Killer Instinct coming to Xbox One

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What you'll be playing is an unfinished game. By 2014 or 2015 everyone will still be playing the exact same game.

The only difference is that DH has made it clear they want to continue to add to this game. So it will effectively never be finished until interest in the game dies.

Dr. Dogg you made a valid point a few pages back, this release strategy could easily hamper it from tournaments like EVO next year. There aren't really enough characters by next Summer to get the FGC excited. In fact Neo Gaf's own FGC hardly talk about this game.

That's my main concern right now. I was planning on going to NEC for what seemed to be the first KI tournament, but with only six characters available for that event... I don't know if I want to travel for it.


I assume nothing has been announced here yet?

This is another thing that upsets me. Gamescom is in full stride. Why haven't we gotten the announcement trailer yet? This is like the E3 announcement coming on day 3 of E3. Why are we waiting? I don't understand...

What's even worse is if the reveal is similar to the Thunder reveal at Evo. You wait three days to see a tomahawk.
 
Yeah, I really don't like the way KI is being presented with Gamescom. The Info-dump at the beginning was nice I guess, but there's barely been any videos, no updates on what parts of the presented info actually MEAN, the tease / new character info is coming later than desired and has no announced time frame (which sets it up to be a disappointment, unless it's a full character reveal), and most of the vids that HAVE gotten out from the convention, have all been of sub-standard play.

I loved the Madcatz streaming from E3, I wish it was standard for the game at every appearance, really...

The problem is that it's not just the charecters you get for $60. You also get a full story mode, the S.T.A.R. Labs side stuff, and tons of bonus content.

KI will have a story mode for the characters come the release of the first 2 included-with-base-purchase DLC characters.

It already is confirmed to have a per-character training mode, said to have something like 42 lessons per character. (I wish injustice did this, rather than it's kinda-useless tutorial mission.)

Characters will have their original themes unlockable within the game, if you "Fight against your instinct" to obtain them.

They already seem to have a host of alt colors (Seems at least 4 per character so far) where as Injustice only offered 1 color, and a varying amount of outfits per character.

Alt outfits and some kind of accessory can also be had in KI with the Ultra Pack. So if you want such, it's available in some way.

Personally, I would have quickly traded those STAR Lab missions for better per-character tutorials and / or a better distribution of costumes / unique win poses / costume colors per character. And while I loved the story mode in a "It's like a DC animation!" kind of way, the actual play within the mode was so badly handled; you were tossed to characters with no introduction to their movesets, playstyles, or anything. I would have been just as happy with them offering the "story" as a unique DC animation film on a DVD / BluRay bundled with game purchase...
 
So, SAB CA, you looking forward to this game then?

Apart from the way the game is being revealed is there anything about the actual game that you don't like?
 
I hope with season 2 of the game they sell the season pass up front and then release a new character every few weeks as opposed to making them all and throwing them all out once in the fall.

I think it would be a good way to capitalize on what are typically barren summers for games. I'd gladly pay $20 up front in May or June to be able to download a new character every few weeks.

Plus they could release the characters that didn't make it in season 1 sooner which would make a lot of people happy.
 
I started off so excited about this game, preordering an xbone because of it, but after seeing how little content seems to be in the game, i may have to wait this one out. It just seems rushed for launch. In hoping over time it becomes something great.
 
I'll be the first to admit this:

If Fulgore looks stupid, my enjoyment will be seriously impaired. I need my 90s-Robot-Ripoffs-of-Predator to be in top form.
 
Here's my updated guide for PAX Prime. I may add more to the Thunder section if we get new info before I head out to PAX. Otherwise, there will be a full update after PAX.

Intro: http://www.primagames.com/games/kil...r-instinct-mini-eguide-pax-prime-edition-intr

Basic Systems Part 1: http://www.primagames.com/games/kil...r-instinct-mini-eguide-pax-prime-edition-basi

Basic Systems Part 2: http://www.primagames.com/games/kil...r-instinct-mini-eguide-pax-prime-edition-bas2

Character Section: http://www.primagames.com/games/kil...r-instinct-mini-eguide-pax-prime-edition-char

I expect at Saturday to get a tease.

edit: This may interest some Toronto KI fans: http://www.neogaf.com/forum/showthread.php?t=658769

Wonder which build they have. If I had to guess I'd say Evo build, but it would be great for Toronto residents if it's the Gamescom build.
 
Do you play any fighters currently?

No had a fire in my room and lost all my stuff this year so right now I'm just waiting to get things back in order. I also think Glacius is op based on what we've seen and think Sabre needs a buff for Glacius at least if Glacius ends up being the only zoning character. I know the Combo breakers will be toned down so it is not a worry.
 
Wonder if they'll reveal or tease something.

