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Control Resonant - First Previews

Edellus

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He / Him
There have been a couple of posts/threads sharing single previews. I figured to put them all here.

This is the game I'm most looking forward to this year.

Protagonist and Setting

  • A New Lead: The sequel shifts perspective from Jesse Faden to her brother, Dylan.
  • Open Manhattan: Instead of being confined to the brutalist architecture of the Oldest House, the game takes place in a "folded" Manhattan. This version of New York has been physically distorted—Inception-style—by the Hiss escaping into the world.
  • The World Map: Remedy has redesigned the map to be much clearer and more intuitive than the first game, dividing Manhattan into visually distinct districts.

Combat and Gameplay Mechanics

  • Melee-Driven Combat: Dylan wields a new transforming weapon called the Aberrant that emphasizes close-quarters combat.
  • Not a Soulslike: The developers explicitly stated the game is an aggressive, "push-forward" action game rather than a Soulslike. The pace is lightning-fast, compared to titles like Devil May Cry or Bayonetta.
  • Action RPG Elements: While it avoids heavy inventory management, it features a Talent system for combat abilities, such as perfect dodges and backstab damage.
  • The Gap: Players can customize their build, weapon forms, and finishers in a mental space called "The Gap," similar to the Mind Place in Alan Wake 2.

Narrative and World Building

  • New Dialogue System: Inspired by the game Firewatch, the sequel features a more interactive dialogue system where players can choose responses while moving. However, these choices are for character agency and will not lead to multiple endings.
  • Supporting Cast: Dylan is aided by Zoe Divera, a new character who communicates through his earpiece. Music is expected to play a huge role in the world-building and the bond between these characters.
  • Accessibility: Remedy confirmed that you do not need to have played the original Control or Alan Wake 2 to understand the story or characters.

Other Details

  • Engine Upgrades: Developed on Remedy's Northlight engine, the game targets 60 FPS across all platforms and supports a significantly higher number of enemies on screen at once.
  • Influences: The creative director cited Neon Genesis Evangelion as a major influence on the game's atmosphere and visual variety.
While a specific release date hasn't been confirmed, the preview suggests a potential window in the second half of the year, with speculation that it may target an August release.









 
I'm looking forward to this game

I love the first game and I do have to play Alan Wake 2 before I get to this game

Same here, this video and information made me more into it since I dont like soulslikes for the most part.

I think I'm gonna wait for the PSSR 2 update to make sure it at least looks as good as the PS5 version unlike now according to comparisons.

So it might be a while until I get to this ha
 
Same here, this video and information made me more into it since I dont like soulslikes for the most part.

I think I'm gonna wait for the PSSR 2 update to make sure it at least looks as good as the PS5 version unlike now according to comparisons.

So it might be a while until I get to this ha

What I'm wondering is how they are gonna to tie this to the Alan Wake games since I do remember them saying it does take place in the same universe. I loved the first Control due to it being SCP The Game. I do have to play Alan Wake 2 sometime
 
Don't you think it's weird they are having previews for a game without a release date?

Shadow-drop time

What I'm wondering is how they are gonna to tie this to the Alan Wake games since I do remember them saying it does take place in the same universe. I loved the first Control due to it being SCP The Game. I do have to play Alan Wake 2 sometime

Alan Wake 2 is kinda SCPy as well, i recommend it, its not perfect, combat kinda sucks but its not a hindrance and the graphics and sound design are superb.
 
If they tune and improve the gameplay from the first game then I will be in. I dont remember much about the story but man I had fun throwing people around and throwing stuff in their faces
 
Meh not feeling the combat, game looks interesting though. Should have been a run n gun shooter and taken it more close to returnal style fast paced shooting. Levitate + Bullet hell gameplay is sick.
 
I'll not get it day one because they always release an dlc so I'll buy the complete edition when it's discounted, thank you
 
I haven't kept up with this game, have they said anything about having Metroidvania progression like the first game?
 
Hmm, not sure about the combat. It could be fun if there is enough variety in skills and builds. But devs are saying you can't really do ranged builds, etc., meaning it might have that variety.

Graphically looks similar to Control, which is good.

Would be good if they release a demo.
 
Don't you think it's weird they are having previews for a game without a release date?
It's coming out this year, we're already in March and I doubt this is coming out in the last quarter of the year. I'm expecting a Q2 or Q3 release.
 
What I'm wondering is how they are gonna to tie this to the Alan Wake games since I do remember them saying it does take place in the same universe. I loved the first Control due to it being SCP The Game. I do have to play Alan Wake 2 sometime
They tied it in with the AWE DLC in Control. In Alan Wake 2, the FBC is a major aspect of the story. They reinforced it further in The Lake House DLC in Alan Wake 2.

