More_Badass
Member
Each month, the iOS GAF community hosts a thread for new game releases, rumors and discussion that define the fast-moving world of iOS gaming.
The OP will contain recommended games that released during the previous month. All the games listed will have been highlighted by the GAF community in one way or another. This way you can keep tabs on the best games and at the same time curate an excellent resource to look back on to find games you may have missed.
If you're a developer who wishes to have your game featured, please talk about your game in the thread and if the GAF community at large likes the game then your wish just might be granted. Please note that there's a difference between posting about a game you made and just advertising your game with no further interaction with the community, this thread is not for the latter and such advertising behavior is frowned upon.
Directory
1) Introduction & Recommended Games
2) Recommended Games continued
3) Upcoming Releases, Past Threads & Other Links
Site | App Store
A passion project 10 years in the making, Ember is a homage to classic role-playing games. Ember features a deep branching story, endless exploration across dynamic and living environments, a robust skill tree, and an intricate crafting system.
In Ember, players are resurrected as a “Lightbringer” and summoned to protect the dying Embers as the world is on the brink of collapse. Beginning in the Deep Barrows, players traverse vast environments divided between aboveground and underground realms – ranging from lush forests to dry deserts and dark abysses – to reach the City of Light.
Fantastic for its price and though it has some issues it handled many things BETTER than other titles at much higher entry. Of course it also handles a couple of things poorly. But I got far more than 10 out of this.
https://www.youtube.com/watch?v=v1Ezuj0OBoI
Honestly, I find it to be more than satisfactory. Probably the most enjoyable CRPGs I've played in years. And the interface is very well done IMO.
Things like combat mechanics, for example, have been modernized without feeling dumbed down.
Great game!
Great game. It's a very nice entry to the CRPG genre.
___________________________________________________________________________
...4 is just so damn good that I want to talk about it.
...And there seems to be so many cool things you can do. Right at the start of the game, there is one thing that you can do, that leads to really big problems unless you figure out how to solve it, which I luckily did. And just a bit further in, there is another huge thing you can do although I rewinded though because it sounded too dangerous once I realized what I had done. And very close to that there is another thing you can do which I imagine has huge repercussions for the final confrontation.
Seriously people should really play this. It’s fucking amazing. So far it’s the best in the series, even better than 2.
___________________________________________________________________________
Site | App Store
ENYO is a tactical roguelike about hook & shield combat.
Grab your hook & shield and descent as Enyo, the greek goddess of war, into an ever changing labyrinth to recover 3 legendary artifacts.
ENYO's gameplay is based on the idea of indirect combat. Enemies can only be defeated by pushing or pulling them into burning lava pits or deadly spiked walls.
Enyo is pretty good. Simulateously less and more complex than Hoplite. There are no gear or perks to unlock and it's less transparently strategic in that perfect way Hoplite was, but between each enemies' unique attack, your four moves, and the level hazards, there's still a lot to think about. It's easy to kill yourself by jumping into a bad spot or walking into a crossfire if you don't consider the state of the floor before each move. There's a nice synergy between abilities too, like being able to grapple your thrown shield
Funnily, at first glance, Hoplite seems to give you more options, but I believe Enyo offers a wider moveset and more enemy types. Just enough strategic choices and variables to consider without feeling overwhelming like Auro.
ENYO IS SUPERB.
The genius score system force you not only to survive but to move carefully and manipulate the 'board' to do kills in a row.
Just brilliant.
Enyo:
Overall a really well don't tactical roguelike with some new mechanics. Having to use the environment to eliminate enemies is surprisingly fresh and I had a fun time just observing the surroundings trying to find the best way of eliminating the more deadly enemies. I do wish there were some upgrades or a type of skill tree to add some variety to the game in the later stages. If you like hoplite you'll most likely have a good time with this.
___________________________________________________________________________
Site | App Store
In a desolate, ruined world inhabited only by robots, the taciturn android Horatio searches for answers. Where did he come from? Where have all the humans gone? And what, if any, was his role in it?
Torn from his peaceful existence in the crashed airship, the UNIIC, Horatio and his sarcastic floating friend Crispin are forced to travel to Metropolis, City of Glass and Light, to retrieve their stolen power core. What they discover there changes their understanding of the world and their place in it, for better or worse.
It's my favorite point n click adventure game since Maniac Mansion on the NES....
The dystopian landscape, the depth of these robots' ideology/religion, the fact that they worship man and come across human skeletons that they just think are ancient androids, the fact that B'sod (blue screen of death) is a curse word.... It's like Star Wars: A New Hope meets SOMA
Finally managed to finish the game; loved the environments, characters, story and mythos...well, the overall world. I also got strong Beneath a Steel Sky vibes, which is always very good in my book. Wish I had more locations to visit though.
___________________________________________________________________________
Site | App Store
The epic award winning story-based role-playing game continues its emotional journey across a breaking world.
Lead your Viking clans across hostile country on the brink of collapse. Make bold leadership decisions, manage resources wisely and strike skillfully in battle to survive another day in the harsh wild.
Experience the epic story that took the indie gaming world by storm in Banner Saga 2
If possible, Banner Saga 2 is even more glorious.