Given how few characters they're releasing at launch, they may be trying to stretch out the announcements a bit more.

They better announce a character this week next major gameshow is TGS where they will unveil the final character before launch.
 
You know, I actually wish I could put each of these behind a "spoiler" box like on SRK; helps cut down on the text wall, ha. Oh well...

So, SAB CA, you looking forward to this game then?

Apart from the way the game is being revealed is there anything about the actual game that you don't like?

So far, not too much. I'll go over specifics:

Jago: I like the design, because it seems to have more personality behind it, than his old one. Any changes seem to fit him as a character. I kinda wish he had that lame little extra kick-off on his DP like he did in KI1, but that's not really significant.

'Wulf: Some of the Patchy-ness of his fur looks awkward to me, and I'm a bit sad that some of his tools seem to be lacking compared to others, but there seems to be time to work that out. I like the fact he pretty much has a carbon-copy of John Talbain's crouching fierce.

Thunder: Back in the day, I was pretty bummed with him not making it into KI 2, so I'm glad to see him back. I actually smile to see him do his knee-gut hits and headbutts in combo, after Triplax's, because that's the parts of his combos I remember the most. HE NEES TO SAY "PHOENIX" SOMEWHERE, THOUGH.

Glacius: actually has a unique looking body now. One of the things I hate most about western fighting games (Skullgirls is an exception) is how boring their character models often are. So Glacius here was a breath of fresh air. He looks like the "aggressive Sim" I'd have liked in early SFIV; While others were getting link timing and combos down, I felt like playing 'Sim took me totally away from using these features, and that made him feel a bit shallow in that regard. Seeing him combo from range makes me feel like he's a marriage of KoF XIII's Duo Lon + SF's Sim, and that's actually something unique enough to make me want to play the game based on that alone. (Not saying he'd be my Main, but I'm quite interested). Hail is a better projectile than his old one, though I'll miss my Rip-Off Hattori-Hanzo Style Slinky Fireball.

Future Characters: I'm a bit concerned over how their female characters will look; I think this is part of what makes or breaks character design in fighters. I've liked their modeling so far, so I hope to like Orchid when she shows up.I also think this is a good fighter to have a female that DOESN'T look like a super-model; a more muscular, or more voluptuous woman could really add something to the roster that's unique.

Gameplay: I love seeing things like Cross-ups, Tick throws, Useful Normal throws, and Command normal in KI. I like the fact that Thunder is closer to an SNK Grappler / Abel than a classic Capcom grappler. I also like the simplicity of the motions so far; I have no problem with complex moves by themselves, but I hate movesets that layer moves atop each other in dumb ways, making it easy to get the wrong moves at wrong times. These here seem to avoid that. And so great to see the Frame Data RIGHT there in the movelist.

Instinct mode: Seems like a good addition. I really like that it's character-specific: I think this will go a long way to making characters of similar archetypes worth specifically playing. It reminds me of the character-specific systems of Aquapazza, which I quite like. Could this make a character too OP? We'll have to see...

Music Stupid Good, of course. I hated how SFIV started off with such non-integrated music; SFII did it so well (Plus the danger music), that it felt like a step back. The amount of time they're spending on having the soundtrack dynamically bend to gameplay is beyond expectations.

Animations; Once they're refined, they seem to work very well. There's a view of saberwulf's body resetting awkwardly when thunder command-throws him in some vids, but that doesn't seem to exist in gameplay. I kinda hope we see more victory animations per character, and I wouldn't mind seeing "interactive" VS screens, like allowing you to hold a button to get different poses/animation during that time (mimicking the old KI's VS screen animations in this way.) This can all wait to later. But the actual tempo of the combos seems VERY KI, which is impressive, especially for 3D. I don't see any of that nasty "physics catching up with animation" stuff going on, either.

Humiliations / Ultimates / Stage Kills: If these get added back in, better be free (heck, make them earnable in story mode or something). I still think it'd be a good idea to work them into the Ultras (hold a different button at the end of ultra for a different ending animation, for example), so they could even be a natural facet of high level play, and not just something that you'll never see but in casuals.

But I'm glad they're not wasting character dev-time on them right now, and glad the character design hasn't suffered because of their inclusion (such as how MK keeps character very similar, so that fatality effects could be re-used without too much per-character modeling.)

Stages:, I hope we see some with people in the background! I'm always a fan of lively stages. But the effects of destruction have been very pronounced so far, and normally in ways that seem not to take away from the battle (I do wonder about the pieces of paper flapping in the foreground in 'Wulf's stage, that seems like a possibly bad idea.) But big YAY for character-specific stages. Each future character should come with their own stage (and music and dynamic audio effects) too, and this goes help increase the value of each download.

