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Judas — Ken Levine details how player actions determine who becomes the villain
Ghost Story Games shares what they’ve been working on in Judas and reveals the key art.

-No release date yet.
-Villainy system milestone reached, inspired by the Middle Earth nemesis system.
-The game's decision making revolves around the Big 3 "They can bribe you, save you in battle, talk shit about the other characters, and share with you their darkest secrets. But eventually, you've got to decide who you trust and who you don't".
-In Bioshock Infinite, you knew everything about Elizabeth, but she knew nothing about Booker. The Big 3 will "observe you as you play, and they have feelings not only about how you approach combat, hacking, and crafting, but most importantly your interactions with the other two characters. "
Some gifs


And the bisexual keyart

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