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Iwata explains how Wi-Fi Service will work

Cragstar

Banned
Wireless LAN spot establishment and user's AP can be used.
President Iwata used WiFi for Nintendo.
The comment concerning the wireless communication service of monopoly has been published.
The President and Representative Director of Nintendo Iwata who lectures it with GDC 2005
Announcement on May 9



* The access point (wireless communication base by the WiFi connection) that the DS user can use for the shop in the whole country free of charge is developed. (1,000-place scale is scheduled now. )As a result, people who do not connect the Internet of the continuous connection with home either are made to be able to experience new service free of charge.

* There is no time of a physical connection needing because it installs the telecommunication facilit of interchangeable WiFi in NINTENDO DS by the standard. Wireless LAN connection offers the mechanism that it is possible to connect it with the network without doing special consideration by the same sense as the enjoyment of wireless fighting because of ending hardly doing the input and the setting for that with the person in the presence though tends to become annoying the setting. Especially, when connecting it by way of the access point that Nintendo offers, the time of the setting is none at all.

* Of course, it can be used if there is the Internet of the continuous connection in my house. A setting that is necessary in that case the router for WiFi to connect it, is a little is needed, and when the router that our company recommends has been introduced, it becomes easy to set especially.

* Nintendo decided not to do the monthly sum account of its own software for the WiFi service of all Nintendo of NINTENDO DS to spread this mechanism. Service without the economic liability to connect to the network and to play in users along with the access point offer in the above-mentioned shop at all is provided, and the spread of this mechanism is aimed at.

* However, there is no idea of prohibiting the monthly sum account might not shut the possibility of Mr. software maker's variegated business. Of course, the mechanism without uneasiness "It is likely to be charged in the place where I do not know" is constructed.



Moreover, both hardware and software have been mounted on DS in shape to follow the IEEE802.11 standard for this "Communication of DS through the Internet". It is said that it corresponds in shape that calls the function related to the communication by IEEE 802.11 from game software for new of this time service and uses it though it did by an original protocol in the current "Pict chat" etc. for the communication. All complex procedures to set WEP will be processed only by adding the correspondence software to DS on a soft side when seeing from the player side. Because this service: idea of Nintendo to achieve "Seamless connection" has been achieved

This rolls "Revolution", and what development might you likely not to be able to accomplish, and to release eyes in the movement of Nintendo in the future.

(C) 2005 NINTENDO

- Homepage of Nintendo
http://www.nintendo.co.jp/

Thats a small part of the article which can be found here http://www.excite.co.jp/world/engli.../docs/20050509/ninten.htm&wb_lp=JAEN&wb_dis=2

It sounds very promising, but it seems Nintendo WON'T charge you for playing their games online but 3rd parties may want to with theirs!!!

I suggest you read it. Maybe some Japanese GAFer's can translate better
 
Thanks for the heads up! Seems they are putting their own hardware in various places to allow for seamless and instant connections.

Also, not surprising that the door is open to third parties for charging - I see them adopting a similar stance with Rev - but I doubt many will.
 
Isn't this exactly like PSP online, especially since Sony has announced it too will set up public Wireless connection points? The method for connecting at home seems identical.
 
From what i gather.


You can use the download service booths to use the online mechanism

The DS will go online with just some additional software (BUiltin to games maybe)

3rd parties can charge, but if Nintendo AREN'T i can't see them doing, kill sales if up against a Nintendo game of same type.

Will seamlessly connect with your home Router

Can be made to work with any LAN game.

Same protocol as Revolution?
There's so much gobbledegook i can't understand with translation engine crap.!!
anyone help?
 
and when the router that our company recommends has been introduced, it becomes easy to set especially.

Sounds like a Nintendo branded router will be released which will give easier setup than a standard wi-fi router.
 
bigNman said:
Sounds like a Nintendo branded router will be released which will give easier setup than a standard wi-fi router.

Possibly any (future?) broadcom router?

Sho Nuff said:
Uhm.

How will this work in like... the sticks?

Or in the USA?

I'm lost

You can use it at any access point. But if it happens to have Nintendo (or future Broadcom?) hardware, the connection will be easy-as-pie. If not, it'll be your standard wireless connection, entering any needed wep key etc.

If your in the sticks, get a wifi router for home :)
 
i get a feeling that they'll strike up some deal to put them in shops and cafes in certain chains somehow.
if its gonna be seamless i expect it can't just hop onto any hotspot.?


Edit
Maybe they are watching us now on their little DS's in Kyoto offices, carrying out trials


*WAVES TO MIYAMOTO-SAN, GIVE ME BACK MY DOG YOU BUGGER*
 
does anybody else find this messed up.. Nintendo, the online bitch this generation leading the way next generation to ease online connectivity?

kind of humorous (if true).
 
they've been dabbling for 20+ yrs as stated in the article, but the tech wasn't there for them to do what they wanted. And if it can't be done easily for EVERYONE they won't do it.

