Jak3 jerk off thread (who's getting it tomorrow?)

I know it wouldnt make much difference in games like Jak, 3 but does it work with HDLoader? I have started to copy most of my games to the harddisk, nice to have all in one place. :)
 
There is so much Jak hate in the world.

I loved the first two games and completed them both. Jak II seemed like a natural expansion of the J&D universe to me. There were just as many mini-games, races and diversions in the first game, it's not like they really changed anything. I can see why some people were turned off by the city, but it wasn't really the big deal everyone makes out.

Some of my favourite missions were in the city. Like the long race that took you through every zone. There was the ace escape from shanty town mission and the stop the tanks from destroying the rebel base. I think part of the problem was that people just didn't get how to navigate the city.

Some of the things I like best about JakII was the variety of missions, the addition of guns, hoverboard and racing were really good in my opinion. You were give so much freedom.

I'm really looking forward to JakIII, it is my main yule tide purchase.
 
Nick Laslett said:
There is so much Jak hate in the world.
Who cares? There is so much Jak love in the world. It is gettin' a lot of 90+ scores and it is one of the best franchises ever.
So again, who cares?
 
Drinky Crow said:
Weapons are fine. Hoverboard racing, characters with completely different (and sloppy) play controls and mechanics, and other goofy mini-games are NOT. If the mechanics can be intergrated into the core engine: fine. If they have independent mechanics, they diminish the continuity of the experience and are often tragically unpolished compared to similar genres, to boot.

Why the fuck would I want to play a cut-rate take on Tony Hawk or Frequency (or some shitty-ass card game) that's massively inferior, and were it separated from its parent game, compare poorly to other similar titles? Just because it's embedded in another game doesn't make it any more palatable, and it's a waste of developer time/energy.

I usually agree. And thats a reason I didn't like Dark Cloud 2 :) Poor dungeon crawling base + loads of unasked extra stuff.

R&C2 also suffered of poor integration of minigames, too many of gimmick and boring sequences: move the box, empty the tank, freeze the water, turn the valve.... enough.
The racing minigame was truly good.

Btw R&CUYA seems much more fun, in a mere 1.5 hour played. Better platforming and more complex fights.
Still packed with poorly integrated minigames thought.

JakII did a mixed job at integrating different play styles, ranging from offensive to truly adding to my enjoyment.

Stadium racing was the first offender, shortly followed by the mech suit; the press-symbols-on-screens minigames an annoying but thankfully brief experience; the single Daxter level got annoying fast; controlling gun turrets was an example of poor integration and mediocre gameplay, but somewhat felt bearable; the hoverboard stadium was not necessary and I steered away from it, dark Jak was a hack and almost never used it either.

On the good side, the hoverboard meshed very well in its best moments, feeling like the skateboard in Wonderboy or the run button in Super Mario World: an option to increase your performance at the price of more challenging controls, potentially increasing the fun, and also useful to cover ground fast.
Similiar feelings for the veichles in some city sequences: a powerup for more and usually optional performance (speed and shields) + more challenge.
Platforming and melee combat and shooting all mixed well; the puzzles... I guess were allright.
 
I got my copy of Jak 3 today, and have played it for about an hour. So far, it's been great!

As most people have noticed, it's more like the second game than the first in style and in structure. The game throws a lot of variety at you very quickly--I've already done some vehicle driving (wheeled vehicle this time), and racing in the wheeled vehicle as well as on a Leaper Lizard. Spargus City (the "outsider" city that Jak & Daxter are in now, after being exiled from Haven City) looks nice architecturally, and is fun to run around in and explore, more so than Haven City in Jak II (but I haven't seen Haven City in Jak 3 yet).

The graphics don't seem to be a huge step up from Jak II--pretty comparable overall. I haven't noticed any "tearing" yet. The character animation is still among the best in the industry for any game (most noticeable in the cinematic sequences). The music seems to be a fair step up from the rather laid-back music found throughout the first two games, but it probably won't be a contender "Soundtrack of the Year."

I think I'll go tackle this game some more now. :)
 
Ar_ said:
I usually agree. And thats a reason I didn't like Dark Cloud 2 :) Poor dungeon crawling base + loads of unasked extra stuff.

R&C2 also suffered of poor integration of minigames, too many of gimmick and boring sequences: move the box, empty the tank, freeze the water, turn the valve.... enough.
The racing minigame was truly good.

