Is steam becoming the number one platform for all games?

It may be the biggest now, i have used it since 2010, but in recent times im using GOG more, mainly due to Bethesda and their awful updates, but also due to the "you dont own your games" but give us more money crap, also where i can download back ups of my games and even use the game exe in the game folder from GOG to bypass the launcher completely and play games like they use to be before all these clients.
 
The great strength of Steam, and therefore of PCs in general, is that even a laptop with an AMD Radeon Vega 8 graphics card can run over 95% of the games available on it.
And for the rare ones that require RTX, such as Indiana or FF7 Rebirth, cloud gaming exists.

That is the great strength of PCs.
 
Why do you think GOG is a better store than Steam?
I mentioned it...the way they deliver a game. It basically makes sure you can play yr game "offline" at any given time without saying "hello" to any fckn server (its yr game!). Optional, you can do that of course...but its not required...and thats the best way you can deliver a game imho.
 
Some guys have definitely a bigger userbase on console. The reason steam numbers are the only metric used for success is because it's the only one that is publicly available.
 
I mentioned it...the way they deliver a game. It basically makes sure you can play yr game "offline" at any given time without saying "hello" to any fckn server (its yr game!). Optional, you can do that of course...but its not required...and thats the best way you can deliver a game imho.

Ah…I misread
 
Steam is becoming more popular every year that goes by. Is steam ahead of all consoles now? Except for Nintendos first party offerings i guess.

Concurrent users on PC seems to be the number one indication how well a game has sold.
Becoming? It already is. Steam became bigger than Xbox One in the mid PS4 era, and now it's bigger than PS4+PS5 combined (Monthly Active Users and Concurrent users) and PC gaming is still growing in users unlike the console market which stopped growing. People are acting like it's 2007 era Steam but modern Steam is a behemoth.
 
If yr physical disc or cartridge needs to connect to "something online" before you start the game...its just worthless to be on a disc or cartridge. Change my mind! ;)
Eh, pretty much. Its also an issue for games that need tons of updates or have a lot of DLC. Whoever owns a release NMS or Cyberpunk disc, does not actually have the game everyone else likes stored away. Though admitedly such copies can be good curiosities.
 
If yr physical disc or cartridge needs to connect to "something online" before you start the game...its just worthless to be on a disc or cartridge. Change my mind! ;)
That's why I don't give digital ownership a second thought. Physical doesn't make any sense to me other than having plastic to take up shelf space.
 
PC often doesn't sell as many games as consoles but to be fair they have a lot more games to pick from.
Bunch of big games sell best on PC now which used to be unthinkable in the PS1, PS2 and PS3 era. Hell Capcom a premier console publisher switched their lead platform from PS5 to PC a couple years ago when Capcom games on PC started outselling the Playstation version. Their financial report recently showed how PC is actually growing it's market share further outselling consoles like the PS5.

All of this would be heresy back in the 90s-2010s, but times have changed. It helps that PC continues to grow in users while consoles stopped growing. That means there's still new consumers growing the platform that can then buy these games, on console companies now need to figure out a way to make more money per customer to grow their business, while on PC they just need to court these new PC gamers.
 
I'd say so. It definitely has for me. I hardly game on PS5 anymore. I mainly game on Switch 2 and PC. And Steam is mostly where I game when on PC (or my Steam Deck).
 
That's why I don't give digital ownership a second thought. Physical doesn't make any sense to me other than having plastic to take up shelf space.
Makes sense from a collector's perspective, or for the resale value. From a game preservation point of view, any extra offline copy counts.
 
People use CCU on steam because we don't have much other data to rely on

It's not really a choice

There's no other options
Because Valve is a libertarian company who loves providing data and features for their consumers. Other companies are more concerned with giving consumers the middle finger, hell Sony doesn't even have written reviews to know whether other PS players think the game is good, runs good etc. Freaking Amazon has written reviews, freaking the control freak that is Apple of all companies has written reviews, Google as well. Yet Sony can't compare all because Sony is afraid consumers saying bad things will reduce sales. Steam doesn't give a fuck they say power to the people and we're all better for it. Valve is literally built different.
 
Last edited:
Eh, pretty much. Its also an issue for games that need tons of updates or have a lot of DLC. Whoever owns a release NMS or Cyberpunk disc, does not actually have the game everyone else likes stored away. Though admitedly such copies can be good curiosities.
Thats a good point. I always think about "curious" 1.0 releases who had awesome bugs or op mechanics in it which got later patched out and you never can get the original version back once stuff is patched. Very good point. How to solve that problem? My simple mind would say, offer all versions any time...but this might create storage problems? 🤷‍♂️
 




HTtoo0h.png



And how could I forget Wukong which is probably the most lopsided sales split of all of them

Don't forget Capcom made PC it's lead platform after PC eclipsed Playstation in Capcom game sales. Which is monumental if you've been gaming for a long time you'd know this is an insane feat.
 
Because Valve is a libertarian company who loves providing data and features for their consumers. Other companies are more concerned with giving consumers the middle finger, hell Sony doesn't even have written reviews to know whether other PS players think the game is good, runs good etc. Freaking Amazon has written reviews, freaking the control freak that is Apple of all companies has written reviews, Google as well. Yet Sony can't compare all because Sony is afraid consumers saying bad things will reduce sales. Steam doesn't give a fuck they say power to the people and we're all better for it. Valve is literally built different.
You just know publishers hate that so much data is available to customers.

Tim Sweeney gave his customers the middle finger when they asked for reviews on EGS because he thinks they're unfair to publishers or some shit. What a tool.

There was a rumor that Ubi was asking valve to get rid of CCU numbers. Companies are no doubt sweating over CCUs becoming such a huge talking point for new releases.
 
