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Japan Analysts Cold Shoulder Xbox 360

This is the genius that gave us this quote.

PS3 of course.

The real question next gen is going to be:

"If you could get just one, what would you get: an Revolution or a PS3?"

Microsoft is no longer relevant to the next gen console race.
 
Go right ahead and call up Sony and say you are a pc company and want to port one or more of your company's pc titles to the PS3.

Come back to the forum and report what their response was...
 
It was fine for the Xbox to not have any Japanese support because it was the most powerful console and it had the FPS market down pat.

Now that PS3 is clearly the strongest, and Revolution potentially taking a share of the FPS market, success in Japan is a lot more important for MS.

Well see how this will turn out for MS, but they aren't in the same boat as last generation because they no longer have the strongest console.
 
Marathon said:
Go right ahead and call up Sony and say you are a pc company and want to port one or more of your company's pc titles to the PS3.

Come back to the forum and report what their response was...



Games with graphical assets and gameplay first created on the PC are increasingly driving this industry. There's no way around it.
 
Foil said:
What the hell are you talking about? The PS2 couldn't handle half the PC ports, so Xbox got them. Check out how badly PC game ports like Ghost Recon, Max Payne, RTCW, Rainbow Six, Unreal, etc ran on the PS2. There's your answer. Not to mention it couldn't handle ports like Doom 3, Half-Life 2, Far Cry, etc.

So, let me guess...

You have never:

1) Worked on a real shipping game.

2) Had any involvement in any type of game contract negotiations.

3) Had any contact with Sony's developer relations in any form?
 
littlewig said:
It was fine for the Xbox to not have any Japanese support because it was the most powerful console and it had the FPS market down pat.

Now that PS3 is clearly the strongest, and Revolution potentially taking a share of the FPS market, success in Japan is a lot more important for MS.

Well see how this will turn out for MS, but they aren't in the same boat as last generation because they no longer have the strongest console.




Do you really think the Revolution is going to take a share of the FPS market? I mean really?
 
Speevy said:
Do you really think the Revolution is going to take a share of the FPS market? I mean really?


I really do. I think it has great potential to match the precision of a mouse while simultaneouly being easier to use because you won't beed a keyboard.

I feel the keyboard is the hardest hurdle to get over for many new PC gamers.
 
Well it's clear now that this worldwide launch thing was bad idea...well at least in Japan's case. Japanese launch in March 2006 with DOA4, eM, N3, RR6, PGR3, RRXX, Far East... and so on, along with fixed hw issues wouldve fair MS so much better from todays perspective.
But...



...it's too late now. :lol
 
Speevy said:
Games with graphical assets and gameplay first created on the PC are increasingly driving this industry. There's no way around it.

What a sad and delusional world you live in.

PC gaming is a shrinking market.

Console gaming is an expanding market.
 
bloke said:
Well it's clear now that this worldwide launch thing was bad idea...well at least in Japan's case. Japanese launch in March 2006 with DOA4, eM, N3, RR6, PGR3, RRXX, Far East... and so on, along with fixed hw issues wouldve fair MS so much better from todays perspective.
But...



...it's too late now. :lol


If MS delayed the launch in Japan to March, they would have had a solid lineup for the Japanese gamer.

But then you have to consider it would launch right alongside with the PS3, if Sony's release estimates are accurate. It was either now or never for Japan imo.
 
Speevy said:
Games with graphical assets and gameplay first created on the PC are increasingly driving this industry. There's no way around it.

just stop responding to him. He's trolling and trying to derail the thread. There's a very good reason we have an "ignore" function on the boards. It's made for people like him.
 
gofreak said:
True, DX gives a direct mapping for a lot of PC devs to go from PC to Xbox. But the nVidia pipeline is not a million miles apart, and for those devs that use Cg instead of DX's HLSL, the mapping is pretty direct too (see the UE3 engine, where there they moved shaders onto PS3 from PC and they worked exactly the same). For those that would be porting from HLSL to Cg..well, that's a hell of a lot easier than PC to PS2 was ;)

I'm sure nVidia's excellent dev relations are helping here too.

Can someone tell me what the difference between Cg and HLSL is? Because from where I'm standing, they look just about the same to me...
 
Marathon said:
What a sad and delusional world you live in.

PC gaming is a shrinking market.

Console gaming is an expanding market.
Uh, I may be wrong, but Speevy wasn't even talking about PC games. He was talking about the PC as a key component of software development.
 
SuperPac said:
Good thing that Japan isn't the biggest games market anymore. Success there isn't as important as it used to be, no matter what the Xbox Japan guy says.

Which is true if you don't want to have alot of Japanese support.
 
Argyle said:
No, I meant specifically, because it looks to me like Cg/HLSL were codeveloped by MS and Nvidia and are essentially the same thing...

