Keeper - Game Overview

While I was disinterested initially, I must say that Tim Schafer's description of it is interesting enough to inspire intrigue. I just hope the mechanics are more than moving/jumping and directing a light. The seagull sidekick (if playable) seems to leave a lot of room for interesting gameplay opportunities though.
 
At first, all I can say is that it looks beautiful. We still need to know more about what it's about, the gameplay, and whether the gameplay mechanics are varied.
 
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Outside of Pyschonauts, Double Fine's games never really click with me, but I always like to experience them to see their creativity. They always bring something unique to the table and I like supporting these types of efforts.
 
Outside of Pyschonauts, Double Fine's games never really click with me, but I always like to experience them to see their creativity. They always bring something unique to the table and I like supporting these types of efforts.
Yep, their stuff is usually very original and well put together. Man, it's hard to keep up with all the reveals.
 
I'm definitely in the minority, but something about Double Fine's games are off-putting to me 🤷‍♂️

Glad they're around, but pretension just rolls off everything they make.
 
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