ICallItFutile said:This game gets brutal, especially if you want all the feathers. I'm up to 9-5 and if I understand correctly I'm only halfway done. Having doubts I'll complete it.
nincompoop said:my overall time of 34:53 is only good enough for a silver even though I have gold on each individual stage
zigg said:You're only 5-6 levels away from the end of the game proper. There's a bonus mode containing 50 levels remixed from the first that unlocks after that, which basically takes the same level structures and adds more hazards as well as a key you must collect to unlock the goal. (Also added: a bit more time in which do all this.)
If you're trying to get all 10 feathers at the outset, you don't have toyou can always go back and collect them in the stage mode. Though one of these days I think I'm going to try for a 100% pure run
Spike said:
Zaraki_Kenpachi said:That looks awesome but at the same time I know I could never be that fluid with movements. :lol
Allan Holdsworth said:Game looks good, but I'm unsure if to get the Wii or DS version.
Zaraki_Kenpachi said:That looks awesome but at the same time I know I could never be that fluid with movements. :lol
Suzuki Yu said:i can't find this game anywhere : ( guess i will order it online .
zigg said:Yeah, sadly, that's kinda to be expected with most XSEED releases. But ordering from Amazon is really quite painless... worst part is waiting for it to show up.
I was talking to another of our writers last night, who had actually bought the DS version, and she's getting pretty frustrated with it, actually. More fuel for the superior version fire, I guess. I'm curious whether anyone here got the DS version and has been having an unadulteratedly great time with it.
Volcynika said:I suck at deleting vines with the DS version. D:
EmmanuelMunoz said:Finally beat it, such a fun small game that was perfect in little chuncks. But you have to be fucking kidding me with those expert play videos
The same reason a sporting star goes on to become a coach rather than returning as a player after retiring (though in the case of Naka I guess being dragged into director/management meant he couldn't keep learning programming and the skills needed now have changed too much).Hero of Legend said:If Prope ported Ivy to the 3DS, and if Naka's such a fantastic programmer, how come he doesn't do much programming it seems? Imagine what he could pull-off on the 3DS!
Yeah i did that too, but i had a problem or two deleting the vines: i usually created more than three so that one would disappear.nincompoop said:If you're trying to play it like Canvas Curse and just using vines to create platforms for Ivy to walk on then you're doing it wrong. You should swing the vines around Ivy and use them to propel her in the direction you want her to go. Just a word of advice.
Three is actually the most you want on-screen at any given time. If I end up with more than two that I am actively using, I've generally fucked something up.Wizpig said:Yeah i did that too, but i had a problem or two deleting the vines: i usually created more than three so that one would disappear.