IIRC, HLSL is part of the directx libraries and therefore only available on windows platforms. Nvidia worked closely with Microsoft to develop it but it is not cross-platform. Cg, however, is. A ltitle more detail can be found in this interview:

http://www.firingsquad.com/hardware/kirk_interview/

David Kirk said:
As we started out with Cg it was a great boost to getting programmers used to working with programmable GPUs. Now Microsoft has made a major commitment and in the long term we donÂ’t really want to be in the programming language business and thatÂ’s not where our expertise is but its something we had to do, there was no other choice available. I think now that we have the opportunity to work collaboratively with Microsoft on HLSL for DirectX thatÂ’s a much more efficient way for us to work than to do it on our own. Now that doesnÂ’t mean that weÂ’re going to abandon Cg, there are other platforms that Microsoft does not support: OpenGL and non-Windows platforms, and also the professional workstation and content creation markets. There are a number of tools that have integrated Cg and weÂ’ll continue to support those people and their markets.
 
Yeah it is wierd.
Analyst said:
Given declining enthusiasm for the Xbox 360 by Japanese players and software makers
I think the word declining is very important here. Originally it seemed that the X360 had acquired strong Japanese developer support and would be a serious Japanese contender. Now it appears that outside of MS's own offerings (Mistwalker published titles etc.) there is very little in the pipeline that would not be expected on the original Xbox.
They have had some success with titles like Tengai Makyo Ziria announced, but there appears to be no effort put in by the developer to develop a next-generation title.
MS must be very disappointed. Japanese announced support for PS3 is already enormous.
 
I disagree, I think this is more a function of the PS2 legacy than anything else. When Sony came out with the PS2 they were sporting this fancy processor saying it would allow great things. When a cheapy console like the GC and Xbox with rather generic parts was able to easily exceed it graphically and in ease of programming (which consquently drove up cost). Come the PS3 we see the exact same scenario playing out with the PS2, and I think publishers are worried about getting "screwed" again, so they've been hedging their bets thinking PS2 repeat. However, it more and more looking like Sony learned their lessons and everyone's going back to status quo. Simply put Xbox 360 was plan B.
 
DarienA said:
How big is the whole media center pc craze in Japan? Considering it's barely above snooze level here in the US I'd imagine it's probably even worse there... so that's not exactly an eye-catching appeal.

Actually it's decent amongst the DIY crowd. http://www.mce-forum.com/

Dell and Compaq are pushing it locally as well.

I was pleasantly surprised when I bought I was building my MCE box and noticed that a lot of the stores in Aki make it a big deal to advertize their video/TV capture products as MCE compatible!
 
Striek said:
Yeah it is wierd.

I think the word declining is very important here. Originally it seemed that the X360 had acquired strong Japanese developer support and would be a serious Japanese contender. Now it appears that outside of MS's own offerings (Mistwalker published titles etc.) there is very little in the pipeline that would not be expected on the original Xbox.
They have had some success with titles like Tengai Makyo Ziria announced, but there appears to be no effort put in by the developer to develop a next-generation title.
MS must be very disappointed. Japanese announced support for PS3 is already enormous.
That makes sense. Even in MS's own offerings, before E3 they featured Sakaguchi, Mizuguchi and Okamoto big time but Sakaguchi & Mizuguchi games were nowhere/delayed and Okamoto's game turned out to be that pathetic one. Seems RR6 is their only hope.
 
Nerevar said:
it'll still be easier to port from pc to x360 than pc to ps3, especially now that both intel and AMD are hopping on the dual-core bandwagon for their new chips.

That being said, I don't think this is really a big deal. Most people I know who play video games don't care for the overtly Japanese-centric games like Metal Gear (2 absolutely killed any and all interest they might have had) or Final Fantasy or goofy games like Katamari. They like Grand Theft Auto, EA sports games, and Halo. Success in the west is most definitely not predicated on having Japanese support, especially the direction the Japanese games industry is headed in.

Hmm, if you ask me it's a crisis... because personally I happen to love 'goofy games like Katamari' and the Metal Gear, FF franchise. Do you really want an industry dominated by GTA, EA Sports and Halo? I certainly don't... at least Japanese developers strive somewhat for originality, I don't want a focus group dictating what I should/shouldn't be playing, as is common with the US games industry.

Sorry, but anti-Japanophiles are the only thing worse than your regular otaku breed...
 
Nerevar said:
IIRC, HLSL is part of the directx libraries and therefore only available on windows platforms. Nvidia worked closely with Microsoft to develop it but it is not cross-platform. Cg, however, is. A ltitle more detail can be found in this interview:

http://www.firingsquad.com/hardware/kirk_interview/

Well, yeah, I know that. You're basically telling me that if I compile a shader with fxc, it'll only work on DX9, but if I use cgc it'll work on both.

