Is Injustice 2 considered broken???

Then end the game. If you're willing to put the player into a position where they can't win, then the game should have already ended. It's the same reason why supers don't do the full animation if your opponent dies on the first hit on Street Fighter. It's just a tedious waste of time.

When the player stops making meaningful decisions that can have an impact on the game, it stops being gameplay. In this case, both players stop making those decisions - I feel that's bad design.

It kills hype moments too. From a spectators perspective it's a straight up boring sequence of events to watch. No comebacks, no momentum shifts. Ultimately, sometimes you can't avoid taking chip damage in a game like Injustice, and while the chip itself is arguably fine, having that be the blow that kills you is understandably frustrating.

SFV has a fair amount of design criticism that are fair, but not being chipped out by specials is not one of them, in my opinion.

God fucking damnit I'm pulling my hair out over here. They're not ever in a position where they can't win. They CAN win, if they learn how to handle said match ups. Do you quit every game that's too difficult for you?

After reading all replies, it is clear the game is not broken but it has some issues..

I will continue to get better by following several replies from here...

Thank you all..

This is the right attitude. Good shit. Add me on PSN if you wanna play some sets and I can help you! (My name is SinkFla)
 
Moridoom is bullshit though.

Just because there is a theoretical way to beat something doesn't exclude it from being unfun for players and spectators alike.

*edit*

I see in your later posts that you believe if something can be beaten it is fine. There is no point in furthering this conversation.

I usually am against the thought of "zoning isn't fun to play against so it's bullshit"but after years of facing Morridoom, I can't really argue with this lol.

At first I gave it a pass because Morrigan is damn hard to play well but its at the end of the game's life cycle now and the only thing I've ever found that handles that team well aside from outplaying your opponent is Zero/Dante/Strange.
 
God fucking damnit I'm pulling my hair out over here. They're not ever in a position where they can't win. They CAN win, if they learn how to handle said match ups. Do you quit every game that's too difficult for you?



This is the right attitude. Good shit. Add me on PSN if you wanna play some sets and I can help you! (My name is SinkFla)

Thanks! I'll add you tonight! :-)
 
After reading all replies, it is clear the game is not broken but it has some issues..

I will continue to get better by following several replies from here...

Thank you all..
yooo this is awesome
Living up to your handle! do you know where to find your local scene? they'll be happy to help people with this attitude
 
God fucking damnit I'm pulling my hair out over here. They're not ever in a position where they can't win. They CAN win, if they learn how to handle said match ups. Do you quit every game that's too difficult for you?

If you're on the floor with 1HP and deadshot is at the other side of the screen, then you've lost the game as soon as you hit the ground.

What are you supposed to do to get out of that situation? He's the other side of the screen, a reversal is not going to help you avoid a chip death.

Also, don't get mad. If you object and have a rational counter argument then you'll get better responses if you don't initiate with petulant remarks.
 
If you're on the floor with 1HP and deadshot is at the other side of the screen, then you've lost the game as soon as you hit the ground.

What are you supposed to do to get out of that situation? He's the other side of the screen, a reversal is not going to help you avoid a chip death.

If you're on the floor with 1hp and deadshot is at the other end of the screen then yes you are fucked. But the question isn't "What do I do now?!", it's "What have I done wrong that lead me to here?"
Comebacks actually do happen though. For example, 2 minutes in and of the first match Honeybee is down to about %20 hp where as Forever King still has his full 2nd health bar:

https://youtu.be/L-MWEDy3Brs
This video is also a good demonstration of how to handle a zoner.

Edit: Also, I'm not mad but frustrated at the fact that multiple posters have provided counter arguments but the belief that unless you zone, you can't win is still being tossed around as fact in contrary to evidence provided. My last sentence isn't an insult, it's a legitimate question. Do you play FPS games? When the top player has x4 as many kills/points than you, do you give up and/or quit? I'm being serious here because you said the match should just end if you "can't" win.
 
Moridoom is bullshit though.

Just because there is a theoretical way to beat something doesn't exclude it from being unfun for players and spectators alike.

*edit*

I see in your later posts that you believe if something can be beaten it is fine. There is no point in furthering this conversation.


