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KAMEOMG!! Interview (Blim)

Kleegamefan

K. LEE GAIDEN
Kameomg! sounds better and better every day :D

Question: How many polygons maximum are you using at any one time in the game?

Well to give you an example, if we take the Enchanted Kingdom as a level you are looking close to a million polygons on that one background. If you obviously then take the battlefield that’s getting close to double that amount. So depending on what kind of level it is depends on the amount of polygons there. But it’s getting to a stage now where the polygon count is almost irrelevant because of the visual fidelity, the HD effect as well. Polygons were this thing that everyone spoke about when we had few of them. But now I think the polygon count isn’t such a big thing these days.

Question: How easy or hard was it to realise your vision for the game on the Xbox360?

Well as you guys probably know some of the history of the game. The game initially started on the Gamecube, over 5 years ago and we went through a development process. We got a demo done for Nintendo very very quickly, because they needed a product for E3 of 2000. That game was only really in development for the best part of around four and a half to five months worth of development. So to actually get a game on the show floor in that short development period was the big thing for us. We then obviously got acquired by Microsoft and we then had to convert every thing over; and in that process we then looked at the game and thought ok what are the bits that we can really evolve even further and what are the bits that we could probably lose at this stage. So we kind of over the time that we spent on the game we kept evolving and refined the product really. And so we got to a stage where we got to around 80% complete on the Xbox towards the end of last year and then Microsoft came in and we sat down to discuss the possibility of moving Kameo over to the 360. Initially we were kind of like “Oh no” because we had come so close to finishing and we wanted to finish. It wasn’t rocket science really to sit down and say well 360 really needs broad reach games and Kameo is one such product like that. It’s very important for the 360 at launch to have products that not only cater to for hardcore but also cater to the broader audience and so we sat down and decided that’s the best thing to do.

Question: How much complete is the game at the moment?

At the moment were well over 90% percent. What we have here isn’t the latest build we have the guys back at Rare at the moment beavering away whilst I’m swaning around Japan and they’re not very happy about that (laughs). I wish I could show you a lot more today there’s a lot more in this build and a hell of a lot more back at Rare which were hoping to introduce over the next few weeks.

Question: How long will the game take to finish?

If you’re an average player or someone not used to playing these kinds of game I think your looking around 30-35 hours it’s a big game. For a hardcore player I think your looking at the best part of about 20 hours from start to finish it’s a big game! One of the other cool features that we’ve got since we’ve moved over to 360 is co-op as well; which is something we haven’t been able to demonstrate to you guys today. So we have co-op over system link and co-op over split screen. For me that transforms the game, it adds another element to it when you are playing with somebody else on another machine and you have your own telly. I don’t know if you guys are familiar with those old style beat em ups like Final Fight and those scrolling Double Dragon style action games; but it has that kind of quality to it when you’re playing it so you can’t help hitting your friends when you’re running around trying to defeat them. It’s supposed to be co-operative but obviously, invariably leads to arguments and sorts of things in a fun kind of way. So going back to the original question about how long does it take to play, that is as long as you want it to be!

http://www.xboxyde.com/news_2044_en.html
 
geeze guys.. why are people creaming at any little rare news.. this is nothing to go KAMEOMG!! about. i was expecting something .. you know.. crazy or amazing.
 
Oh well, I hope, Kameo provides a huge amount of fun during it's 15 hours of playtime ^^.
 
Mrbob said:
Has online co-op been cut? I hope not.

Question: Is this (the co-op) over Xbox Live as well?

The Xbox Live features of the game have not been announced for the game yet so we just have a little bit of time to let you know just to make sure you get something exciting to talk about down the line!

I'm not really sure based on that
 
Question: How many polygons maximum are you using at any one time in the game?

wtf? why are people even asking questions like this ... why not ask questions concerning gameplay or something like that?
 
AtomicShroom said:
Everytime I hear about it recently, they always make sure to specify it's "system link co-op", so I'm taking it that online co-op won't make it, sadly.

Not necessarily...

The Xbox Live features of the game have not been announced for the game yet so we just have a little bit of time to let you know just to make sure you get something exciting to talk about down the line!
 
SyNapSe said:
Question: Is this (the co-op) over Xbox Live as well?

The Xbox Live features of the game have not been announced for the game yet so we just have a little bit of time to let you know just to make sure you get something exciting to talk about down the line!

I'm not really sure based on that
To me, it sounded a lot like "I can't tell you YET". Microsoft is really pushing every developers for online coop in every game, so having one of their own games having split/screen and system link coop without Live would make no sense.
 
quadriplegicjon said:
geeze guys.. why are people creaming at any little rare news.. this is nothing to go KAMEOMG!! about. i was expecting something .. you know.. crazy or amazing.
Yeah. Lets crucfiy people for being excited about a Rare game...
 
