So I just got into this today. Right off the bat, there are some things I like and some things I really don't like.
The recycling cards thing is genius. The way they level up when they go back into your deck is one of the most refreshing things I've seen a new card game do in ages, exploring that mechanic is the same reason I'm playing.
However I'm not a fan of the drawing a new hand every turn mechanic at all. Or rather, that, in conjunction with the two card play limit, in conjunction with the specific numbers on the removal cards (at least the ones you get early on, like the Witch and the Fire) has been creating this really weird dynamic. See, the removal is almost useless lategame, as a level 3 Witch or Flame never seems strong enough to take out any of their level three threats. So if you're running those cards, it pushes you into a very early aggression to take what advantage you can. But the combination of "can't attack the first turn they're played" with the new hand every turn makes this kind of aggressive strategy really really difficult. Casting down a creature, using another card to get rid of its opponent, and then hoping that next turn your opponent doesn't play a creature in that lane to chump it is, well, incredibly rare, and you can't plan to use the removal card on whatever they do play because you don't even know if you'll have it next turn. I really don't like the hand shuffling mechanic. Its making strategy very difficult for me.
Basically I'm not sure just how good the removal spells are in this game. I'm thinking of purging them from my deck and going for the more "big lategame creature" decks I'm seeing a lot of