Killing Floor 3 - Launch Trailer

IbizaPocholo

NeoGAFs Kent Brockman


The Battle Begins at Nightfall.

It's 2091. Join up with Nightfall, the last line of defense against megacorp Horzine's inhuman army of monstrous zeds. The future is in your hands… if you can survive long enough to reach it.

Killing Floor 3 is the next installment in the legendary action/horror series. This intense FPS puts you in the boots of a Nightfall specialist joining forces with up to five teammates to battle waves of Zeds, earn dosh, unlock skills, and build the ultimate arsenal.
 
I played the test a couple of days ago and it wasn't good....

Bill Murray GIF by Groundhog Day
 
Man, this is so unfortunate. I know the previous test feedback wasn't good at all, so they delayed the game. Then I read the recent stress tests still weren't good, but they're releasing anyway. I think the biggest thing I read recently was that the gunplay still didn't feel good. I hope there's a world where they can figure that all out for their sake.
 
They could have just improved graphics of 2, added more guns, more maps, more skills and even brought some of the badass gun sounds from 1 and this would have been great... Guess I'm going back to 2 instead of this because the test phase was a shit show
 
This was the most plastic looking UE5 game i've played in a long time. Also the gunplay was really weak. Dont think it will be popular
 
The only redeeming thing about Killing Floor 3 is that it made me go back and play Killing Floor 1 again after the atrocious beta. There aren't even strong enough words to describe how bad the beta was. If I was just trying to imagine a KF sequel that had all the bad qualities of modern games, I don't think I could do it justice. It's like if you hired a mobile game FPS team from a country with no paved roads, who'd never played any of the games, gave them a few screenshots and a bullet point list, this is what you'd get. They understand nothing about the franchise. Just used some of the monsters from the screenshots they were given and structured it VERY loosely on the description on the list. This is what you'd get. Of all the sloppa floppas we've had lately, this one hurts the most. This one gets me right in my special place. I thought it was low profile and obscure enough to escape. Sadly I was wrong.

I've got over 400 hours in KF1 and more than double that in KF2. It's my most played online MP game series of all time.

Killing Floor for me was great because it mixed sim ballistic elements with a crazy wave shooter with monsters. Tripwire also made Red Orchestra and they pulled directly from it. A very simple cocktail. No crosshairs, tons of recoil, best reload animations in the industry. Crispy headshots, great hit reaction from the monsters and a simple team system. KF2 kinda fucked it up, but it retained the ballistics (mostly). I only have more hours in KF2 just because of the free time I had when they both were released.

Good night sweet prince. We lost a lot of great devs in the past couple years, but I never thought you would be among them. I'm just glad no one from the original teams is still at the company to see this partially aborted turd get pushed out.

Man, this is so unfortunate. I know the previous test feedback wasn't good at all, so they delayed the game. Then I read the recent stress tests still weren't good, but they're releasing anyway. I think the biggest thing I read recently was that the gunplay still didn't feel good. I hope there's a world where they can figure that all out for their sake.
They honestly don't even understand what people are upset about. No one at Tripwire has any clue what made Killing Floor popular. No amount of time with the team they have could fix it. I remember a few years ago the president or some really ultra-high up at the company got pushed out for supporting an anti-abortion cause. I'm gonna see what I can dig up and how many people left from that fallout. Got a feeling we can trace it back to that exit and the people who followed.
 
Last edited:
killing snore 3

how long for the microtransactions, marketplace etc. bunch of wankers and willy sniffers
 
Last edited:
If they delete all the files associated with this mess and figure out how to make a true follow up to KF1 (which we never got), I promise to spend no less than $20 per week on microtransactions.
 
The only redeeming thing about Killing Floor 3 is that it made me go back and play Killing Floor 1 again after the atrocious beta. There aren't even strong enough words to describe how bad the beta was. If I was just trying to imagine a KF sequel that had all the bad qualities of modern games, I don't think I could do it justice. It's like if you hired a mobile game FPS team from a country with no paved roads, who'd never played any of the games, gave them a few screenshots and a bullet point list, this is what you'd get. They understand nothing about the franchise. Just used some of the monsters from the screenshots they were given and structured it VERY loosely on the description on the list. This is what you'd get. Of all the sloppa floppas we've had lately, this one hurts the most. This one gets me right in my special place. I thought it was low profile and obscure enough to escape. Sadly I was wrong.