I never said that, everything can be beaten, doesn't mean it's fine. If a character in a game has 9-1 matchups for the whole cast then technically there's a chance to beat them but it's a bullshit chance. For example, here's a basically 8-2 matchup in Zod vs. Lex.

https://www.youtube.com/watch?v=t2EQbHIoyu4

This is bullshit, at one point Lex has a chance to win but it's such a nonsensical matchup. What needed to happen was Lex getting buffs, what people that hate zoning want is for Zod to get nerfs. That's not the way to go about it. Lex in this matchup has the minutest of chances to win but Injustice 2 has a universal option that would've greatly helped Lex in the matchup which is meter burn roll and it has better walk speed than IGAU so this 8-2 could've been a 6-4 in this game which is still losing but not nearly insurmountable. The problem is people don't want to learn to overcome a 6-4 matchup or a tactic they find difficult.
 
Aside from the Honeybee matches, the entirety of Injustice 2 top 8 actually soured me on the game. I was slowly losing interest playing it before EVO and I dropped it completely after EVO.

What? Honeybee is in like half the matches of top 8 (4 of 10 so not quite) and Dragon vs. Hayatei was AMAZING. Sonicfox getting the lowest placement ever at EVO was something to behold as well (he got BODIED) and Honeybee almost bringing it back with Flash in grand finals was crazy.

CEO was even better than EVO, Defend the North had some great sets, and they just patched it so the balance has shifted. I don't know what people have been watching or expecting but there's been some ridiculous Injustice 2 stuff especially pre-top 8.


Ugh, meant to edit, not double post.
 
I never said that, everything can be beaten, doesn't mean it's fine. If a character in a game has 9-1 matchups for the whole cast then technically there's a chance to beat them but it's a bullshit chance. For example, here's a basically 8-2 matchup in Zod vs. Lex.

https://www.youtube.com/watch?v=t2EQbHIoyu4

This is bullshit, at one point Lex has a chance to win but it's such a nonsensical matchup. What needed to happen was Lex getting buffs, what people that hate zoning want is for Zod to get nerfs. That's not the way to go about it. Lex in this matchup has the minutest of chances to win but Injustice 2 has a universal option that would've greatly helped Lex in the matchup which is meter burn roll and it has better walk speed than IGAU so this 8-2 could've been a 6-4 in this game which is still losing but not nearly insurmountable. The problem is people don't want to learn to overcome a 6-4 matchup or a tactic they find difficult.

Man that video still makes me laugh my ass off lol.
 
PositiveGamer


Gameplay decisions is what led to the situation, so, I absolutely disagree that it "stops being gameplay." There's always a chance for user error.

I won't stop playing until my character falls down, gets back up, and then falls down again.

If it was "bad design," and people really had an issue with it, then they probably would have addressed it sometime between now and 1992. I personally don't like that a method of attrition suddenly isn't viable at the end of the match. It makes certain characters a lot stronger and others much weaker. It's all part of a strategy, and all of that goes into decision making from the character you choose to how you use meter throughout the round. To frame it as just that moment at the end of the round and saying "it's no longer gameplay" ignores EVERYTHING that happens from the start until KO.

Also, I don't care about what's entertaining for a spectator. Spectators are fickle. Just like trying to appeal to the people bitching about deadshot, try to chase the people watching, and the game suffers for the people playing.

It has been addressed by other games. SF3 enabled players to parry, Marvel let's players use push block to reduce chip, SFV removes chip kills from all but Supers, Soul Calibur and Tekken never featured chip damage. Guilty Gear tackles this by allowing chip damage to only kill if the player is exactly at 1HP and allows players to avoid chip with Fautless Defense.

Just because Netherrealm haven't addressed it, doesn't mean other developers haven't, and just because it featured in games from the 90s, doesn't prevent it from being bad design.

It's not a method of attrition if the other character is guaranteed dead because they're unable to respond. They're already dead, the match is over. Sure there's potential for user error (albeit small) but the player on the ground has absolutely no influence over the match at that point, and no realistic prospect of gaining any either.

It no longer being gameplay doesn't ignore everything from the start of the match. I don't have an issue with the interactivity of the rest of the game. I don't have issue with the player creating situations which set them up for later disadvantage, but having scenarios that are unblockable, unavoidable, built into the game, just feels like bad design. It's a waste of time.

As for designing for spectators. I didn't say that, however many games that are deliberately designed for spectators, are very popular. Overwatch and Rocket League were designed for spectatorship, and neither of which have suffered in popularity as a result of making their games interesting for people watching. Good design for spectators and players aren't mutually exclusive attributes, in many cases there's considerable overlap.

