I've played all Street Fighter games since 1987 and I believe Street Fighter 4 (I'm including the expansions) is indubitably the best fighting game of all time.
I'm not a Capcom fanatic. I've played fighting games from SNK, Midway, Arc Systems, Squaresoft, Sega, Namco, Tecmo, Nintendo and others and they had some great games as we all know. (SS 2/4, FF2, RBFF, MOTW, KOF, Tekken, Soul Edge/Calibur, GG, VF2/3, etc.)
A few of the reasons I think SF4 is king:
- The animation is unparalleled. It's very satisfying.
- Facial expressions and reactions to hits are best in class. This is incredibly important.
- I love taunts and they put an enormous amount of them in.
- Focus mechanic is really cool and adds depth
- Characters play very differently from one another and are well-designed.
- The game mechanics are good. Avoiding long combos is a smart thing to do.
A few of the drawbacks:
- The timing is too tight for some links. especially those using LK/LP. Execution should be easier and require no time in practice mode.
- There are too many characters. Sounds crazy to complain about it but it's true. It prevents people from knowing every matchup and becoming proficient with all characters.
If you disagree, which game do you think is the best of all time and why?
If you agree, mah man!
EDIT:
Some people have said SF4 is noob-friendly like it's a bad thing. Ah say-Ah say-Ah say HWUT?
You've got it backwards. The more accessible a game is, the better. The easier and more consistent the execution the better.
In an ideal world, I would just put a helmet over my head and think about what I want to do, and the character will do it. 0 execution needed.
What I need to know is everything else. Hitboxes, moveset of both players, move priorities, character walking/dash/jump characteristics, possible combos, what my opponent is likely to do next, etc.
THAT is the awesome part about fighting games. THAT is where the depth comes from.
I'm not a Capcom fanatic. I've played fighting games from SNK, Midway, Arc Systems, Squaresoft, Sega, Namco, Tecmo, Nintendo and others and they had some great games as we all know. (SS 2/4, FF2, RBFF, MOTW, KOF, Tekken, Soul Edge/Calibur, GG, VF2/3, etc.)
A few of the reasons I think SF4 is king:
- The animation is unparalleled. It's very satisfying.
- Facial expressions and reactions to hits are best in class. This is incredibly important.
- I love taunts and they put an enormous amount of them in.
- Focus mechanic is really cool and adds depth
- Characters play very differently from one another and are well-designed.
- The game mechanics are good. Avoiding long combos is a smart thing to do.
A few of the drawbacks:
- The timing is too tight for some links. especially those using LK/LP. Execution should be easier and require no time in practice mode.
- There are too many characters. Sounds crazy to complain about it but it's true. It prevents people from knowing every matchup and becoming proficient with all characters.
If you disagree, which game do you think is the best of all time and why?
If you agree, mah man!
EDIT:
Some people have said SF4 is noob-friendly like it's a bad thing. Ah say-Ah say-Ah say HWUT?
You've got it backwards. The more accessible a game is, the better. The easier and more consistent the execution the better.
In an ideal world, I would just put a helmet over my head and think about what I want to do, and the character will do it. 0 execution needed.
What I need to know is everything else. Hitboxes, moveset of both players, move priorities, character walking/dash/jump characteristics, possible combos, what my opponent is likely to do next, etc.
THAT is the awesome part about fighting games. THAT is where the depth comes from.