If you do decide to play Alan Wake 2, I suggest you play it on easy and/or enable accessibility options to make the combat smoother. Even though I really enjoyed Alan Wake 2, it was mainly because of the story and the atmosphere. I found the combat to not be engaging/fun enough and I felt it was getting in the way of everything else.
 
I was personally hoping for more of a control meets Alan wake, FBC field trip to AWE events all around the U.S…basically I was hoping for an open zone, xfiles like game 🤣.

This most definitely isn't that, but it does look great.
 
I'm fine with the gameplay. The big problem of this generation is that all these PS4-generation sequels feel completely innovation-less after taking 5 years to develop. Switching things up is smarter – if I want normal Control, I still have Control.

However, replacing Jesse for this bum is a turn off.
 
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I'm looking forward to this game

I love the first game and I do have to play Alan Wake 2 before I get to this game
Me too. I always said both Arkane and Remedy were my videogame fetish, now just Remedy remains and every time I play one of their games I just come out happier for all the weird, surreal and bloody raw creativity they give me.

And Alan Wake 2, which I just finished a few days ago, is their best work yet.

I'm really loving Remedy so much since they went with the fuckton of mysterious and well crafted lore route with Alan Wake. I fucking love how deep the lore goes in Control and Alan Wake 2, how they're crafting their Multiverse and see how the old threads connect to other things and how new things are born and connect to others or how will connect in the future.
 
They tied it in with the AWE DLC in Control. In Alan Wake 2, the FBC is a major aspect of the story. They reinforced it further in The Lake House DLC in Alan Wake 2.

If you do decide to play Alan Wake 2, I suggest you play it on easy and/or enable accessibility options to make the combat smoother. Even though I really enjoyed Alan Wake 2, it was mainly because of the story and the atmosphere. I found the combat to not be engaging/fun enough and I felt it was getting in the way of everything else.

I did play that DLC that ties Alan Wake to Control

Me too. I always said both Arkane and Remedy were my videogame fetish, now just Remedy remains and every time I play one of their games I just come out happier for all the weird, surreal and bloody raw creativity they give me.

And Alan Wake 2, which I just finished a few days ago, is their best work yet.

I'm really loving Remedy so much since they went with the fuckton of mysterious and well crafted lore route with Alan Wake. I fucking love how deep the lore goes in Control and Alan Wake 2, how they're crafting their Multiverse and see how the old threads connect to other things and how new things are born and connect to others or how will connect in the future.

I only played Alan Wake and Control by that developer. I enjoyed Alan Wake but the combat got super annoying. It's not as good to me as Control. I was wondering did they fix the combat for Alan Wake 2?
 
I did play that DLC that ties Alan Wake to Control



I only played Alan Wake and Control by that developer. I enjoyed Alan Wake but the combat got super annoying. It's not as good to me as Control. I was wondering did they fix the combat for Alan Wake 2?
Yes.

And NO. 😅

You'll see, it's better but not on the level of girlie floating throwing all kinds of shit everywhere good haha. And obviously not on the level of DmC or 'almost Ninja Gaiden' lightning ass kicking as Control Resonant is made out to be.

I was gonna tell you to play Max Payne 1&2 because it's Remedy's first and golden foray into greatness and introduced quite good mechanics apart from being weird and great noir action games, they can't(couldn't?) fold them into the Remedy universe since they are owned by Rockstar...

But then I remembered Rockstar gave them the development of the Max Payne Remakes and they're making them on their current Northlight Engine, which are due REALLY SOON, maybe in a few months even, so I'm really happy we may get NOT ONE, NOT TWO BUT THREE FUCKING REMEDY GAMES IN A YEAR FUCK YEAH 🤘🏻😎
 
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I really like Alan Wake 1 & 2 and Control, the universe Remedy is creating all in all. But I don't see me playing Resonant. There's just something about games with huge ass melee weapons that turn me off in an instant. :(
 
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Damn. This really just does absolutely nothing for me and that's really sad to say as a longtime Remedy fan. I guess I shouldn't be surprised after how disappointed I was with AW2. And now this, which just looks like a ten year old, garden variety melee based action game with a skill tree and light rpg elements. This is really the best they could come with for a sequel?

And why does guy have on a poncho? It was lame in Jedi Fallen Order and it was corny in Hell is Us. No one wants to to wear that shit.

I don't have high hopes for the Max Payne releases either after seeing this. There's no way they won't fuck them up somehow.
 
loved control so i'm here day1 for resonant, i'm a bit worried about remedy and recent departures, but i truly hope everything will work ok for them
 
This is day 1 for me. They need to announce a date so I can plan around it. Might take a day or two off depending on what day it comes out.
 
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