Also, yes, removing or enabling chip to be mitigated to avoid a killing blow would buff the characters that don't have projectiles, and rely less on zoning. Not hugely, but to a proportion. However, given Injustice 2's tendency towards featuring strong, ranged based zoning playstyles, I hardly think it would spoil the game to give characters with less options, a slight buff.
 
Also, yes, removing or enabling chip to be mitigated to avoid a killing blow would buff the characters that don't have projectiles, and rely less on zoning. Not hugely, but to a proportion. However, given Injustice 2's tendency towards featuring strong, ranged based zoning playstyles, I hardly think it would spoil the game to give characters with less options, a slight buff.

Providing examples otherwise doesn't mean that the example that exists is bad. I'm talking specifically about NRS, not other series. Every NRS game has had chip going back to MK1. The games are designed with this in mind.

But I'm not going to bother debating further since I disagree with everything you say and neither of us is likely to come to an agreement. :)
 
If you're on the floor with 1hp and deadshot is at the other end of the screen then yes you are fucked. But the question isn't "What do I do now?!", it's "What have I done wrong that lead me to here?"
Comebacks actually do happen though. For example, 2 minutes in and of the first match Honeybee is down to about %20 hp where as Forever King still has his full 2nd health bar:

https://youtu.be/L-MWEDy3Brs
This video is also a good demonstration of how to handle a zoner.

Edit: Also, I'm not mad but frustrated at the fact that multiple posters have provided counter arguments but the belief that unless you zone, you can't win is still being tossed around as fact in contrary to evidence provided. My last sentence isn't an insult, it's a legitimate question. Do you play FPS games? When the top player has x4 as many kills/points than you, do you give up and/or quit? I'm being serious here because you said the match should just end if you "can't" win.

To begin with, I didn't say zoners were unbeatable or anything like that. I think it's an uphill battle for many characters in the game, particularly those like Black Canary, mentioned by the OP. However I'm aware of the strategies to work around it. To clarify, I didn't say that, and don't agree with anyone saying it. Obviously zoners can be beaten, and by any member of the cast.

I do however think that on average, characters with good zoning options in Injustice 2 get an easier time than others. Which is why, thus far, we consistently see zoners winning tournaments. Because even if Black Canary can technically win every matchup, she has a harder time doing so, so when you've got to play through 32 players in double elimination, it's much less likely to happen if your persistently disadvantaged. Being disadvantaged does not mean that there's nothing you can do, I didn't say that at all, but again, I do think it's a harder game for non-zoners.

As for the FPS analogy, I've never played an FPS game where the game allows you to respawn into death because the other player is winning. There are certainly times where winning becomes unrealistic, but I can't think of any where it becomes near enough. impossible.

Aside some nonsense like Call of Duty nukes, which are pretty stupid and did not feature in competitive matches. The only similar experience I can think of is when you literally don't have time to win the objective, but it's not as clearcut as the wakehip chip of scenario in Injustice however, it's never obvious the person losing is going to run out of time. Plus there's still things the player can do to ensure it remains an interactive experience, even if you can't win the round, you can still control your character, earn kills, etc.

Providing examples otherwise doesn't mean that the example that exists is bad. I'm talking specifically about NRS, not other series. Every NRS game has had chip going back to MK1. The games are designed with this in mind.

But I'm not going to bother debating further since I disagree with everything you say and neither of us is likely to come to an agreement. :)

All you said was if it was something players didn't like, then maybe 'they' (Netherrealm) would have fixed it. By that standard, other developers had fix it, thereby suggesting it was something players didn't like. Nether Reals games don't exist in a vacuum, FGC members tend to play lots of games, and in many cases, many of the players that wanted means of dealing with chip death, likely also played Nether Realms games.

Ultimately, you omitted the qualifying statement in the initial remark (players of netherrealms games), a qualifying statement which in the context of this argument, doesn't make sense, in order to setup a straw man, and then decided rather than address that inconsistency you would remark that there was no point in debating further. Indeed, you are correct that there is no point in debating further, but not because we will not agree (convincing others of my opinion is rarely the expectation I see in debate regardless), but because you could not collect and present your thoughts consistently.
 
