Who cares? There is so much Jak love in the world. It is gettin' a lot of 90+ scores and it is one of the best franchises ever.Nick Laslett said:There is so much Jak hate in the world.
Axsider said:Oh, I got one question about the us-version!
Can you change the language there? :-/
Or is it english-only??
Drinky Crow said:Weapons are fine. Hoverboard racing, characters with completely different (and sloppy) play controls and mechanics, and other goofy mini-games are NOT. If the mechanics can be intergrated into the core engine: fine. If they have independent mechanics, they diminish the continuity of the experience and are often tragically unpolished compared to similar genres, to boot.
Why the fuck would I want to play a cut-rate take on Tony Hawk or Frequency (or some shitty-ass card game) that's massively inferior, and were it separated from its parent game, compare poorly to other similar titles? Just because it's embedded in another game doesn't make it any more palatable, and it's a waste of developer time/energy.
Ar_ said:I usually agree. And thats a reason I didn't like Dark Cloud 2Poor dungeon crawling base + loads of unasked extra stuff.
R&C2 also suffered of poor integration of minigames, too many of gimmick and boring sequences: move the box, empty the tank, freeze the water, turn the valve.... enough.
The racing minigame was truly good.
Btw R&CUYA seems much more fun, in a mere 1.5 hour played. Better platforming and more complex fights.
Still packed with poorly integrated minigames thought.
JakII did a mixed job at integrating different play styles, ranging from offensive to truly adding to my enjoyment.
Stadium racing was the first offender, shortly followed by the mech suit; the press-symbols-on-screens minigames an annoying but thankfully brief experience; the single Daxter level got annoying fast; controlling gun turrets was an example of poor integration and mediocre gameplay, but somewhat felt bearable; the hoverboard stadium was not necessary and I steered away from it, dark Jak was a hack and almost never used it either.
On the good side, the hoverboard meshed very well in its best moments, feeling like the skateboard in Wonderboy or the run button in Super Mario World: an option to increase your performance at the price of more challenging controls, potentially increasing the fun, and also useful to cover ground fast.
Similiar feelings for the veichles in some city sequences: a powerup for more and usually optional performance (speed and shields) + more challenge.
Platforming and melee combat and shooting all mixed well; the puzzles... I guess were allright.
sonycowboy said:Dark Cloud 2, R&C 2, & Jak 2 are all considered to be excellent games. The fact that you may not have enjoyed yourselves doesn't change that fact. There are a ton of games that I didn't enjoy, but I can acknowledge that it's my personal opinion and I can see the inherent qualites of a game.
SolidSnakex said:Beat it. Took me about 11 hours to finish it. It seems shorter than Jak 2. I'm guessing this is because you don't have to wonder around the city as much anymore. It reminds me alot of ZOE2 in that getting to each point is much faster and you don't have to do a bunch of long back and forth stuff during levels.
- The game is alot harder than Jak 2. I didn't really have any problems with Jak 2, but this one has some fairly difficult areas.
- Boss fights are much better this time around. There are fewer of them but they're all much better designed.
- There should've been more use for Light Jak.
- A few of the story tie ups are really good. My favorite being the one about the Precursors.
- Some of the enemies late into the game look really cool. They remind me of the enemies you see in the final level of PSO. The black ones with the purple glow.
- Lots of weapons but you only really need a couple of them.
- I know I wasn't the only one that was disappointed in Jak 2's end battle. Jak 3 definetly makes up for that. Not many end bosses in platformers are epic but this one is. The best end boss fight in a platformer since Banjo Kazooie's.
Even though I wasn't really expecting much from Jak 3, its ended up being my favorite Sony platformer of this gen. Better than Ape Escape, better than Sly and better than Ratchet.
Drinky Crow said:This extra bullshit is no substitute for MORE and BETTER level design.
MrAngryFace said:Yeah, this genre blending needs to stop. Gamers apparently think they're getting extra value or something. Youre not. Gone are the days of games with clear goals. Wanna know why? None of us finish our games anymore.
There's actually quite a few. Splinter Cell and SCWhat other games have a problem with screen tearing? I don't think I've encountered it outside of Jak II and III.
I'm kinda torn on the issue of locking to 30FPS. Higher FPS does help with the controls, even if the screen tears, the controls feel smoother. Tearing does not bother me nearly as much as it seem to bother some poeple here though.
jett said:When inside platform levels, you'll experience 60fps 99% of the time, so it's not that bad. In an open environment it fluctuates constantly between 30 and 60, so that sucks.The first time I booted up my copy I thought there was something wrong with it, because I read at IGN that the framerate never stutters or hiccups. Blind-ass fanboyz.
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Drinky Crow said:R&C3 is yet more of that stupid Cornucopia O' Crap gameplay I can't stand. Pick a mechanic and GET IT RIGHT instead of trying to merge 50 games into 1 and doing a shitty job across the board. Whenever the player asks WHY THE FUCK AM I DOING THIS and the answer is SO YOU CAN GET TO MORE OF THE BITS OF THE GAME YOU DO LIKE the game sucks, period.
dark10x said:Hmm, I wouldn't say that...
The ONLY places in the game that reach 60 fps are tight, indoor areas...and even then, it is anything but constant. Outdoor and city areas, on the other hand, spend very little time in the 60 fps range.
I've found that Jak's character model seems to cause a lot of slowdown. During a certain stage, I used Daxter a few times and all of his sections were 60 fps. However, the moment I shifted back to Jak (no matter where he was facing), the framerate dropped. In the city, the first person viewpoint can sometimes bring 60 fps when looking in the right directions...but when Jak is on the screen, you'll never see it.
Regardless of all this, the framerate just isn't very good and it is very disappointing. I suppose that MGS3 at 30 fps was a smart choice if the system couldn't hold it. MGS3 generally holds 30, but there are a few rough spots (first person view in the swamp, for example, brings the framerate to a crawl).