Graphics, animations and music are just incredible.
- The art design is jaw-droppingly good
- the setting is unique and interesting
- SRPG gameplay and conversation trees are cool
- Music is godlike work by the amazing Wintory.
I'm serious, this is a really impressive product no matter how you slice it. This thread should be filled with posts already.
I'm 4 hours in, but I'm going for training a lot. I'm truly loving the game and I just went through a very climactic moment that had me hooked and my son while I read the options to him to help us decide what step to take next. The training challenges are an excellent addition as they make the player think more strategically and really use the abilities of each hero in an optimal way.
To anyone that played the first game and is on the fence to jump in, this game will surely hook you. Don't hesitate to play it.
___________________________________________________________________________
Site | App Store
Samorost 3 is an exploration adventure and puzzle game from the award-winning creators of Machinarium and Botanicula.
Samorost 3 follows a curious space gnome who uses the powers of a magic flute to travel across the cosmos in search of its mysterious origins. Visit nine unique and alien worlds teeming with colorful challenges, creatures and surprises to discover, brought to life with beautiful artwork, sound and music.
Finally picked this up and damn, it has to be the most gorgeous game I've played this year so far, and that's counting Oxenfree, Firewatch, and SuperHOT. This is a labor of love, which I think a work in any medium has to be when it's a sequel released 11 years after the last game and has this much care and polish and artistic confidence.
Samorost 3 is so, so good and it feels like it was born for touch.
Oh, this is just lovely. I didn't expect some simple clarinet music to move me so much. Amanita's games are always beautiful and this is no exception - it's the music this time that is impressing me in particular.
This game is so beautiful. Above and beyond Amanita's earlier games even. I love that it even has some inventory management!
Just started playing this today. It's amazing! Total respect for the people at Amanita Design. Top notch art, sound, music, gameplay design, etc.
___________________________________________________________________________
Site | App Store
Benjamin has built a spectacular flying machine to take him and his friends around the world.
During one of the first flight sessions something goes wrong. The youngsters have no choice but to parachute themselves to safety.
After an exhausting swim Alex, Paul and Stella end up on a distant island. Barehanded and with no trace of Benjamin.
More_Badass said:Vulture Island succeeds in its colorful charming aesthetic and structure that transforms the typical retro platformer into a web of interconnected items and challenges more akin to an adventure game or metroidvania.
If you're seeking a finely tuned platformer that both pays homage to its inspirations and adds its own unique elements into the mix, Vulture Island will suffice.
___________________________________________________________________________
Zip Zap is really fun. It's like Incredipede's younger less complex cousin. Smart varied uses of a one-touch control scheme, a simple colorful aesthetic, and nicely polished all-around
___________________________________________________________________________
Site | App Store
A follow up to the puzzle hit 'MegaCity'! Concrete Jungle is a new take on the city building genre that swaps micro-management for a more strategic and puzzle-orientated style of city planning.
You have a deck of selected cards which you can use to place buildings. Each building will affect it's surroundings in different ways. The aim of the game is to clear city blocks by gathering the required number of points from your residents, giving more room to build. As the city grows, bigger and better new buildings can be added to your deck!
Concrete Jungle is really fun. Don't be hesitant of you're expecting some kind of city builder. This is a straight-up puzzler with a SimCity-esque aesthetic. Think Tetris meets a deck-builder. You need to carefully place buildings to meet point requirements and clear columns. Different card types and skills offer different strategies, and you need to think moves ahead to effectively solve campaign challenges
___________________________________________________________________________
Site | App Store
On a world where a giant and lethal storm restlessly moves around the globe, people learned to survive in this cold, harsh and hostile environment. They are searching for the Refuge, a place where the Frost would never go.
Inspired by deckbuilding games like Dominion, Ascension and the like, Frost is solo survival card game that puts you in charge of a group of people looking for the Refuge. Resources, weapons, ideas, dangers and regions are represented by cards, use them wisely!
More_Badass said:Frost takes the well-worn, well-trodden elements of the survival genre - scavenging for supplies, crafting weapons and cooking food, dealing with the horrors lurking in the snow-swept lands - and presents them through a new lens; while you view this frozen world through cards and turns, it's no less of a bleak and tense experience.
Much of that bleak atmosphere comes from Frost's stark sketched artstyle. Through white and tints of blue and splashes of red, the game imparts this sense of overwhelming cold and blood-stained snow. It absolutely sets the tone of the desperate fight for survival that outlines Frost's card game core.
Do you use a survivor and supplies to activate a expedition card to gather wood, or do you trade for needed supplies? Cannibalize one of your group for food? Craft a spear or pickaxe? Do you stay in a region for a few turns, risking more fatigue, or keep traveling onward? While Frost is a card game, it's those decisions that makes each turn feel like the desperate choices of struggling survivors.
___________________________________________________________________________
Site | App Store
Burly Men at Sea is a folktale about a trio of large, bearded fishermen who step away from the ordinary to seek adventure.
Set in the waters of early 20th-century Scandinavia, the game's story branches through a series of encounters with creatures from folklore. You play as storyteller and wayfinder, shaping the narrative around three ungainly heroes. Play through once for a single tale, then set sail again to uncover paths to new adventures.