ShockingAlberto
Member
This is exhibit A on Sakurai's crappy enemy design.
Exhibit B is all of Subspace Emissary.
Did he travel back in time to design them?
That's pretty impressive.
This is exhibit A on Sakurai's crappy enemy design.
Exhibit B is all of Subspace Emissary.
Seriously, everything about this game seems wonderful, but whether or not the control options will be acceptable remains a mystery.
I'm extremely lefty (unlike others who claim to adapt fine with Wii controls and whatnot), but I'm buying this game Day 1. I plan post my thoughts on the controls for those who'd like another perspective.
We're asking for elaboration.
Between Midna and Palutena, Nintendo seems to have this surprising knack for trolling characters.
They are just projecting themselves in the form of the characters they create.
The on-foot controls are a problem, I must say. The game is screaming for a second analoge stick. I'll bust out the Circle Pad Pro when I get to work on monday.
It's not gonna make a difference, 2 sticks are not supported.
Um, yes?
The circle pad pro can only do what the circle pad on the system does. I don't think there's a way to map it to something different from the circle pad on the system.
The circle pad pro can only do what the circle pad on the system does. I don't think there's a way to map it to something different from the circle pad on the system.
Why doesn't someone with the game, you know...check the manual? Everyone has been saying that the Circle Pad Pro is only used for lefties, but I don't think I've read a single report that has actually tried it out. Can't we settle this by just looking at the manual? This game has a digital manual, right? I know the physical one is just a small foldout.
Wha?
MGS3D has you moving with the Circle Pad and aiming with the face buttons unless you use the CPP, which allows for analog aiming (although it's really slippery and imprecise analog aiming).
I wasn't talking about Metal Gear. >_>
Ah, okay, hadn't heard that myself. Oh well, stylus controls are more precise anyway, using dual analog would be handicapping yourself.Because Sakurai has explicitely said that CPP support is for lefties and not a dual analog option.
I agree. some of the effects looks like flat animated polygons but the result looks very pleasing and much better than post-processed 3D stuff (i.e. Doctor Lautrec).I liked the way the new medusa video looked. 2d animation with 3d layers looks really nice.
Because Sakurai has explicitely said that CPP support is for lefties and not a dual analog option.
My post doesn't make sense any more.After that OP I've decided to cancel my pre-order.
This is exhibit A on Sakurai's crappy enemy design.
Exhibit B is all of Subspace Emissary.
What exactly are the on-foot controls? Like Metroid Prime Hunters?
And Super Smash Bros. Brawl isn't listed under two of them when all five worked on Brawl, lol. Not that it matters much because it's not a full list of their works, but it's just odd and inconsistent that it's listed under three but not the other two. Not his fault, though, as he was just quoting someone else.Ahh didn't even notice the OP was updated.
Though he just dumped the song composers list up there with no context whatsoever ;p
Yes, it's exactly the same. It's obviously very tongue-in-cheek and self-aware but I guess that's not for everyone. I believe you can turn off the dialogue in-game.
From hands on impressions of the final code I hear only one complain: Controls.
That's definitely the one issue that keeps coming up, but on this forum most often from people that haven't played the game. The majority of reviews/impressions that I've read from people that have spent a lot of time with the game make them sound like they have a learning curve and tgen they click.
I just saw the new consol.AT, they gave the single player an 87 and the multiplayer something lower...still over 80, though, just can't remember the number excactly.
Just read his conlcusion. He would've liked to give it a 90, but the ground levels were a bit boring, he said. The stand is definitely recommended, unless you want to get cramps, but he didn't criticize the game for that.
Can't wait to get it, it just looks like are really nice game, it has this Nintendo feel in it, even though I've seen screens and vids. Sakurai has learned a lot from Shiggy, but still has his own style and really tries to put everything he plans to implement into the final game.
Why are people complaining about the enemies? They're all based on the ones found in the original.
Did the original have like a bazillion different types - including a tower made out of mouths that spew lazers?
That's definitely the one issue that keeps coming up, but on this forum most often from people that haven't played the game. The majority of reviews/impressions that I've read from people that have spent a lot of time with the game make them sound like they have a learning curve and tgen they click.