Stats don't lie. No PS3 fuckup, No gimmick, No Xbox TV fiasco. Just year over year consistent rise to the top without a single slump.

Ic7FHvTTU3Q1eKrx.jpg
And remember these are concurrent numbers i.e simultaneously on at the exact same time not how many were on that day which is more or how many were active that month which is way more. Steam has more concurrent and Monthly Active users than PS5 and PS4 combined now.
 
Thats a good point. I always think about "curious" 1.0 releases who had awesome bugs or op mechanics in it which got later patched out and you never can get the original version back once stuff is patched. Very good point. How to solve that problem? My simple mind would say, offer all versions any time...but this might create storage problems? 🤷‍♂️
The dev must either make older versions available, or you try your luck in the seven seas. I think steam stores old versions and you can access them with some commands, but i aint sure.
 
Last edited:
The short answer is No. It's Mobile, and by such a wide margin that it's unlikely anyone will even come close to matching those numbers in the foreseeable future. And it's only getting bigger.
Consoles and PCs are for old people; new generations have little no interest in them. :messenger_tears_of_joy:
You're right but there's a key distinction. Consoles aren't growing in users but PC and Mobile still are. Mobile is growing faster of course but neither platform has peaked like consoles have. This means PC and Mobile are still attracting brand new users to such a level that they have a surplus. Meanwhile for consoles for every 1 person that joins console gaming 1 person leaves it altogether so there isn't any growth.
 
Last edited:
You're right but there's a key distinction. Consoles aren't growing in users but PC and Mobile still are. Mobile is growing faster of course but neither platform has peaked like consoles have. This means PC and Mobile are still attracting brand new users to such a level that they have a surplus. Meanwhile for consoles for every 1 person that joins console gaming 1 person leaves it altogether so there isn't any growth.
I have no idea where you got this information from. The console market is growing every year, faster than PCs, with growth of 5.5% by 2025. The only problem is that the mobile market is also growing, not at such a rapid 2.9%, but it's growing and shows no signs of slowing down. So while PCs and consoles are waging war, they're being quietly and slowly devoured by Mobiles. Unless, of course, something changes dramatically in the foreseeable future, But given the current state of the market, the situation with AI and the rising cost of everything, this will not play into the hands of PC or consoles.
 
Last edited:
The people mentioning mobile make no sense. Phones / Tablets don't play the majority of games on PC or console. There is a stark difference between these platforms.
Apple continues to bring AAA games to its mobile platforms. Microsoft is trying with maniacal simplicity to push Xbox onto all devices, including mobile ones. This is just the beginning of the journey, but it won't be long before, thanks to various services, you'll be able to play most games simply on the screen of your phone or tablet. Corporations are developing and funding primarily those areas where the most money is circulating, and the mobile device market is now larger than PCs and Сonsoles combined.
 
Last edited:
The people mentioning mobile make no sense. Phones / Tablets don't play the majority of games on PC or console. There is a stark difference between these platforms.
The difference is becoming smaller and smaller

Just look at how successful the PlayStation portal is, and with that you need WiFi. It is extremely similar to a mobile phone with just a built-in controller.

this is just the beginning and we will start to see the lines blur between all our various gaming devices and devices we use to game
 
Sport games, sagas like CoD or Assassins Creed or casual games that rely on big marketing campaigns still dominate on console.

But more enthusiast games or ones that have a good word of mouth from users nowadays have PC as the main platform, like Exp 33, KCD2, Silksong, Elden Ring etc
 
I feel like PC dominance can end up being a little cyclic. With prices of DRAM, RAM and GPU's you could see a swing back to someone like Playstation next cycle due to it being a more affordable option for advanced gameplay in the next cycle.
 
I feel like PC dominance can end up being a little cyclic. With prices of DRAM, RAM and GPU's you could see a swing back to someone like Playstation next cycle due to it being a more affordable option for advanced gameplay in the next cycle.

It will swing back to PlayStation because it will be the cheapest option to play triple a games at optimized performance. Both the steam machine and Magnus will be more expensive than PlayStation consoles.
 
Last edited:
It will swing back to PlayStation because it will be the cheapest option to play triple a games at optimized performance. Both the steam machine and Magnus will be more expensive than PlayStation consoles.
If AI hadn't soaked it all up I think consoles could have been in more trouble. It will be an interesting cycle.
 
I'd say at this point it's the number one platform for core gamers given the total number of users, the number of people playing at a given time, and the volume of games to choose from going back to the 90s.

Mobile is still bigger with the sheer volume of casual consumers, but once Valve's translation layer works well with ARM chips...they're going to spread to Android as well. I suspect console makers will also start porting their stuff over to mobile as well, so in the future we'll see the hardware blur more, you'll likely carry your games across devices, and the storefront/ecosystem people choose to be in matter more.
 
I'd say at this point it's the number one platform for core gamers given the total number of users, the number of people playing at a given time, and the volume of games to choose from going back to the 90s.

Mobile is still bigger with the sheer volume of casual consumers, but once Valve's translation layer works well with ARM chips...they're going to spread to Android as well. I suspect console makers will also start porting their stuff over to mobile as well, so in the future we'll see the hardware blur more, you'll likely carry your games across devices, and the storefront/ecosystem people choose to be in matter more.

You can already kinda do this in a roundabout way

 
Its kinda like the physical games of Sony/Nintendo consoles. No one has the power to remove your ownership of these games. Your ownership is not tied to a digital store.
Very little of the "patch era" can be owned. PS2 era is the cutoff for Sony. Maybe there's a master list of disc games with very solid versions on the disc that work with any console firmware. Nintendo was mostly OK still with the carts actually being playable off the shelf, but that might change with Switch 2 file sizes.
 
Top Bottom