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Control Resonant - First Previews

Edellus

Member
There have been a couple of posts/threads sharing single previews. I figured to put them all here.

This is the game I'm most looking forward to this year.

Protagonist and Setting

  • A New Lead: The sequel shifts perspective from Jesse Faden to her brother, Dylan.
  • Open Manhattan: Instead of being confined to the brutalist architecture of the Oldest House, the game takes place in a "folded" Manhattan. This version of New York has been physically distorted—Inception-style—by the Hiss escaping into the world.
  • The World Map: Remedy has redesigned the map to be much clearer and more intuitive than the first game, dividing Manhattan into visually distinct districts.

Combat and Gameplay Mechanics

  • Melee-Driven Combat: Dylan wields a new transforming weapon called the Aberrant that emphasizes close-quarters combat.
  • Not a Soulslike: The developers explicitly stated the game is an aggressive, "push-forward" action game rather than a Soulslike. The pace is lightning-fast, compared to titles like Devil May Cry or Bayonetta.
  • Action RPG Elements: While it avoids heavy inventory management, it features a Talent system for combat abilities, such as perfect dodges and backstab damage.
  • The Gap: Players can customize their build, weapon forms, and finishers in a mental space called "The Gap," similar to the Mind Place in Alan Wake 2.

Narrative and World Building

  • New Dialogue System: Inspired by the game Firewatch, the sequel features a more interactive dialogue system where players can choose responses while moving. However, these choices are for character agency and will not lead to multiple endings.
  • Supporting Cast: Dylan is aided by Zoe Divera, a new character who communicates through his earpiece. Music is expected to play a huge role in the world-building and the bond between these characters.
  • Accessibility: Remedy confirmed that you do not need to have played the original Control or Alan Wake 2 to understand the story or characters.

Other Details

  • Engine Upgrades: Developed on Remedy's Northlight engine, the game targets 60 FPS across all platforms and supports a significantly higher number of enemies on screen at once.
  • Influences: The creative director cited Neon Genesis Evangelion as a major influence on the game's atmosphere and visual variety.
While a specific release date hasn't been confirmed, the preview suggests a potential window in the second half of the year, with speculation that it may target an August release.









 
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