Btw R&CUYA seems much more fun, in a mere 1.5 hour played. Better platforming and more complex fights.
Still packed with poorly integrated minigames thought.

JakII did a mixed job at integrating different play styles, ranging from offensive to truly adding to my enjoyment.

Stadium racing was the first offender, shortly followed by the mech suit; the press-symbols-on-screens minigames an annoying but thankfully brief experience; the single Daxter level got annoying fast; controlling gun turrets was an example of poor integration and mediocre gameplay, but somewhat felt bearable; the hoverboard stadium was not necessary and I steered away from it, dark Jak was a hack and almost never used it either.

On the good side, the hoverboard meshed very well in its best moments, feeling like the skateboard in Wonderboy or the run button in Super Mario World: an option to increase your performance at the price of more challenging controls, potentially increasing the fun, and also useful to cover ground fast.
Similiar feelings for the veichles in some city sequences: a powerup for more and usually optional performance (speed and shields) + more challenge.
Platforming and melee combat and shooting all mixed well; the puzzles... I guess were allright.

I really don't know what you guys are drinking or if you really like to bitch this much. It's fine if you don't like games that offer diverse gameplay and hide you behind excuses such as "cut rate" versions of other genres such as racing, rhythm, whatever, but the authority with which you try to cut them down is ridiculous.

Dark Cloud 2, R&C 2, & Jak 2 are all considered to be excellent games. The fact that you may not have enjoyed yourselves doesn't change that fact. There are a ton of games that I didn't enjoy, but I can acknowledge that it's my personal opinion and I can see the inherent qualites of a game.
 
I got the game earlier today and i'm impressed! Even if it's almost never keeping it 60 fps and with some tearing here and there, the game is nice. Too much racing in the first hour but if you keep up, you'll get rewarded:
so hot this temple you have to climb then fly away to a Volcano. This Volcano level is good! They mix pretty much everything, gunning, platforming, riding those bizarre dinos and parts where you controls Daxter. WOW.
If every main level of the game is that hot, we are in for a seriously good game!!
 
sonycowboy said:
Dark Cloud 2, R&C 2, & Jak 2 are all considered to be excellent games. The fact that you may not have enjoyed yourselves doesn't change that fact. There are a ton of games that I didn't enjoy, but I can acknowledge that it's my personal opinion and I can see the inherent qualites of a game.

Right.
But I have neither said those games are completely bad, bad for everyone, or even that I didn't like them.
Except Dark Cloud 2, which I suspect being tool of devil worship leaked from some dark sect. 100+ hours upgrading a tuna to fight uninteresting creatured in featureless dungeons? Thats mind control, I tell you.

Anyway, don't let Nintendrones sway you! You can like a game and still see some problems in it!
 
Jak's model really hurts the framerate...

First person view often displays at 60 fps, even in somewhat more complex areas, and the Daxter segments are all 60 fps. The second they switch back to Jak, though, the framerate drops. Honestly, they should have just locked it at 30 fps and turned on V-sync. They want 60 fps so bad, but the game just rarely hits it.

The game is fun, but I'm not blown away yet. The temple through volcano areas were pretty fun, though, and had plenty of platforming in store. The world is a lot more appealing that Jak 2's, though. The city you start in here is much smaller and easier to navigate...so going between missions takes no time at all (especially if you ride those creatures scattered around). There are also no enemies in the city, so you don't need to worry about being chased everywhere.

The one thing that concerns me, though, is the length. The game clock says that I've played for a little over 2 hours...and the percentage complete dealy is already at 24%. Of course, Jak 2 was long as a result of the lengthy travel times between areas...
 
First impressions:

This really feels like a Matrix Reloaded / Matrix Revolutions deal of two movies shot back to back. 3 really does start in a seamless manner, which I suppose could be a coin-toss: either it's really cool or will seem like more of the same, depending on your perspective. For me, I really like it.

Jak 3, due to flowing from Jak 2 so well, doesn't feel remarkably different at first, but after 3 hours or so it is slowly building. The pacing is definitely better than Jak 2, though at first it may seem a little overbalanced with a lot of dune buggy driving. However this also brings up the point I was most concerned about: in prior games, the vehicle handling for the common hoverbikes and cars was always dodgy. It could be fun, but also frustrating, and make it feel integrated into the game experience poorly. When I saw what seemed to be a big focus on a vast, sprawling desert (which IS vast and huge btw, and really shows off ND's kick-ass streaming engine) with Road Warrior vehicles, I prayed ND actually paid attention to vehicle physics and making driving enjoyable.