Plus they are probably fed up with beong labled a old monster stuck in the past and TEH KIDDIE
 
I hope they make some more WAPs in Tokyo, because I've found a total of ONE freespot, and that was at the Linux Cafe in Akihabara, and it smelled way too bad there to actually use it.
 
Cragstar said:
i get a feeling that they'll strike up some deal to put them in shops and cafes in certain chains somehow.
if its gonna be seamless i expect it can't just hop onto any hotspot.?
Nintendo has investments with former Artx president, Dr Yen's Liberate Technology. Liberate Technology makes Cable/Topset boxes, i wonder how hard it would be to make the cable box an access point for Revoultion. Those topset boxes are used in greatly in hotels across north america.
 
Sho Nuff said:
I hope they make some more WAPs in Tokyo, because I've found a total of ONE freespot, and that was at the Linux Cafe in Akihabara, and it smelled way too bad there to actually use it.
I've got one you can use too, but I can't make any guarantees about the odour around here ;)
 
Cragstar said:
i expect it can't just hop onto any hotspot.?

I think it can.. It says:

"Especially, when connecting it by way of the access point that Nintendo offers, the time of the setting is none at all."

Suggests you can access with whatever you want, but using a Nintendo hotspot, it'll be even easier.
 
noticed that in Tokyo.. from our Hotel in Shinjuku there were almost 20 hotspots, and every single one was encrypted. :( I never found one free hotspot with my PSP. :(

Here in America I have actually found a couple of nice non-residential hotspots... don't know how long they will last for though (one is essentially the phone company who is "secretly" testing out VERY high speed internet in a downtown area.. yes, 108Mbps WiFi for free. though I have never gotten above 15Mbps in real world usage).
 
gofreak said:
I think it can.. It says:

"Especially, when connecting it by way of the access point that Nintendo offers, the time of the setting is none at all."

Suggests you can access with whatever you want, but using a Nintendo hotspot, it'll be even easier.

True my man.

So you can use theirs for free if you';re near one or use any one if you wanna be charged??
 
Cragstar said:
So you can use theirs for free if you';re near one or use any one if you wanna be charged??

If it's not free, yeah. Plus you'd be dealing with wep keys etc. etc. in that instance.
 
borghe said:
does anybody else find this messed up.. Nintendo, the online bitch this generation leading the way next generation to ease online connectivity?

kind of humorous (if true).

Its the same reason the DS isn't as powerful as the PSP. Nintendo's always preached affordability, and while most were whining about Nintendo not going online and thinking they never would, for a long time they've been saying "When it will not cost people anything to use" or similar lines.
 
so there is no real new info in this pr except that Nintendo may be selling a DS easy connect router?

I hope we at least get a release date for this service next week
 
So basically Nintendo will install/run (free of charge) DS-specific hot spots + sell a DS-specific wireless router for those who want to connect from home and don't have any Wifi yet + allow for standard PSP-like WiFi connection for those that are already set at home addin some software in the game code (no PictoChat online? New version to be released?).

Is this right?
 
So its Japan first, huge ass countries where they'd need, but couldn't afford to, put out millions (1,000? ha!) of N-points last? Smells exactly like their rare POKéMON distrobution system. Nuts to you Nintendo.
 
Interestingly enough, Nintendo originally wanted to go online since the Famicom...
 
And as for the LAN thing, does that mean that Mario 64 could be played online also?

No. It means that giving online ability to a game is no more difficult to program than making a LAN enabled game.
 
Unison said:
They had online banking & stock quotes, right?

What games did they have online with Famicom?

I think they had a golf game on the Famicom. In any case, I think they had more substantial offerings on the Super Famicom and N64.
 
ge-man said:
I think they had a golf game on the Famicom. In any case, I think they had more substantial offerings on the Super Famicom and N64.


N-sider said:
Famicom Network

It all began back in 1983 with the Japanese release of the Famicom (NES). It wasn't until 1987, however, when Nintendo first sponsored and arranged an "electronic golf tournament" using Famicoms and Disk Faxes - communicating over the telephone network - to test the possibilities of creating a regional network of Famicoms across Japan. This simple "test" proved to be a success.

It was but a year later in 1988, that president Hiroshi Yamauchi and Nintendo set about becoming a "communications" company and establishing its own "internet". The Nintendo Famicom would attach to an approximately $100 priced modem called a "Communications Adapter" - developed by Masayuki Uemura's R&D 2 team - and into a phone line. This connection created the "Family Computer Communications Network System".

Using a simple cartridge, the Famicom was essentially turned into an online enabled game system. When turned on, a menu screen would appear that resembled the main screen of "Super Mario Bros". Via the Famicom Network, Japanese children were given the opportunity to play video games (among others, Henk Roger's go game proved to be popular) against a child on the other side of Japan.

Famicom Disk System

Nintendo's president, Hiroshi Yamauchi, believed at the time that such a network would mold the future of Nintendo. Video games, Yamauchi felt, offered a limited audience and business. On the other hand, he felt "communications" could only be bounded by outer space itself.