I do however think that on average, characters with good zoning options in Injustice 2 get an easier time than others. Which is why, thus far, we consistently see zoners winning tournaments. Because even if Black Canary can technically win every matchup, she has a harder time doing so, so when you've got to play through 32 players in double elimination, it's much less likely to happen if your persistently disadvantaged. Being disadvantaged does not mean that there's nothing you can do, I didn't say that at all, but again, I do think it's a harder game for non-zoners.

As for the FPS analogy, I've never played an FPS game where the game allows you to respawn into death because the other player is winning. There are certainly times where winning becomes unrealistic, but I can't think of any where it becomes near enough. impossible.

Aside some nonsense like Call of Duty nukes, which are pretty stupid and did not feature in competitive matches. The only similar experience I can think of is when you literally don't have time to win the objective, but it's not as clearcut as the wakehip chip of scenario in Injustice however, it's never obvious the person losing is going to run out of time. Plus there's still things the player can do to ensure it remains an interactive experience, even if you can't win the round, you can still control your character, earn kills, etc.

That right there is the thing though. Zoners or characters that have strong zoning options aren't really winning tournaments though. Scarecrow won CEO, Red Hood (who may look like a zoner at first glance but really isn't, for example go watch SonicFox's matches) won DFN, etc. You could argue that Black Adam has strong zoning tools (CB) which is true but is not what won the tournament, same with Aquaman (Evo). The biggest offender here is chip damage and honestly despite being mostly a NRS fan I do however like the way it is implemented in SFV. With that said, it's not chip damage from zoning that is winning matches, it's actually the exact opposite. Aquamans Trident Rush (now nerfed thank God) is an up close pressure attack that is way more unfair than anything a zoner could have done. Black Adams trait cancel combos are the same, up close forward moving strings. If zoners really were the ones winning tourneys then you would see a whole lot more of those particular characters taking home 1st place, such as Deadshot or Dr. Fate. You know why you're not seeing those characters prosper? Because people not only learned how to deal with them, but because up close they're pretty awful.

You'll be seeing more Canary players winning since the patch, mark my words. The biggest problem I see with people using her is when their level 3 traits get used randomly from full screen (leaving them vulnerable) or an inability to mix up the opponent. If you want to see what she can do at high level, watch some videos of Compbros.
 
After reading all replies, it is clear the game is not broken but it has some issues..

I will continue to get better by following several replies from here...

Thank you all..
I didn't see that coming but you have the potential to go far with that attitude!

tumblr_mbanjbWIh51r8vzdno5_250.gif
 
Just quit the select screen whenever they lock Supergirl/Darkseid/Deadshot/Dr.Fate.

Scrub guaranteed 90% of the time. You're better off taking the loss and finding a proper match with a person who is not mentally handicapped.
 
Yes projectile characters can play keep away which is why I wish (this being a super hero game) that all characters had air dashing.
 
Well if you're on a character like darkseid where most of your moves are unsafe you j have no choice but to zone when someone like Black Canary comes at you. Cause once she gets in you're gonna get bodied. I feel bad but I zone out Black Canaries on my Harley / Darkseid / Batman / etc. You gotta do that to survive

Havent gotten hate mail yet but they always say if your opponent isnt dealing with what you're dissing out just keep doing it


This isn't true at all. The stats for all modern netherrealm games corroborate the fact that most people play offline exclusively. It's something like 20-40% that actually go online for longer than 50 matches.

You cant use the online trophies as proof. I platnium'ed this game if that means anything at all. That trophy is for 50 WINS my friend. I wish I caught this post this morning. Just now seeing this and people been misquoting this all day long and its 100% WRONG.

Getting 50 wins in a fighting game online is HARD. Not for feint of heart. You could play this game like 100 matches and never get that trophy easily if you're bad. It's highly unlikely someone is that bad I'd imagine but yeah

You can always hide your character pick if you are afraid of counter picks.

Man I need to start doing this. LOL thats pretty awesome. I've seen people do this too me but I never thought to do that
 
Keepaway has always been a thing and if it works, they're going to do it. Play to win, you have to adapt.

Sounds like you should have invested in the No Honor Edition of the game. If you've played fighting games for awhile, this shouldn't be anything new to you. Zoning is a natural part of the game.

