Inverted controls

Are you able to play games with inverted controls easily? I do fine with inverted y / vertical controls, but currently playing wind waker and the inverted x / horizontal controls are breaking my brain

I thought I would adapt by now, but I've played the game all day yesterday and it's still tough for me to wrap my head around that left is right and right is left
 
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I mainly played inverted Y axis on everything until like 10 years ago or so.
I switch to non-inverted funnily enough due to the Wii U, and specifically Splatoon.
having inverted on the stick while using gyro aiming at the same time somehow didn't work for me, so I switched to non-inverted on everything.


so, I can do inverted just fine. I think most people who grew up during gen 5 and 6 should be fine using them, because it was practically the default.

I play uninverted these days, but I can switch relatively fast.

inverted X axis on third person games are very easy to get used to for me. while inverted Y axis in shooters takes a while.
 
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Inverted Y-axis is a requirement for me. Lots of the first games to have camera controls that I played way back when had it on by default and I never really learned to process anything else.
 
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Yeah and it's one of thre reasons I loved fighting Malfestio so much in MHGUXX.

mh-sunbreak_feature004.jpg


Dude will flap it's wings, emit some wave and if it gets you, your control will be inverted for a while. Fun stuff.
 
Inverted is all I can do with a controller. Never a mouse. Forza Motorsport Car Viewer isn't inverted and there's no way to invert it. Not a big deal, basically photo mode, but man it kills me.

I think GoldenEye and Perfect Dark had invert by default and I just got the muscle memory then and never tried to learn "regular". There used to be once in a blue moon where a game wouldn't have the option, thankfully it was never a must play. I have to manually think about every camera adjustment. It's never just instinct.
 
Yup. Invert the Y and keep the X the same.

Once it was explained to me in the most logical way possible back when I was 18 or so

"Pretend your head is the joystick. You tilt your head back to look up and tilt it forward to look down."

I never looked back
 
I just learned that way back in the day and it's how I process movement I guess. Not inverted vertical feels crazy to me.

My teammates in Hunt: Showdown recently "found out" I play inverted and now think any kill is doubly impressive. Like wow he did that...inverted.

Happy Ncaa Tournament GIF by NCAA March Madness
 
Are you able to play games with inverted controls easily? I do okay with inverted vertical controls, but currently playing wind waker and the inverted horizontal controls are breaking my brain

I thought I would adapt by now, but I've played the game all day yesterday and it's still tough for me to wrap my head around that left is right and right is left
Maybe you can change the controls at the system level.
 
Maybe you can change the controls at the system level.
I can - the problem is that the controls on everything else will be backwards. For example, the inputs on the baton will need to reversed

I'm torn as to whether I want to just "git gud" and play it as intended, or change at system level but then remember everything else is flipped
 
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I can switch to either up/down or left/right. Prefer invert-y but kinda like invert-x for third person. Invert-x for first person, never tried it, actually.
 
Inverted Y-axis is physiologically correct and more natural - looking up in real life is a pulling motion that is backward moving, and looking down pushes forward.

On a stick, it's identical. Forward and down, back and up, like a neck.
 
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Are you able to play games with inverted controls easily? I do okay with inverted vertical controls, but currently playing wind waker and the inverted horizontal controls are breaking my brain

I thought I would adapt by now, but I've played the game all day yesterday and it's still tough for me to wrap my head around that left is right and right is left

I mean, if God intended Man to fly "up" by looking "up", then why does his neck crank "back/down"?

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Y-axis inversion is the natural way I play but yeah X-axis inversion feels wrong - not sure I can play a game like that for a long time.
 
I've always played games with inverted y axis on a mouse and with joysticks when I used them. I can't play any other way,

When i first started gaming on an Amiga, i played a lot of the Microprose flight sims using a joystick inverted like the planes use, then i siwtched to PC using a controller at first then decided to game using a mouse, after 3 or 4 weeks i got the hang of it but playing games using inverted was natural to me so i have always played like that ever since.
 