This is exactly what they did. The buggy physics are great, require skill with the brilliant desert terrain layout, and make speeding around the desert a blast. An indicator of the difference between driving in Jak 3 and Jak 2 comes early - when you get your first buggy, you have a race. In Jak 2, the racing was annoying and had a simplistic skill curve: you just had to hit all the boosts and take cheap shortcut on the track to win, and it seemed like the other racers had no personality and were just rubberband AI drones. The first buggy race in Jak 3 felt like a real race and was fun as hell.

So, Jak 3 desert buggy driving +10

Otherwise, I do think it's look good so far. The framerate issues some are seeing do not seem to pop out very much to me - just an opinion, but everything seems pretty damn smooth. Visually there is an update from Jak 2, though it's subtle. Draw distance is mind-blowing. The music is actually a little better than J&D and Jak 2 - same composer, but finally a little oomph to the music. Story and cut-scenes are Jak A+ quality, and I am truly intrigued by a lot of small foreshadowings seen so far. I really wanna see more. I still think Jak does the best job of integrating characterization and story into an action game of anything so far.

Overall, it's looking like a great end to the series on PS2 - I'm playing Jak 3 more than anything else right now, which is saying something with how much I've been glued to DoA Ultimate on live.
 
My earlier impressoins

- It basically looks just like Jak 3 (which isn't a bad thing).

- I've only noticed slowdown in 2 spots, but neither were during any combat.

- I din't really noticed any screen tearing in Jak 2, but its very apparent in Jak 3. In certain areas (darker areas with fire lighting the area) it becomes very apparent. Any sort of camera movement will cause the screen to start tearing alot.

- The games first hour is really slow. The missions aren't really all that fun. The game doesn't really seem to start till you reach the volcano. Then thinks get fun real fast.

- In the "main" missions there's alot of platforming. Mainly platforming more than action actually. The missions leading up to those are mainly action though.

- Cutscenes continue to be the best outside of Kojima's games.

- Music is the same as other Naughty Dog games, it's there but there's nothing great about it.

- Voice acting is top notch.

- People who weren't happy with the controls of vehicles in Jak 2 should be happy here. In the first city your main transportation are small dinos that control very well. You can make turns easily at their highest speed. In the desert you have the buggies which have different controls depending on which one you're using. The biggers ones take longer to turn the smaller ones can make quick turns.

So far I can't really say if people who didn't like Jak 2 would like this one, but people who did like Jak 2 will. I'm really liking it so far. The platform levels take a little time ot get to but they're worth it once you get there.
 
Beat it. Took me about 11 hours to finish it. It seems shorter than Jak 2. I'm guessing this is because you don't have to wonder around the city as much anymore. It reminds me alot of ZOE2 in that getting to each point is much faster and you don't have to do a bunch of long back and forth stuff during levels.

- The game is alot harder than Jak 2. I didn't really have any problems with Jak 2, but this one has some fairly difficult areas.

- Boss fights are much better this time around. There are fewer of them but they're all much better designed.

- There should've been more use for Light Jak.

- A few of the story tie ups are really good. My favorite being the one about the Precursors.

- Some of the enemies late into the game look really cool. They remind me of the enemies you see in the final level of PSO. The black ones with the purple glow.

- Lots of weapons but you only really need a couple of them.

- I know I wasn't the only one that was disappointed in Jak 2's end battle. Jak 3 definetly makes up for that. Not many end bosses in platformers are epic but this one is. The best end boss fight in a platformer since Banjo Kazooie's.

Even though I wasn't really expecting much from Jak 3, its ended up being my favorite Sony platformer of this gen. Better than Ape Escape, better than Sly and better than Ratchet.
 
SolidSnakex said:
Beat it. Took me about 11 hours to finish it. It seems shorter than Jak 2. I'm guessing this is because you don't have to wonder around the city as much anymore. It reminds me alot of ZOE2 in that getting to each point is much faster and you don't have to do a bunch of long back and forth stuff during levels.

- The game is alot harder than Jak 2. I didn't really have any problems with Jak 2, but this one has some fairly difficult areas.

- Boss fights are much better this time around. There are fewer of them but they're all much better designed.

- There should've been more use for Light Jak.

- A few of the story tie ups are really good. My favorite being the one about the Precursors.