Some characters will naturally suffer vs zoning. That's how fighting games have always been.
Except NRS has a horrible track record with projectiles, compared to other FG studios. They never make their projectiles cancel out (they just slide through each other, stupidly so) and everyone gets a projectile even if it doesn't make sense for them. Also, frame recovery is ridiculously slow for a lot of NRS characters.

It's more about annoying, lousy projectile design than OP unbeatable stuff.
 
Just quit the select screen whenever they lock Supergirl/Darkseid/Deadshot/Dr.Fate.

Scrub guaranteed 90% of the time. You're better off taking the loss and finding a proper match with a person who is not mentally handicapped.

Scrubs are the ones that avoid the fight and bitch about something they don't learn how to beat.
 
Just quit the select screen whenever they lock Supergirl/Darkseid/Deadshot/Dr.Fate.

Scrub guaranteed 90% of the time. You're better off taking the loss and finding a proper match with a person who is not mentally handicapped.

I feel like Obi-Wan right now. We, ij2-gaf, have failed youl. But you rejected all of our advice/wisdom (I refer to our posts where we tried to teach you)

I even wrote a long post that you just need to train against a Sueprgirl bot and just have her spam Teleport Punch / TP MB. I did it for like an hour almost til I 100% mastered that matchup. I also practiced against a Dr Fate zoning bot that spammed projectiles until I 100% learned to get in

I feel like this is a good example why fighting games are niche and will continue to recede even though they are amazing games. People just not going to want to put in the effort to go into a lab, set the bot to record the moves they hate to see, and then practice for an hour until they 'master' this matchup

Except NRS has a horrible track record with projectiles, compared to other FG studios. They never make their projectiles cancel out (they just slide through each other, stupidly so) and everyone gets a projectile even if it doesn't make sense for them. Also, frame recovery is ridiculously slow for a lot of NRS characters.

It's more about annoying, lousy projectile design than OP unbeatable stuff.

just feels like you haven't played the game much. True projectiles dont cancel out but this aint Street Figther or Dragonball z. It doesn't make since for bullets to cancel each other out. They not canceling each other out in the source material (comics).

Granted, you can make a case for Supes vs Supers lazerbeam battle though and I'd agree with you in isolated cases
 
Scrubs are the ones that avoid the fight and bitch about something they don't learn how to beat.

That is not a 'fight', it's a tedious excercise of countering an unending barrage of insufferable spam from an unskilled, griefing player.

And I know how to beat them, I just don't want to waste the time because it's not enjoyable.

I play the game to have fun. Sue me.
 
That is not a 'fight', it's a tedious excercise of countering an unending barrage of insufferable spam from an unskilled, griefing player.

And I know how to beat them, I just don't want to waste the time because it's not enjoyable.

I play the game to have fun. Sue me.

Prove it. See you online in an hour.
 
That is not a 'fight', it's a tedious excercise of countering an unending barrage of insufferable spam from an unskilled, griefing player.

And I know how to beat them, I just don't want to waste the time because it's not enjoyable.

I play the game to have fun. Sue me.


Do you think you'd have more fun playing my Black Canary? You probably wouldn't because it's dumb mixups all day and hard to blockables. It's probably harder to deal with than projectile zoning. Fun is subjective btw, I have fun overcoming difficult matchups. What's fun to you in this game?
 
Do you think you'd have more fun playing my Black Canary? You probably wouldn't because it's dumb mixups all day and hard to blockables. It's probably harder to deal with than projectile zoning. Fun is subjective btw, I have fun overcoming difficult matchups. What's fun to you in this game?

We need to play again soon. I have fun playing your canary. I don't think he will though haha.
 
^ If yall play I'd love to join up and watch (msg me Sinkfla). Played some sets against Sinkfla and got bodied hard but learned so much and had a blast I'm glad we have so many good gaf players that actually compete, etc. I want to start going to local tournaments here in my city at very least
 
That is not a 'fight', it's a tedious excercise of countering an unending barrage of insufferable spam from an unskilled, griefing player.

And I know how to beat them, I just don't want to waste the time because it's not enjoyable.

I play the game to have fun. Sue me.


I always feel like players that pick rush down/frame trap characters always want everyone to play into their strengths lol. Its good to have the character diversity and strategic options. It would be boring as hell if the game was nothing but rush downs and frame traps. I zone the shit out of batman, robin, scare crow, and canary with my green arrow. so much hatemail.
 
