud" and play it as intended, or change at system level but then remember everything else is flipped
I'm actually forcing myself to play inverted as it's something I should probably adjust to given how many retro games use inverted controls

If I don't adapt in another day or so I'll just change the control mapping
 
I have no problem woth inverted Y, but i don't think i ever played with inverted X.

Anyway, the best implementation of selecting inverted controls i've ever seen was in MGSV.
At the beginning, when Snake comes out lf the coma and the doctor asks him to look up and down to check him, the game will set it to normal or inverted according to the players input.
 
I have been inverted y-axis ever since the James Bond game on Gamecube had it as the default. It is nice to see so many others play inverted as well as everyone I play with is default.
 
everything first person is with inverted y axis for sure, then I would say 3rd person shooting games have to be inverted if you're using a mouse as well.

with a controller is whatever
 
When using a gamepad, I play fully inverted (X and Y). It's like having a stick stuck behind the head and using that to control the viewport, it makes sense for all games where the main way to control the camera is "free". With that I mean games with no cursor or crosshair in the middle in general.

I don't invert anything with a mouse, since I tend to play games without free camera with K&M (first person games, 3rd person crosshair based games, anything in which you have to aim as a main mechanic).
 
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I've done inverted Y for decades. A while ago me and a friend were 2 dudes on a sofa passing joints and the controller whilst hammering PvZ garden warfare with Opie and Anthony on in the back ground.

He didn't play inverted. Farting about in the options menu every match sucked 😔

Anyone ever play a game called 'the club'? It had a feature I dont think I've seen in another game.

Pressing down on the dpad and select at the same time would flip the Y axis whilst in game.
 
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https://cs.wellesley.edu/~cs221/images/updated/edited/1.gif


This guy made sense at the time.

Doesn't really matter at the end of the day. You get used to whatever after a while.
 
The only reason I don't play inverted Y is because not all games had the option in the mid to late 90s. I think I changed over when playing the original Spec Ops game (Rangers Lead the Way). I don't think I've seen inverted X on mnk. Just a third-person thing on controller generally yeah?

I can generally adjust to any of these. For inverted X I'd just think of the top of the stick as being the camera with the stem facing the way the camera is pointing. It makes perfect sense for a camera that's locked onto and swinging around your character at a fixed distance.
 
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Inverted Y always.
I am so glad that Steam deck can customise control so easily. If the game don't provide inverted Y setting, I can do it manually with a few clicks of buttons.

As for where this comes from.... it must be the flight games I played years ago.
 
I can play inverted, but it requires a lot of effort these days. Yeah, it was the norm until around midway through Gen 7, and I would use it. But now it's not natural at all.

I get the "you'd tilt your head backwards to look up" thing, but it's not my head, it's a virtual camera and if I want to point a camera up, I'll lift my arms upwards. And if I wanted to aim a weapon up, it's not my head or a camera, it's a weapon. So I'd naturally move the controls upward, not downward.

Games like Panzer Dragoon, where movement and aiming are not completely coordinated, screw up my brain royally.

Curiously enough, I have no problem with inverted Y axis when my character is swimming. Tomb Raider is like that and it feels completely natural to me. Aiming or camera movements though, give me not inverted.
 
I guess I CAN, but it feels terribly awkward. I never bought the "stick attached to the back of the head" argument. With that logic, it should also apply to horizontal camera rotation, but nobody ever inverts that.

Flying controls must be inverted on the Y axis though. I can't really rationally explain why.
 
For first person games I always invert y axis.

For third person I invert x and y axis, unless it's really zoomed out. In that case I only invert y axis.

Yeah, I know I'm weird, but it's what I'm used to.
 
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I mainly played inverted Y axis on everything until like 10 years ago or so.
I switch to non-inverted funnily enough due to the Wii U, and specifically Splatoon.
having inverted on the stick while using gyro aiming at the same time somehow didn't work for me, so I switched to non-inverted on everything.


so, I can do inverted just fine. I think most people who grew up during gen 5 and 6 should be fine using them, because it was practically the default.

I play uninverted these days, but I can switch relatively fast.

inverted X axis on third person games are very easy to get used to for me. while inverted Y axis in shooters takes a while.

Exactly the same experience. I'd been inverted ever since I played Elite on the ZX Spectrum then the sweet kiss of the Spatoon gyro beat it out of me.

Inverted is like writing with my left hand for me now.
 
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