Iwata discusses Revolution connectivity, controllers-More Positive Response from Devs

monkeyrun said:
It's backward compatible, I see no reason why they won't include the traditional controller in Revolution.

They said it was backwards compatible. Not that you could play Gamecube games with the new Revolution controller. You probably just gonna have to put the Gamecube controller there to play the GC games.
 
captainbiotch said:
All I want is fucking gyroscopes, a harddrive, and a game download service to GBA2 IS THAT TOO MUCH TO ASK NINTENDO?

Depends on how much you wanna pay for it. They sure aren't gonna pay any of that for you.
 
They're paying for online for us.

Generally I'd have agreed, Nintendo really, really don't like taking a hit on anything...but maybe that's changing. Maybe not, it could just be a one off for the online thing, but who knows.
 
The revolutionary aspect to the new interface will NOT be a touch screen. This is coming from me, a proponent of having a screen on my controller for a WHILE now. Why won't it be the revolutionary feature...let's not come up with just our own reasons for why it's a bad idea, let's just let Nintendo answer it themselves in past comments they've made:
-it'll be a revolution (NDS is already doing it, how is it a revolution then?)
-something not new, but new to gaming (NDS already has one, therefore it's not new to gaming anymore)
-would be hard to present/convey (how would it be hard to convey, when the NDS is already out and doing it NOW?)

Adding a touch screen to every controller would be expensive and would NOT make gaming easier...it would make it more difficult which is something Nintendo is not aiming to do. Sure people can be attracted to using it since writing/drawing are more natural, but without a way of knowing you're pressing a "button" on screen without feeling it players would constantly have to be looking down at the touch screen...NDS can get away with it since both screens are together and inches from the players face, but for console gaming it wouldn't work.

I think the new controller/interface will mix traditional controls with "revolutionary" controls just as the NDS does. It is heavily believed that Nintendo will exclude the D-Pad & "normal" buttons though, so I think alot of people are taking Mr. Iwata's comments as a sign that they're taking away buttons.

Someone mentioned something about Nintendo holding their cards to their chest...yes...they've always done this. I don't think Nintendo minds being imitated as long as they're known for it first and/or established it themselves. They're being quiet about the "secrets" now, but this article makes it out to be that Nintendo is going to present a "full unveiling" of the Revolution at this E3. Maybe Nintendo believes that if they reveal it when they have their spotlight they'll be credited for being the first. To add...Nintendo seems to center their whole battle plan around this new interface...the competition may be able to imitate the control scheme, but not Nintendo's battle plan for making it an industry standerd.

Shaheed79...
I've said this in other threads, but I'll repeat it here. Nintendo isn't just trying to go after non-gamers! Nintendo is *also* still going for their "core" gamers as well as trying to attract non-gamers AND drop-out gamers. Drop-out gamers WERE interested in gaming at one time, but with the complexity of controls today they became gaming drop-outs...if Nintendo can create a way for these type of people to play games easier than they will get alot of those drop-outs back into gaming again!

djtiesto...
There is a possibility for a touch pad as oppossed to the more expensive touch screen...but really, there's other ways to do that more practically. Someone had the idea of replacing the big "A" button with a clickable trackball. It could be used to move, aim, spin, etc. but ALSO be used as a regular button too. I mentioned that my new Panasonic SD multi cam has what's called a "jogball" which would also work like a clickable trackball! It would fit with the hint that Nintendo isn't using "normal" buttons and the rumor that the buttons may feel like "warts" like as if they have "rubabble" skin over them.

captainbiotch...
Lot's of rumors suggest just what you've asked for. I think the revolutionary feature will end up being the gyro's, I also think a HD will be built-in for making networking easier and that download services will exist like those for iQue, NDS & Play Yan in the east...I think that will be the "hook" for the next GameBoy actually...and using the Revolution as an at home kiosk or hub is also a good hook for Nintendo to use.

My newer conceptual design...
I need a lil' help/guidance guys. I wanna make a less cluttery more practical interface for my GAMEGRIP design.

First I wanna ask how important do you think a "lock system" would be for connecting both grips together to give it that "regular" controller feel? Either that or should they be seperate at all times to be more seperatly ergonomical and not having to worry about a durrable/workable lock system?

Next...the face layouts for both grips I'm working on have two designs. One that looks less cluttery and fits with the no D-Pad/normal buttons hint. The other is probably more player freindly (larger layout), but doesn't fit with the less cluttery, no D-Pad, no normal buttons mantra. I think I'm going with the first one 'cos it just fits better with what I think Nintendo would want.