^ If yall play I'd love to join up and watch (msg me Sinkfla). Played some sets against Sinkfla and got bodied hard but learned so much and had a blast I'm glad we have so many good gaf players that actually compete, etc. I want to start going to local tournaments here in my city at very least

Hey patch! Had a lot of fun playing you! I've been talking about it for awhile but I'd really like to get a GAF KOTH going lol. Where are you from? I'm kind of resigned to online tournaments since there is virtually no scene here in NW Florida and there's very few of those as is :(. I hope to compete more soon. I always feel bad asking Comp to play because I know he's got people constantly messaging him and don't wanna bother him haha. With that said if you're reading this Comp, I'm down for some sets tonight if you are lol.

If there's enough people interested I'll start a GAF room tonight. I need to put Tekken down as it's probably making me rusty in Injustice.
 
I always feel like players that pick rush down/frame trap characters always want everyone to play into their strengths lol. Its good to have the character diversity and strategic options. It would be boring as hell if the game was nothing but rush downs and frame traps. I zone the shit out of batman, robin, scare crow, and canary with my green arrow. so much hatemail.

Oh yeah Green Arrow is so good.... I dont understand why more folks dont start out with GA and then branch out more

I made sure to lab against a GA bot that just spams the hero ability and some anti-airs, etc which helped me out. Still sometimes lose to GA

Granted, I think GA got robbed on his outfits. He's got no hood I just dont get it.

Hey patch! Had a lot of fun playing you! I've been talking about it for awhile but I'd really like to get a GAF KOTH going lol. Where are you from? I'm kind of resigned to online tournaments since there is virtually no scene here in NW Florida and there's very few of those as is :(. I hope to compete more soon. I always feel bad asking Comp to play because I know he's got people constantly messaging him and don't wanna bother him haha. With that said if you're reading this Comp, I'm down for some sets tonight if you are lol.

If there's enough people interested I'll start a GAF room tonight. I need to put Tekken down as it's probably making me rusty in Injustice.

Man I wish we could get more gafs to show up cause I'm down. You haven't seen my Firestorm. Well I'm sure you'll body him same as my Harley / Batman / Darkseid but it'll be entertaining at least LMAO
 
Dealing with zoning in NRS games is always pretty frustrating, the angles the fireballs or gunshots come from can be annoying to navigate, and projectiles don't clash and go through each other so it just becomes a mess.

You either love it or hate it.
 
That is not a 'fight', it's a tedious excercise of countering an unending barrage of insufferable spam from an unskilled, griefing player.

And I know how to beat them, I just don't want to waste the time because it's not enjoyable.

I play the game to have fun. Sue me.

What you find fun isn't what everybody thinks is.

It takes skill to "spam" as you say. Your mindset is typical of actual scrubs.
 
Haven't played Injustice 2, but I did play Injustice 1 and MKX. My friends and I end up banning characters likes DeathStroke and Full Auto Jackie. Their 'projectiles' seem to hardly have a cool down, and whenever somebody picks them the match just consists of the same move being used over and over again. And it's not fun. Seems like it's the same in Injustice 2.
I don't even play the NRS games online anymore.
 
Oh yeah Green Arrow is so good.... I dont understand why more folks dont start out with GA and then branch out more

I made sure to lab against a GA bot that just spams the hero ability and some anti-airs, etc which helped me out. Still sometimes lose to GA

Granted, I think GA got robbed on his outfits. He's got no hood I just dont get it.



Man I wish we could get more gafs to show up cause I'm down. You haven't seen my Firestorm. Well I'm sure you'll body him same as my Harley / Batman / Darkseid but it'll be entertaining at least LMAO

Haha, I would like to see your Firestorm. He's a really fun character, I just need to spend more time learning him. You going to be on tonight?
 
Just quit the select screen whenever they lock Supergirl/Darkseid/Deadshot/Dr.Fate.

Scrub guaranteed 90% of the time. You're better off taking the loss and finding a proper match with a person who is not mentally handicapped.

This is an embarassing post for multiple reasons.
 
Just quit the select screen whenever they lock Supergirl/Darkseid/Deadshot/Dr.Fate.

Scrub guaranteed 90% of the time. You're better off taking the loss and finding a proper match with a person who is not mentally handicapped.

Jesus Christ.

And stay scrubby.
 
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