- Some of the enemies late into the game look really cool. They remind me of the enemies you see in the final level of PSO. The black ones with the purple glow.

- Lots of weapons but you only really need a couple of them.

- I know I wasn't the only one that was disappointed in Jak 2's end battle. Jak 3 definetly makes up for that. Not many end bosses in platformers are epic but this one is. The best end boss fight in a platformer since Banjo Kazooie's.

Even though I wasn't really expecting much from Jak 3, its ended up being my favorite Sony platformer of this gen. Better than Ape Escape, better than Sly and better than Ratchet.


That's interesting! There's some chances Jak will stay my fav platformer series then. I have to say that Rachet 3 is incredibly good and i suppose it's very hard to tell wich one is a better game.
Oh between, you made me remember the last boss of Banjo-Kazooie man... So true that it's the best end boss to ever grace a platformer!!
 
For the amount of variety Jak/Ratchet/Sly offer in terms of gameplay, they're actually amazingly polished. Occasionally something doesn't work, like R&C 2's space missions and Jak 2's mech levels, but those are the exception and not the rule. In some respects all of those games do a better job of weaving together multiple gameplay genres into a single game than the Grand Theft Auto series.
 
This is a pretty good improvment to Jak II, but the screen tearing is horrible, even worse than part II. Maybe I'm sensitive to it, but it gave me headaches last game, I'll try to get through this one as well. It' tough not having a strafe after playing so much R&C, but really, it encourages mixing guns and melee attacks in general combat... I think I do like it.

What other games have a problem with screen tearing? I don't think I've encountered it outside of Jak II and III.

Drinky Crow said:
This extra bullshit is no substitute for MORE and BETTER level design.

MrAngryFace said:
Yeah, this genre blending needs to stop. Gamers apparently think they're getting extra value or something. Youre not. Gone are the days of games with clear goals. Wanna know why? None of us finish our games anymore.

Dark Cloud 2 sucks ass, I agree with you on that.
 
What other games have a problem with screen tearing? I don't think I've encountered it outside of Jak II and III.
There's actually quite a few. Splinter Cell and SC:PT have really obvious tearing problems, MGS2 has it pretty clearly in places when you use first person view. ZOE2 has it as well. That's just couple of examples, but there's lots more that I simply can't remember now.
 
Got Jak 3 yesterday, it being the first time I play a Jak & Daxter game. Its pretty damn cool, the reacing portions are well done. I think its about time someone puts a leash on Drinky Crow and his MY OPINION IS RIGHT YOURS IS WRONG HAHA attitude. :P

Anyway...the framerate sucks, so annoying. I agree with Dark10x, I would have rather preferred if they had locked it at 30fps. The constant hiccups really hurt the overall look of the game. Either way, I don't think it looks spectacular like some people on this thread believe it to be, it looks very similiar to R&c to me, a 2 year-old game. I'm not fond of the MORE POLYGONS LESS TEXTURES choice, I guess. It does look very nice, though.

The animation during cut-scenes is downright incredible, probably rivals some actual FMVs out there. I'm pretty happy with my purchase, I think I'll go play some more. :P
 
I've played Jak 3 for a few hours and I'm completely underwhelmed by it. I actually thought Jak 2 looked better than 3.

The gameplay missions have been extremely boring and the platforming has been mediocre. I normally prefer Jak games more than R&C, but R&C3 >>>>>>>>>>>> Jak 3 (at least so far.)
 
I dunno, Jak 3 has so much better textures that any R&C game... it's just flat out obvious. That's actually the biggest difference in quality of the visuals outside of cut scenes being tons better in Jak games, and obviously different setting the games takes place in. I've only played the demo though, maybe not whole game is like that portion. Also, the intro animation in the demo was pretty amazing. I really think character animation in Jak 3 cut scenes is the closest we'll get to 'Teh Toy Story Graffixx' on this gen consoles.

I'm kinda torn on the issue of locking to 30FPS. Higher FPS does help with the controls, even if the screen tears, the controls feel smoother. Tearing does not bother me nearly as much as it seem to bother some poeple here though.
 
I'm kinda torn on the issue of locking to 30FPS. Higher FPS does help with the controls, even if the screen tears, the controls feel smoother. Tearing does not bother me nearly as much as it seem to bother some poeple here though.

Problem is, well over 50% of the game drops down to 30 fps territory WITH tearing...