I'm starting to learn Cg/HLSL and have written a couple of shaders and got a shader from an OpenGL-based project to work on a DX9-based project, but I'm certainly no expert - I'd say I know just enough to be dangerous. Syntactically, the languages are pretty much identical, so that's what I meant by "what's the difference" because in my experience, there really isn't one. I was hoping an expert shader writer might be browsing GAF and could explain what the differences really are, aside from marketing...especially since there seems to be the perception that there would be some work involved to port from one to the other.
 
I'm buying Ninenty Nine Nights, Blue Dragon, and Lost Odysee.


Is Japan? I hope. But i know they won't be buying Mass Effect, Elder Scrolls IV, Too Human, Halo 3, Fable 2, Crackdown, Jade Empire 2 ( if it gets made ), and pretty much every other western game that gets made. So there isn't much of a reason for them to buy an Xbox 360 if all they want is Dragon Quest 9-11, FF 13-14, and sequels to PS2 franchises. Xbox 360 won't be getting those games exclusive, therefore Sony will always win. Multiplatform games like RE 5 wont' sell Xbox 360 when everyone will already own a PS3 to play it on.
 
In their roundabout sort of way, people here are just disapointed in MS's second effort in japan. They havent learned from their mistakes and havent liberally handed out bucketloads of cash that would be required to get many renound devs to jump ship.

What an abysmal launch lineup. Without RR6 it would be trailing the ngage's launch.
 
Marathon said:
Go right ahead and call up Sony and say you are a pc company and want to port one or more of your company's pc titles to the PS3.

Come back to the forum and report what their response was...
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And that's just to name a few so stfu plz. You have no idea what you are talking about.
 
What I want to know is...how the hell can Japanese gamers not be excited about the 360 after seeing/hearing that Lost Odyssey trailer?
 
chaostrophy said:
What I want to know is...how the hell can Japanese gamers not be excited about the 360 after seeing/hearing that Lost Odyssey trailer?

Do you see the name Square or Enix attached to that title? Did not think so
 
SuperPac said:
I'm kind of surprised that no other Japanese publishers have followed what Tecmo has done with the Xbox. When it comes down to it, Tecmo wasn't much of a major player in Japan before Xbox 1. Yeah they had a fighting game and Monster Rancher, but...I dunno if you could've called them a major player. Then they gambled on the Xbox with DOA (as their main fighting-game competition *wasn't* on it, and they got $$$ from MS) and they scored themselves a lot of attention and sales in America and Europe because of it.
I would disagree here. Barring DOA3, since it was a launch title, what other games of theirs on the Xbox really sold all that well? Not to mention they completely lost any sales they could have had in Japan. Ninja Gaiden sold way below expectations even here in the US.
 
While I agree that the launch lineup looks pretty poor for the X360 in Japan, I'm not convinced it's that important. Even if MS had lined up an amazing launch list for Japan, I doubt it would matter much...at least initially. Japan is PS2 land right now, and will be for some time to come, even after PS3 hits. What's more critical is what MS has in store for the system to show off to the Japanese consumer by next fall. I'm not alone, I'm sure, in believing that MS has some big announcements that will bolster its presence and appeal to those gamers there. Will it win the war? No. Will it, combined with a great deal of other titles, help their cause significantly? Yes. Winning there isn't important. Becoming more relevant to publishers there is.

Having said that, I agree that Japan's third party stuff just isn't as important as it used to be, and I believe that it's practically a fact that western support will be the deal breaker...and this time, it will be much more obvious earlier in the next-gen than it was in the current one.
 
SuperPac said:
Good thing that Japan isn't the biggest games market anymore. Success there isn't as important as it used to be, no matter what the Xbox Japan guy says.
Hasn't PS2 sold about as much in Japan as Xbox and GameCube have worldwide?

chaostrophy said:
What I want to know is...how the hell can Japanese gamers not be excited about the 360 after seeing/hearing that Lost Odyssey trailer?
Even if many people were floored by it, it's still one game on a pricy system that's far enough from release that PS3 could be out by then.
 
On the "shrinking" PC market... methinks you'd better check your numbers again:

Retail revenue is shrinking... overall PC gaming revenue is climbing at a steady 7-9% per year.

In 2005, non-retail gaming revenue, not counting casual gaming BS, will exceed box product sales at retail. In the coming years, those gaps will widen even further, but the overall value of the market continues to climb.

http://www.next-gen.biz/index.php?option=com_content&task=view&id=1198&Itemid=36

And having published and communicated with SCE/SCEA regarding PC products coming to PS2, by and large, as long as there was something different (a couple levels, new features, etc.) they're more than fine with it. There were no 'business' reasons as far as SCE/SCEA was concerned about PC conversions. Costs of conversion and its impact on viability, as others rightly pointed out, were factors to be considered though.