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My preference is to invert x with a stick for third person only. But there is just something about odd there about how I was trained by mario 64 to think of that disembodied camara man on a cloud. That was literally the introduction to third person cameras and analogue joysticks for a lot of people.
 
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Grew up with games like Hellcats over the pacific on Mac. Pretty sure my first substantive non keyboard gaming was exclusively flight sims. From then on thumbstick represents my head, ie pull head back (down) to look up even though its not the same as pulling back on a yoke. Makes no sense at all for it to be screen centric, ie push up to view up when the the controller is a body extension of sorts.
 
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I was used to flight sim games so I always used inverted Y controls. However my kids struggled with that and only used non-inverted so I had to get used to that as well so I could play with them and help them.

I basically forced myself to stop using inverted, now I'm just as good inverted or not.


Now inverted X controls, that shit is retarded. Still have flashbacks about FF XII with its inverted X camera that you can't change. It felt so annoying and wrong every time.
 
I just recently finsihed Amerzone, a point and click. I did notice I had to put the game back into 'normal' Y mode rather than invert playing the game.
Amerzone is you standing still looking around. It was a bit weird having Y inverted here as it's more like looking at a picture and moving the cursor around the screen.
Invert y doesn't really work for me in that instance.
 
I was used to flight sim games so I always used inverted Y controls. However my kids struggled with that and only used non-inverted so I had to get used to that as well so I could play with them and help them.

I basically forced myself to stop using inverted, now I'm just as good inverted or not.


Now inverted X controls, that shit is retarded. Still have flashbacks about FF XII with its inverted X camera that you can't change. It felt so annoying and wrong every time.
At least you have an excuse...and yes inverted X axis is tardville...who actually likes that??
 
I only play inverted Y-axis controls when playing airplane games (which isnt often). Standard controls for everything else. It's weird since if I play a game and youre floating around high in the air for what ever reason, I still like to control standard.

Not long ago, I found out a buddy plays FPS shooter games with inverted axis. WTF?
 
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I can only play with inverted Y-axis camera. My brain can't comprehend the regular way.
Real ones grew up with inverted Goldeneye and never changed.
 
Inverted Y.
Jedi Knight had the normal Y controls as what would be considered inverted nowadays, and I played the shit of Jedi Knight.
 
Yup. Invert the Y and keep the X the same.

Once it was explained to me in the most logical way possible back when I was 18 or so

"Pretend your head is the joystick. You tilt your head back to look up and tilt it forward to look down."

I never looked back
Then why you okay with left right not being Inverted ?
 
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I am shocked my the number of inverts here.

Let me ask you this - if you play with Y-axis inverted on an analog thumbstick, would you also invert if you had to use a mouse to aim?
 
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The first video games with "first person cameras" pretty much all involved flying a plane or a spaceship, so they mimicked flight controls and that carried on into any game with a first person camera and it stuck for many years.Inverted Y was 'normal,' until millennials became old enough to play video games and couldn't wrap their brains around it.

I'd love to choke whoever decided to put an inverted X camera in Wind Waker with no option to change it. I managed to get used to back when it originally released, but when I tried to play it on my Switch 2 the day I got it, I noped out less than 5 min into it.
 
Yes invert y camera always on controller. mouse always normal

what's really been fucking me up lately is going back to Goldeneye/PD on N64. Got the NSO N64 controller recently and goddamn we had some fucking up control schemes. in both games I used the preset of C-buttons to move/strafe and stick to look. I was BOSS at that control scheme back in the day. but now.....using right hand to move? left stick look? left finger trigger? brain does not compute.
 
Are you able to play games with inverted controls easily? I do okay with inverted y / vertical controls, but currently playing wind waker and the inverted x / horizontal controls are breaking my brain

I thought I would adapt by now, but I've played the game all day yesterday and it's still tough for me to wrap my head around that left is right and right is left

I played an old PS2 game called Mister Mosquito, control inverted with no option to set controller to my preference.

Annoying but got used to it.
 
I play y inverted, but in there have been a few games over the years that totally broke my brain too with inverted x or basically the wrong way to do it.
 
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