Drizzlehell
Banned
Let me preface this by saying that I don't mean to pass judgment on the developers or present this matter in either positive or negative light. It's just something that never happened to me before so I was wondering if any of you have seen it before, how common it is, and what you guys generally think about the practice.
So recently I posted a negative review on Steam about VR game Hubris, where I tried to highlight both positives and negatives, but overall I was leaning more towards the negative. You can read the whole thing below:
Interestingly enough, my review attracted the attention of the developer, who thanked me for the feedback and promised that the criticisms will be addressed in the upcoming update, and sure enough, a couple of weeks later they released a huge update for the game. Now, I haven't gotten around to playing it after the update was out, but today my review was commented on again twice by the developer, who encouraged me to try it again, and if my opinion on the game changed to more favorable, they asked if would I consider updating my negative review.
Now, I don't really think there's anything wrong with this, but it just took me by surprise because after writing close to 200 reviews on Steam, none of them were ever addressed in such a personal manner, so that's cool I guess. Kudos to them for being such good sports about a negative opinion about something that they no doubt put a lot of work into, only for some nerd to shit all over it.
I'm kinda curious now if any of you ever had something like that happen to you and what did you think about it? Did it convince you to update the review to a more positive one?
So recently I posted a negative review on Steam about VR game Hubris, where I tried to highlight both positives and negatives, but overall I was leaning more towards the negative. You can read the whole thing below:
It's one of the less common examples of a VR game with triple-A level of visual fidelity, although unfortunately, it is this game's only positive quality. It's very prone to bugs, like for example, it was the first ever VR game for me where I clipped through the floor and fell into the void. These bugs led to a lot of frustration, especially when it meant reloading a save and having to repeat physically demanding sections (and believe me, it ain't much fun for a fat bastard like me).
The combat is also very basic and rarely exciting, largely due to generic looking enemies that are basically lobotomized clones of each other. It's not uncommon to see a group of them come to investigate a body of a guy that you just shot, and stare at the floor while you pick them off from behind cover. Games from the early 2000s had better AI than this. A VR corridor shooter with functional physics collisions is the bare minimum of fun that this game provides, and it's as fun as always to peek from around corners to pop off a few shots and duck back into cover, but that's about all that you can expect from the combat. There are also some other mechanics that add some variety, such as climbing and swimming, which is fine if you have the stamina for it but my favorite non-combat interaction usually involved stuffing your face with pastry and downing it with energy drinks.
It would be nice if the game played some action music during action scenes too. It's possible that the devs simply went for a more immersive experience which is fair, but this is that one instance where I wouldn't mind some tunes to liven things up because the alternative is a rather flat and anemic soundscape that mostly consists of some droning ambient sounds and PEW PEW of constant laser gun shots. It's not Half-Life Alyx where you can get away with having no music because that game was just so engrossing and had a rich sound design.
It's not a bad game but the bugs and rather basic gameplay make it a bit disappointing. If you only care about playing something with nice graphics and you already played all of the superior VR shooters then go for it, but otherwise it's a nope from me.
The combat is also very basic and rarely exciting, largely due to generic looking enemies that are basically lobotomized clones of each other. It's not uncommon to see a group of them come to investigate a body of a guy that you just shot, and stare at the floor while you pick them off from behind cover. Games from the early 2000s had better AI than this. A VR corridor shooter with functional physics collisions is the bare minimum of fun that this game provides, and it's as fun as always to peek from around corners to pop off a few shots and duck back into cover, but that's about all that you can expect from the combat. There are also some other mechanics that add some variety, such as climbing and swimming, which is fine if you have the stamina for it but my favorite non-combat interaction usually involved stuffing your face with pastry and downing it with energy drinks.
It would be nice if the game played some action music during action scenes too. It's possible that the devs simply went for a more immersive experience which is fair, but this is that one instance where I wouldn't mind some tunes to liven things up because the alternative is a rather flat and anemic soundscape that mostly consists of some droning ambient sounds and PEW PEW of constant laser gun shots. It's not Half-Life Alyx where you can get away with having no music because that game was just so engrossing and had a rich sound design.
It's not a bad game but the bugs and rather basic gameplay make it a bit disappointing. If you only care about playing something with nice graphics and you already played all of the superior VR shooters then go for it, but otherwise it's a nope from me.
Interestingly enough, my review attracted the attention of the developer, who thanked me for the feedback and promised that the criticisms will be addressed in the upcoming update, and sure enough, a couple of weeks later they released a huge update for the game. Now, I haven't gotten around to playing it after the update was out, but today my review was commented on again twice by the developer, who encouraged me to try it again, and if my opinion on the game changed to more favorable, they asked if would I consider updating my negative review.
Now, I don't really think there's anything wrong with this, but it just took me by surprise because after writing close to 200 reviews on Steam, none of them were ever addressed in such a personal manner, so that's cool I guess. Kudos to them for being such good sports about a negative opinion about something that they no doubt put a lot of work into, only for some nerd to shit all over it.
I'm kinda curious now if any of you ever had something like that happen to you and what did you think about it? Did it convince you to update the review to a more positive one?
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