I've got over 400 hours in KF1 and more than double that in KF2. It's my most played online MP game series of all time.

Killing Floor for me was great because it mixed sim ballistic elements with a crazy wave shooter with monsters. Tripwire also made Red Orchestra and they pulled directly from it. A very simple cocktail. No crosshairs, tons of recoil, best reload animations in the industry. Crispy headshots, great hit reaction from the monsters and a simple team system. KF2 kinda fucked it up, but it retained the ballistics (mostly). I only have more hours in KF2 just because of the free time I had when they both were released.

Good night sweet prince. We lost a lot of great devs in the past couple years, but I never thought you would be among them. I'm just glad no one from the original teams is still at the company to see this partially aborted turd get pushed out.


They honestly don't even understand what people are upset about. No one at Tripwire has any clue what made Killing Floor popular. No amount of time with the team they have could fix it. I remember a few years ago the president or some really ultra-high up at the company got pushed out for supporting an anti-abortion cause. I'm gonna see what I can dig up and how many people left from that fallout. Got a feeling we can trace it back to that exit and the people who followed.
Wow, it sounds like we need a retrospective on this series; I never knew what made it special. From reading this, it sounds like it's as if a realistic war sim game got a zombie horde dlc.
 
They could have just improved graphics of 2, added more guns, more maps, more skills and even brought some of the badass gun sounds from 1 and this would have been great... Guess I'm going back to 2 instead of this because the test phase was a shit show
Same shit as payday 3.

Seems to be a theme with these kinds of games lol.
 


Tripwire Interactive's Killing Floor 2 launched in 2016 and, believe it or not, stood out as a compelling co-op shooter. The mix of gritty environments, realistic gunplay and relentless zombies (known as Zeds) made for a hectic survival experience. That it received so much post-launch support is also noteworthy.

Killing Floor 3 seemed a given at some point, but this time, the Zed slaying ventures to the future with the Specialists of Nightfall battling against a megacorp called Horzine. New maps, weapons, and Specialist-focused skills offer a new path forward for the franchise. Until Tripwire delayed it due to mixed closed beta reactions, some justified (like performance issues).

Fortunately, Killing Floor 3 is now set to arrive on July 24th for Xbox Series X/S, PS5, and PC at $49.99. It's received numerous improvements and changes following extensive feedback. Here's everything you need to know before picking it up.
 
I played a fair bit of the first two games and just never got the appeal of playing it tirelessly like a lot of other people. The wave structure kind of felt formulaic. Sucks that the third game is in a bad shape though.
 
Bullshit. Game is decent just needs more content and some patches.
It's not a bad game; it just doesn't have the elements I liked the most about the first two games. Which were sim-cade weapon handling/ballistics, and very tactical movement. Simply making a poorly thought out turn in KF1 could get you fucked. KF3 just becomes a slide fest. Even if a boss has you totally cornered, a couple slides will absolve you of any consequence for your poor play. Which isn't inherently bad, just bad for what I want out of a Killer Floor game.

I don't see any hope for patches to fix this, because it must have been a conscious design choice. The only thing that remains are the zeds and the round structure. Gameplay is completely different. That doesn't even get into the cheesy ass tone and look of the heroes.

Someone who hasn't played much killing floor and just wants a monster wave shooter with COD/Apex gunplay and movement can find a good enough time here.
 
Don't know why I do this to myself guys, but this is $32 on GMG and I'm probably gonna buy it after I get this lawn mowed. I don't recommend anyone else buy it though. I just have some masochistic urge to see more I guess. Should be a fucking celebratory weekend. New KF. Par for the course I guess in this timeline.
 
