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It is time for devs to stop treating console gamers like babies

Sounds like the next Xbox is going to give you what you want. Access to Steam means pc versions of games that you can configure however you like.

That or get a pc/steam machine.

As it stands, though I think this generation has shown a remarkable consistency in offering performance modes in games, certainly more than previous generations, so I'd imagine the trend is in your favor
 
I don't know what you're so worked up about OP. We all know that games that have locked framerates require a patch to unlock them. Many companies don't feel it's worth their time or money to make such patches for older games since it won't generate significant new sales. They'd rather release a remaster and charge for it. R* is famous for this. GTA V never even got a PS4 Pro patch.
 
It's horses for courses - when I am on PS5, I just want the optimum settings the dev thought represented their vision - maybe let me choose between performance and quality, but even then I would prefer not to - when I am on PC, with a £1k graphics card, you can be damn sure I will be in the menus eeking out every last fucking frame out of that thing!

The worst thing with PCs is that when you do eek out 120fps with everything on, you will start a new level and get some stutter/glitching and then back into the menus again and online to see how best to manage the vram! Then a month later either the devs or nvidia patch it when you have finished the game. I guess we love it though.

I dislike it when it seeps into other art forms too. 2 hour movie or 3 hour Director's cut? Well I have to watch the Director's cut now, but it obviously has it's issues too. Four version of a song - one with a great solo and the other with a great intro. Aaaah! Just make one thing the best and I will consume that. You don't have to pick between three Mona Lisas.
 
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I don't think it's a "treating like a baby" thing, but more of a "it's easier" thing

They put some presets and lots of quality control are diminished
 
In this era of backwards compatibility it's getting obnoxious. I sit here with an unopened copy of Xenoblade X for Switch and it's bothering me. Will it get patched for Switch 2? Will they want to charge me again for a new version? Or will I just be stuck playing at 30 fps?

What is stopping devs from giving console games simple graphics settings? I can play PC games from 15 years ago at 4k/ whatever frame rate without mods.

- Bloodborne is 1080p/30 fps on ps5
- RDR2 is 1080p/ 30 fps on ps5
- Smash Ultimate is 1080p on Switch 2
- Etc etc etc

Just bury the framerate/ res options in an advanced user menu or something. At best they are saying you're too dumb to know what these options mean. At worst they are doing it because they want to sell you the same games over and over. Waiting for patches is getting old and paying upgrade fees for devs to change an ini file is retarded. And in the case of something like Smash it's likely to never get patched because all those license holders would want a taste of the upgrade fee.

PC emulation is the answer.



 
It's not always so easy to just switch a hidden toggle and unlock more performance. Chances are you're not going to get stable 60fps and some work may be still needed to make sure it's super smooth. Batman Arkham City Remaster is a good example. The game wasn't running in stable 60fps when it launched, so what did WB do? They've downscaled to 30fps through a patch rather than optimizing the remaster. You can still play 60fps version of the game using an unpatched disc release, but the framerate is all over the place and it definitely needed a lot of work.

There's also the case of being able to pick up and play something on the consoles without messing with the settings to find the optimal solution. I can agree that more games should have performance/quality modes, but I don't want to test individual settings to check if I'm going to gain or lose 5 fps.
 
Or you could just not be so impatient and wait until an emulator can do it.

I play Metroid Prine 2 in glorious 60fps with HD textures on the steam deck and it looks great.
 
Spyro Reignited Trilogy & Crash Team Racing Nitro-Fueled still being limited to 30fps on current gen consoles when it's literally only a matter of changing a few values in an XML file is legitimately shameful. Console players should be causing a stink about it.
This one still hurts.

A console/PC release of CTRNF running at 60 frames could genuinely be the last kart racer I'd ever need to buy.
 
In before PC warriors suggest you need a PC.

Oh too late.
You thought of PC too when you read the OP, admit it.

But some of the replies to this thread have convinced me that console gamers are in fact babies and should be buying the same things over and over and paying for online.

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Waiting for the counter argument . . .

"Devs need to quit treating PC gamers like the red headed step child"
Devs need to stop treating PC gamers like basement dwellers neckbearded virgins...
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Seriously tho Devs need to stop treating console gamers like babies, they grew up to be obnoxious high schoolers by now...
 
Sure they -could- put time into developing a 'maybe this will run on a box that allows 60fps' option... but then people who are inherently unpleasable will inevitably complain that it doesn't run at 120fps on future box + 2.
Your average console gamer just does not give a shit, they're too busy enjoying the game.
 
You thought of PC too when you read the OP, admit it.



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Honestly no, i mean there's no doubt that PC is the ultimate gaming platform, but why will PC comes to mind when console player asked for more options?
I mean gone are the days where console games had one preset, i sometime boot older games and menus on that games had very little options, today? most games on consoles have performance modes and some 40fps modes, and unlocked frame rates options, and many other options that aren't related to gfx/performance, so what i'm saying is like it or not console area changed this gen, and honestly i don't see why people object it, i mean it's not like you need to fiddle with ton of options like on PC, it's only a toggle for 60fps wow such a big decision.
 
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