Character count: The amount of time it'll take them to get from 6 to 8 sounds longer than one would want. As long as "7" doesn't take to long themselves, though, I don't think it'll be horrible. As long as the characters all feel worthwhile, I can weather a lower count for a few months. (not like I don't have 100s of other games to play, or other launch games to play / buy, while waiting.)

They better feel well balanced though! I think character balance is much more significant than character count, personally. Oh, and glad there's not a non-playable CPU boss, too. They're such a waste of resources now-a-days, and always look cheap because of it.

Costumes: I think they could do good for themselves by just including these as part of the base package. (Make costumes free, fill up bundle's payspace with Killer Cuts Digital Download collection!) But having not seen them, who knows? I could see them NOT being standard with later developed character, however.

Accessories: Sounds odd, because we haven't seen anything to suggest them. I think it'd be cool if they let you do things like give Thunder his old MoHawk back, change his warpaint design, or give Wulf a more full-body fur. Or let you mix old design aspects (Jago's Lazer Sword, Thunders original Tomahawks) with the new character models (and vice-versa).

KI1 not having online: I can deal with that. Not like the original wasn't a local-only game back in the day! I do hope it gets patched in. If they REALLY want to be smart, they'd also make it a "cross buy" between XB1 and XB360, and offer a discount on the Ultra Pack, if you've already purchased it separately.

But overall, I think they're treating the property with more respect that I'd expect anyone to treat the brand, based on it's past iterations, and that makes me happy for it.

My biggest concern is "what will the game evolve into", y'know? Does the team have enough know-how to make a game that doesn't end up with 1 overly-dominant strategy, that tosses all the other work down the toilet, and just breaks it?
 
So heavy linkers are performed by holding down either the light or medium button.

Edit: but they have not 100% decided that holding the button should be the input for heavy linkers.

Also it looks like the white health acts more like recoverable health when a combo is dropped/ender isn't used.
 
Jago has like 100 lbs of extra muscle compared to his original design. Looks stupid.
You sure about that?

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He's maybe a little more ripped but the majority of that extra "weight" comes from the fact that he no longer has such a cartoony waist and lower body.
 
So they mentioned toward the end something about another stream happening where the next character is likely to finally be shown. Any ideas when that may be? There's a few days left of Gamescom still, so it could be any one.
 
From what I understand, Double Helix checks out this forum.

I would like to make a suggestion for the Killer Instinct original Arcade game that is included in the $40 version of the game, PLEASE have an option for scanlines akin to what Capcom did with Marvel origins, SF3 3rd strike and Darkstalkers.

Thank you for your time:)
 
Maybe they will show the new character at super friday

Come to think of it mike willette said only ken lobb knows when so ummm I guess not
 
If they read this I hope they consider a separate volume slider for the announcer. He just seems really loud, and it would be nice to still hear it, but not have the screaming overpower everything else.
 
I like pretty much of all the new character looks besides Jago. I'm definitely excicted to see what the old skins look like.

As far as colors...dat pink Glacius. Awesome.

Double Helix, please give us lots of color choices like the original KI by pressing Up and Down on the select screen. It's nothing major but felt cool to have some different looks from time to time. Especially when there were radically different colors like the magma and blue Cinder.
 
Here's a suggestion, why don't they let you choose ONE character to play with for free instead of just giving everyone Jago? I think something as simple as that could go a long way with this pay model because of the limited roster at launch. Fans would love it IMO.
 
Here's a suggestion, why don't they let you choose ONE character to play with for free instead of just giving everyone Jago? I think something as simple as that could go a long way with this pay model because of the limited roster at launch. Fans would love it IMO.

I think they hinted at something like that in the stream yesterday, we will see. Would be much better for sure. Let me use the character in the training room, and then let me decide which one I want for free.
 
Here's a suggestion, why don't they let you choose ONE character to play with for free instead of just giving everyone Jago? I think something as simple as that could go a long way with this pay model because of the limited roster at launch. Fans would love it IMO.

Because everyone would just choose a main and not buy the game? F2p is still a model where the dev expects to make money.
 
Jago for free in All modes, All characters playable in training, with either a selection of their tutorials, or all of it available for each one. Keep this up for all newly-released characters, so people can test-drive them as they release (something I really wish Injustice would let you do.)

Jago lets you test out the features. If you want more than that with a specific character, then you have to pony up some money.

Is 5 bucks really that different than "free", in this case? You get to keep a character for less than the cost of a magazine. And since you're buying someone other than Jago, that 5 bucks would technically get you 2 full-use characters.

If they are to rotate characters, however, they should probably limit what you can do with them. Like limit non-Jago freebies to offline only, or something like that.

And for those worried about the "Jago army online"... why? Isn't this just where you make friends with other players, and use them to give you the desired variety? It's great fighting randoms, but better to fight with some people you know, or a mix of friends and randoms.
 
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