"Other companies had sought to hook up households via telephone lines and computers, including NTT, but none had what Nintendo had: computers sitting in one third of the country's homes."
- David Sheff
writer of "Game Over: Press Start to Continue"

Nintendo had a true "Trojan Horse" on its hands. Nintendo's goal was to provide or license business and other services on its Family Computer Network. Nintendo essentially had "control" over everything - a position that gave it the ability to not only charge users for using the online service but also charge those businesses that wanted to provide product and information on the network. Had this network caught on, Nintendo would have gained its video game monopoly times two. Nintendo would have become a God and a dictator of content.

Nintendo could make commissions or fees on home banking, shopping, and airline ticketing done on the Famicom network or charge for information such as movie reviews, news, and content (all realities of our present day "Internet"). Users could even buy stamps, bet on horse races, or exercise.

That same year, Nomura Computing Center developed and operated the Nomura Securities' Famicom trading service system, which was the forerunner of the home trading service in use. In addition, over 300 banks signed up to utilize the Famicom network. Finally, the Super Mario Club was formed so that Nintendo distributors across Japan could access information about games (including reviews) online.

And the most appealing aspect of the network? Nintendo could advertise new Nintendo games and products.

feature-121803-glenintendoonline05.jpg



N-Sider said:
In Nintendo's 1989 annual report, Yamauchi said:

"We believe that the arrival of the high-information age has brought about a new opportunity for people to consider what vital information really is, and what information they really want. By employing the Nintendo Family Entertainment System as a domestic communications terminal, utilizing regular telephone line, and the establishment of a large-scale network which to this point has been inconceivable, we plan to provide a vital supply of information for the domestic lifestyle in the fields of entertainment, finance, securities, and health management, to mention but a few... The network shows how the Famicom has outgrown its single purpose as an amusement system."
- Hiroshi Yamauchi
former Nintendo Co., Ltd. president

It's strangely ironic that Nintendo's goal once mirrored that of Microsoft. Unfortunately, there were a couple roadblocks back then. One being simple technicalities including difficulty in installing and maintaining servers. The other, a bit more difficult, was convincing adults to use the Famicom as more than a child's games machine. The last thing standing in Nintendo's way were families who didn't want their telephone lines being tied up for long periods of time.

A year or so into the program, the total number of Famicom users that signed up for the service was approximately 130,000. About 18,000 used it for the stock-brokering services, 14,000 for banking services, and 3,000 for the Super Mario Club. In total, sales of the Famicom Disk System reached a little over 2 million.

Online gaming, moreover a massive online network, was still but a dream. Yamauchi admitted this in 1991.

"It is just a matter of time. When the people are ready for it, we have the Network in place."
- Hiroshi Yamauchi

It's hard to believe Nintendo was doing all this back in the late '80s. It wasn't until 1994, however, when actual commercial use of the Internet began in Japan, rapidly increasing the number of users. And it wasn't until 1995, when the Denkatsu Club, one of Japan's first online shopping malls, opened its doors.

It appears Nintendo was simply ahead of its time.
 
Wait has anyone else missed something pretty obvious here? Where are the settings going to be stored? On each game? That means you have to set it up each time?
 
I think its gonna suck , selling a "DS" router -.- why can't we just use the one we already have -.- ?

I can see it , Long horn doesn't supprt this router >.> :lol
 
Torpedo said:
I think its gonna suck , selling a "DS" router -.- why can't we just use the one we already have -.- ?

I can see it , Long horn doesn't supprt this router >.> :lol

you can use your own router, the n-branded one will likely be for people who are not already setup.
 
Torpedo said:
I think its gonna suck , selling a "DS" router -.- why can't we just use the one we already have -.- ?

I can see it , Long horn doesn't supprt this router >.> :lol

You can use your own according to the translation. The difference is that you have to do the all the security stuff that will be taken care of with Nintendo's own hardware.
 
By the was, thanks for the quotes SantaCruzer. I'm sick of hearing people call Nintendo conservative or old fashion. They were trying to do some of the same things that the new guys are doing now back in the 80's, and the difficulties of making that work has been a reasonable cause for their caution this generation--they had been there and done that.
 
Is the USB router feasible? I remember seeing photoshopped fakes of it awhile ago and I was just wondering if something like that would actually work.
 
hehe, just checked my DHCP list and caught some cheeky bugger on his pocket PC enjoying my connection. MAC blocked :D

If it's an open (insecure) home wifi network like mine, there'll likely be no configuration at all.

Incidentally, maybe they'll do some PC-side software, or give instructions for making any old router easily compatible. If I'd of known this broadcom thing was gonna pop up, I might have waited and not bought my Belkin router... not that bothered though now that I know either will work.
 
olimario said:
Is the USB router feasible? I remember seeing photoshopped fakes of it awhile ago and I was just wondering if something like that would actually work.

It sounds more like a normal wireless router that will be pre-configured.

I would think that it's bound to have wired ethernet ports too for those without any other wireless PC equipment.
 
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