Besides, "good" publishers/developers release SKUs concurrently anyway to benefit from the marketing spends on as many platforms as possible/are viable. Any 'follow-on' SKUs almost always take a hit due to being perceived as 'dated/not fresh' by the market anyway. In which case, what tended to happen was, PS2 was the lead SKU (as the most difficult/costly to dev for) and ports to Xbox, GC and PC were developed along side it and ideally released at the same time.
 
Speevy said:
That's a strange question, since there were no good FPS exclusives or WRPG exclusives on the PS2.

On the other hand, Sony has Insomniac, Naughty Dog, Sucker Punch, and many of its internal studios are Western (like the Killzone developer).

Rockstar develops for both consoles, and it will be in the best interest of that company to continue such support.

EA, Activision, Ubisoft etc. develop for everything, and will keep doing so.

I think what he's referring to are the companies that don't have an undying allegiance to one company over another. MS got more of those guys that could have gone for the PS2 at any time. Like Bioware, Bethesda, the now dead Ion Storm, the now estranged Doublefine, the developer of Arx Fatalis, Lionhead, id, and Valve.

I don't expect these companies to go with MS fully this time around, but Bioware and Silicon Knights don't seem likely to develop any PS3 games.

you forgot, that most western xbox games, are only pc ports like half life 2, doom3, wolfenstein and arx fatalis. i am sure, if the ps2 were more deveoper frienly, you would see such pc ports on this console too. and yes, i expect a change with the ps3, we will see more pc ports than on ps2 an this system.
 
Jeez, I didn't remember all the talk of the Japanese third parties until just now. Yeah, what happened there? It really is looking more and more like Xbox 1 over there. They really needed 2-3 big Japanese titles if they wanted a turnaround this gen.

And personally, I don't expect western developers to be the big dogs this gen. Nothing's set in stone, and a lotta stuff from Japan can unexpectedly steal the spotlight again as has happened in so many cases prior.
 
Speevy said:
Games with graphical assets and gameplay first created on the PC are increasingly driving this industry. There's no way around it.
360 is DirectX and PS3 is openGL, so might as well develop it on the platform that supports both and happens to be your work machine anyways. Even some DS games are being developed with PC versions.

Marathon said:
What a sad and delusional world you live in.

PC gaming is a shrinking market.

Console gaming is an expanding market.
Doesn't mean the pc version gets wrapped in a box and shipped ;)

PS2 ports of PC games existing shouldn't be an indication of Sony's stance with the PS3 however, they can be quite picky. Same with the PSP.
 
AniHawk said:
Jeez, I didn't remember all the talk of the Japanese third parties until just now. Yeah, what happened there? It really is looking more and more like Xbox 1 over there. They really needed 2-3 big Japanese titles if they wanted a turnaround this gen.

And personally, I don't expect western developers to be the big dogs this gen. Nothing's set in stone, and a lotta stuff from Japan can unexpectedly steal the spotlight again as has happened in so many cases prior.

Of course not... people just seem blind to the fact that games like MGS2 and 3, Smash Bros Melee, Zelda:WW Ninja Gaiden, Devil May Cry, FFX, FFX2, Gran Turismo 3 and 4, and Kingdom Hearts especially, were extremely successful games... they just think that because Madden, GTA and Halo stole the show this time around that Japanese developers didn't sell anything this gen and they are all of a sudden 'irrelevant' (though it only seems to be Xbots who argue this point... hmm do I sense jealousy?)

And aside from people who are strictly Xbox that everyone else, no matter how casual, owns at least a few Japanese made games in their library.
 
djtiesto said:
Of course not... people just seem blind to the fact that games like MGS2 and 3, Smash Bros Melee, Zelda:WW Ninja Gaiden, Devil May Cry, FFX, FFX2, Gran Turismo 3 and 4, and Kingdom Hearts especially, were extremely successful games... they just think that because Madden, GTA and Halo stole the show this time around that Japanese developers didn't sell anything this gen and they are all of a sudden 'irrelevant' (though it only seems to be Xbots who argue this point... hmm do I sense jealousy?)

:rolleyes


I suppose everyone who questions the vital importance of eastern developers is now an xbot? I guess that circumstantial ad hominem makes it easy to justify your own arguments.
 
Nerevar said:
:rolleyes


I suppose everyone who questions the vital importance of eastern developers is now an xbot? I guess that circumstantial ad hominem makes it easy to justify your own arguments.

No, I just said, based on my observations, the main people who attack the quality of Japanese games and their sales display heavy Xbot tendencies. If that doesn't apply to you, oh well, that's nice I guess.
 
Quality is not the problem.

Since Nintendo led the market, Japanese games have become gradually less appealing to Western audiences. Games from both regions are vital to the future of game design, however.
 
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