It is VERY RARE to experience 60 fps in Jak 3. I really do wish they had simply locked the game at 30 fps and been done with it...
 
When inside platform levels, you'll experience 60fps 99% of the time, so it's not that bad. In an open environment it fluctuates constantly between 30 and 60, so that sucks. :P The first time I booted up my copy I thought there was something wrong with it, because I read at IGN that the framerate never stutters or hiccups. Blind-ass fanboyz. :P
 
jett said:
When inside platform levels, you'll experience 60fps 99% of the time, so it's not that bad. In an open environment it fluctuates constantly between 30 and 60, so that sucks. :P The first time I booted up my copy I thought there was something wrong with it, because I read at IGN that the framerate never stutters or hiccups. Blind-ass fanboyz. :P

Hmm, I wouldn't say that...

The ONLY places in the game that reach 60 fps are tight, indoor areas...and even then, it is anything but constant. Outdoor and city areas, on the other hand, spend very little time in the 60 fps range.

I've found that Jak's character model seems to cause a lot of slowdown. During a certain stage, I used Daxter a few times and all of his sections were 60 fps. However, the moment I shifted back to Jak (no matter where he was facing), the framerate dropped. In the city, the first person viewpoint can sometimes bring 60 fps when looking in the right directions...but when Jak is on the screen, you'll never see it.

Regardless of all this, the framerate just isn't very good and it is very disappointing. I suppose that MGS3 at 30 fps was a smart choice if the system couldn't hold it. MGS3 generally holds 30, but there are a few rough spots (first person view in the swamp, for example, brings the framerate to a crawl).
 
jak II/3 has maybe more dramatic lighting effects than R&C, but R&C 2 and 3 still come out on top overall visually. Jak & Daxter was significantly better looking than R&C 1, but R&C 2 and beyond took it to another level, plus the screen tearing in Jak 2/3 is ridiculous... multiple screen tears as you walk through an empty room is ludicrous.

I really wish screen tearing didn't bother me, and it's not that I care that much about visual quality, but it really gives me a headache.
 
Drinky Crow said:
R&C3 is yet more of that stupid Cornucopia O' Crap gameplay I can't stand. Pick a mechanic and GET IT RIGHT instead of trying to merge 50 games into 1 and doing a shitty job across the board. Whenever the player asks WHY THE FUCK AM I DOING THIS and the answer is SO YOU CAN GET TO MORE OF THE BITS OF THE GAME YOU DO LIKE the game sucks, period.

I swear Mr. Crow was saying the R&C games were what Mario should've been like.

I agree with this current assesment. If only they would just focus on a few things and then build on them as the game goes on instead of the "Cornucopia O' Crap" we get.
 
dark10x said:
Hmm, I wouldn't say that...

The ONLY places in the game that reach 60 fps are tight, indoor areas...and even then, it is anything but constant. Outdoor and city areas, on the other hand, spend very little time in the 60 fps range.

I've found that Jak's character model seems to cause a lot of slowdown. During a certain stage, I used Daxter a few times and all of his sections were 60 fps. However, the moment I shifted back to Jak (no matter where he was facing), the framerate dropped. In the city, the first person viewpoint can sometimes bring 60 fps when looking in the right directions...but when Jak is on the screen, you'll never see it.

Regardless of all this, the framerate just isn't very good and it is very disappointing. I suppose that MGS3 at 30 fps was a smart choice if the system couldn't hold it. MGS3 generally holds 30, but there are a few rough spots (first person view in the swamp, for example, brings the framerate to a crawl).

After playing more of Jak3 I have to say you're right...the framerate drops to 30 on the platformming levels too. Oh well. :P

Speaking of MGS3's framerate, it's pretty horrible. I started playing yesterday, and I don't think I'll ever get used to it. SOMETIMES its 30 fps, but it seems to hover around 25 most of the time...and it cutscenes it sometimes seems to run even worse. I would have rather had less texture quality or whatever for a 100% stable framerate. *Seems* to run in 16bit color depth too. :P
 
MGS3 runs in 24 bit color mode (like MGS2) and seems to have 30FPS more than 90% of time from what I've played. It seemed to be steady even during the nine Ocelot's soldiers fight, which surprised me. The only place so far I've seen some bad slowdown was the swamp in the first person view. Ocasional drops during cutscenes are really nothing, IMO. MGS2 had those as well in places. In any case. framerate is vastly improved over the demo, which I'm happy about.
 
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