Can't wait to show you guys...I just drew up a newer draft of one and I think I've got it. There won't be a lock system for connecting them 'cos I think that would make the controllers more breakable if anything and if a person wants to hold them close together like a "regular" controller that can...at their own comfort angle/possition to boot. I'm going for the less cluttery face layout too since it's more centralized so players KNOW exactly where to have their thumbs and don't have to think about it...think like the GCN face button layout only each side offers control (replicating dual-analog control) while still maintaining a less confusing more centralized button design. Gave each side a clickable diamond-shaped thumb rest as well so players have a comfortable sense of where their thumbs are! I also made the base button concept more noticable and spring-loaded.

I also have set of modes these grips can be identified with:
-TRADITIONAL- sit down & relax mode
-PILOTING- sit-up and steer mode
-TABLETOP- virtual arcade mode
-ZAPPER- light gun mode
-FREEDOM-full gyro motion control mode

EDIT: I aer not good ta spellar!
 
For those of us who will be owning every console regardless of quality/price, I think the Rev will be nice to have if it's completely different than the other two in terms of design. It looks like it'll probably be cheaper, too. Even if it doesn't end up being my primary console, I think I'm going to love have a different take on gaming for once... unless it ends up like every other "OMGCOOL NU IDEAZ" that has ever been implemented into a gaming device, and all of the developers ignore the innovative sexiness, if said sexiness is indeed present.
 
alejob said:
Revolution will transform your TV into a touchscreen TV! Thats a new twist :D

Nintendo finally going online and possibly creating a wireless TV/PC screen hook up* system for WLAN gaming are revolutions in themselves!

*Johnny Nighttrain knows more about this than I do
 
I am certain that buttons are more accessible than a touch screen. With Iwata emphasizing that he wants the revolution easy to pick up and play, I seriously doubt touch screens will be involved.
 
I think Nintendo might time this badly.

Iwata talks about a child playing a game, and his mother coming over and wanting to play.

Well I have a 3 1/2 year old son. In the lifetime of the Revolution, there will be lots of parents who themselves grew up with videogames.

So is he right, and controls need to be simplified, or will people grow into them?
 
What I figure is that the controller will look totally normal on the outside, but will have a tilt sensor or whatever inside. So you could play all your normal games, and then Nintendo could make games that make use of the tilting.

It's better than forcing all devs. to make use of say a touchscreen sorta, with the DS. I mean they're not forced, but other than the touchscreen, the DS is just a portable N64.
 
mrklaw said:
I think Nintendo might time this badly.

Iwata talks about a child playing a game, and his mother coming over and wanting to play.

Well I have a 3 1/2 year old son. In the lifetime of the Revolution, there will be lots of parents who themselves grew up with videogames.

So is he right, and controls need to be simplified, or will people grow into them?

It's not so much that, it's more getting people to take note and play games in the first place. When you tell someone about videogames, the first picture that enters their head is someone mashing on a controller, etc.. It seems Iwata would like to introduce a new, different way to play games in addition to keeping "hardcore" (RE: normal gamers) people happy. He's just saying he wants to attract new audiences to gaming, by creating a new image for gaming.
 
Marc said:
As I've said, I understand how same API would work, if it's Open GL or something like that. My question was about libraries.
API is the interface that exposes library functionality. When someone says they are using the same libraries across different platforms, they are referring to the API, not binary files themselves (those would be re-compiled for each specific platform).

Obviously the said quote is also inferring a new revision of the interfaces, like Millhouse said.
 
I'm worried about the tilting... I have a gamepad for my PC that has a tilt mode on it... and the tilt mode is near-worthless... I've accidentally switched it on a few times, but when I do, it's extremely awkward to control. If they do have the tilting, I hope Nintendo does it a LOT better...
 
ThongyDonk said:
GC controllers won't work on the Rev.

Nintendo will loose too much money doing that as people wouldn't buy additional joypads

Not saying you're wrong/right, but if Revolution is to truly be BC with GCN then it needs ports. Needs ports for connectivity and peripherals like the bongo's & dancepads. Also, if Nintendo creates more peripherals for Revolution that need to be more hardwired (GAME EYE, dance pads, etc.) to the console they'll need ports then too.

djtiesto...
With the combination of a tilt-pak, gyro's & pedometer I'm sure the interface will easily be able to detect tilting, swinging, pivoting, jolting or any other kind of movement.

I'm gonna go out on a limb here and say that the "Broadway" CPU for Revolution will be dual-core. One core to handle the basics while the other core handles the interface between the in-game actions & the actions of the players.
 
Top Bottom