Dr. Kitty Muffins said:
I didn't know this game had co-op at all. So one player will play as Kameo and the second plays as who?
Another Kameo with different colors I guess. It could be real fun, especially since the players will be able to hit each other :D
Izzy: Actually this question was not mine.
 
SteveMeister said:
90% done, in late September 2005? This game isn't coming out until Q2 2006 at the earliest.

Weren't print ads for Kameo already shown off? Either the game is coming out this year or someone at Microsoft is impatient with the ad campaign.
 
SteveMeister said:
90% done, in late September 2005? This game isn't coming out until Q2 2006 at the earliest.
That sounds right! For a launch game it should go into beta now.

But if you use the rule, the last 10% of a software take 90% of the time, then we are heading for xbox 7 or xbox 8.
 
this game would have been better on gamecube, its a shame rare had to be sold(in this case)

I personally prefered the more realistic verion of the game they had running on GCN prior to switching consoles. The animals you could control were all semi-realistic not these fantasy/cartoony beasts. Oh well, thats just my preference, not like im even going to own a 360 so i guess it really doesnt matter what i think.
 
Suburban Cowboy said:
this game would have been better on gamecube, its a shame rare had to be sold(in this case)

I personally prefered the more realistic verion of the game they had running on GCN prior to switching consoles. The animals you could control were all semi-realistic not these fantasy/cartoony beasts. Oh well, thats just my preference, not like im even going to own a 360 so i guess it really doesnt matter what i think.
This is realistic for you?
kameo2.jpg
 
hmmm maybe i was wrong, i only remember seeing a few videos in which there were animals that actually looked like animals. Thank you for pointing this out, for the past 4 years i thought i was missing out on something when the game got canned for gc. I can finally sleep tonight, it has been too long
 
Suburban Cowboy said:
hmmm maybe i was wrong, i only remember seeing a few videos in which there were animals that actually looked like animals. Thank you for pointing this out, for the past 4 years i thought i was missing out on something when the game got canned for gc. I can finally sleep tonight, it has been too long
Always a pleasure.
 
Amir0x said:
Nice to hear it has some real meat to it, in terms of length. Launch titles usually suffer from being short.
Well it's only been in development for 5 years. :)
 
Holy shit! Co-op? i didnt care much about this game, it looks allright, but now that i know it has co-op i REALLY want to play it.

thats one of the main things i love about the 360, microsoft really wants devs to put co-op in any game where it might work...and i LOoooooooooooooooooooooove co-op games :D
 
Nobiru said:
Holy shit! Co-op? i didnt care much about this game, it looks allright, but now that i know it has co-op i REALLY want to play it.

thats one of the main things i love about the 360, microsoft really wants devs to put co-op in any game where it might work...and i LOoooooooooooooooooooooove co-op games :D
Same here, coop gameplay is awesome. Ho and Edge confirms coop over Xbox Live :)
 
Nobiru said:
Holy shit! Co-op? i didnt care much about this game, it looks allright, but now that i know it has co-op i REALLY want to play it.

thats one of the main things i love about the 360, microsoft really wants devs to put co-op in any game where it might work...and i LOoooooooooooooooooooooove co-op games :D

Yeah, this co-op siht is going to be kickass for real. I can't wait to join up with friends and blast thru games
 
SteveMeister said:
90% done, in late September 2005? This game isn't coming out until Q2 2006 at the earliest.

for the record, he said "At the moment were well over 90% percent."

sounds almost done to me
 
Nobiru said:
Holy shit! Co-op? i didnt care much about this game, it looks allright, but now that i know it has co-op i REALLY want to play it.

thats one of the main things i love about the 360, microsoft really wants devs to put co-op in any game where it might work...and i LOoooooooooooooooooooooove co-op games :D
Ok, so you don't care about the gameplay before, but all of the sudden, because the game allows you to play through it with other people, that makes it a must buy?

Uh....k.
 
GaimeGuy said:
Ok, so you don't care about the gameplay before, but all of the sudden, because the game allows you to play through it with other people, that makes it a must buy?

Uh....k.


Actualy sometimes thats all it takes, the gameplay looked all right, but it didnt seem like anything was new and exciting, but if i can play it with friends it will be much more fun.

The Conflict games (Conflict Desert Storm 1/2 and Conflict Vietnam...and soon Conflict Global Terror) are boring and not very interesting games when i play alone, but when i play it with 3 friends, it becomes one of the best games ever, constant teamwork, laughing at terrible AI, running through fire to save someone from death, bragging about having the most headshots, kills, accuracy and earning medals makes the game one of my favorite games to play on my Xbox.


Another game is Xmen Legends, i tried playing the first one alone, and i hated it ....but when i played through it with 3 friends i had an absolute blast...and now were working on the second one and its even more fun.

Co-operation adds a whole new level of fun through the teamwork and the competition, which can make almost any game actualy worth playing.
 
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