After a few days and it's sitting at a 57% user score. Not the worst game released this year, but also nothing worth spending money on.
Maybe the studio can improve it and turn this thing around with several patches an dlcs.
 
It's not a bad game; it just doesn't have the elements I liked the most about the first two games. Which were sim-cade weapon handling/ballistics, and very tactical movement. Simply making a poorly thought out turn in KF1 could get you fucked. KF3 just becomes a slide fest. Even if a boss has you totally cornered, a couple slides will absolve you of any consequence for your poor play. Which isn't inherently bad, just bad for what I want out of a Killer Floor game.

I don't see any hope for patches to fix this, because it must have been a conscious design choice. The only thing that remains are the zeds and the round structure. Gameplay is completely different. That doesn't even get into the cheesy ass tone and look of the heroes.

Someone who hasn't played much killing floor and just wants a monster wave shooter with COD/Apex gunplay and movement can find a good enough time here.
Yeah im probably gonna buy it later on a discount when it gets patched
 
After a few days and it's sitting at a 57% user score. Not the worst game released this year, but also nothing worth spending money on.
Maybe the studio can improve it and turn this thing around with several patches an dlcs.
Maybe but not likely.

Unless some sort of miracle happens this'll be another case of the previous entry having a higher CCU than the sequel.
 
Got it for £25 on CDKeys and seems grand. Have only played for like long 2 rounds but it was fun. Graphics are nice, the guns for the medic feel good (even has one like a Ghostbuster weapon).

I did have an issue with ultrawide (surprise surprise) that only offered me 3840x1080, but if you edit the config file through the appdata route, you can change resolution and it works, but you have to change all 8 options to your resolution and then save.

Playing at the native resolution of course hits the frame rate. I was getting about 150-ish then it dropped down to 31 fps. You might need to use frame gen / dlss or disable Lumen etc to get it back up.
 
Still considering this but I've been burned by all co op games in the last few years except ERNR.
 


For a developer as seasoned in the co-op zombie-slaying genre as Tripwire Interactive, Killing Floor 3 is a middling experience. It's the opposite of comfort food - even if you can't stop playing, you know it's bad for you, until boredom ultimately takes over.

From the lackluster "campaign" to the almost useless Stronghold, Killing Floor 3 feels like a mishmash of uncertain ideas, many of which don't quite work. The Specialist system feels out of place, limiting build variety and delivering characters that range from lackluster to annoying. The range of skills is interesting, but upgrading and unlocking them feels like a slog past the opening hours. Modding weapons is cool, but the grind will wear you down.

Even the actual killing on the floors disappoints due to bugs, glitches, and iffy weapon feel, despite some solid level design and tense moments on higher difficulties. Killing Floor 3 could become something if it revamps the foundations and taps into the primal desire to explode Zed heads, but for now, it's a tedious endeavor that even the slick heavy metal soundtrack can't improve.
 
I'll play with you :)
You da homie.

It's not about having folks to play with- got some buddies to play payday3, but that game was total cheeks. Same with back 4 blood.

It's a matter of I don't want to convince the squad to pony up for another dud.
 
Ya it's not too bad, do yourself a favor and play as the engineer, the shotguns feel really good. However, I do feel like it's going to run out of steam pretty quick because it's a bit light on content. I think it needed another 4-5 months to bake. But I think it's going to be a pretty solid game after a few updates. It's pretty satisfying turning your brain off and just one shooting Zeds into 50 pieces. Just think of it as a boomer shooter with pretty graphics and you will have fun.
 
Ya it's not too bad, do yourself a favor and play as the engineer, the shotguns feel really good. However, I do feel like it's going to run out of steam pretty quick because it's a bit light on content. I think it needed another 4-5 months to bake. But I think it's going to be a pretty solid game after a few updates. It's pretty satisfying turning your brain off and just one shooting Zeds into 50 pieces. Just think of it as a boomer shooter with pretty graphics and you will have fun.

Killing Floor games usually have rocky launches, but thankfully Tripwire support their games for like 10+ years. I just hate how they continue the trend of having bad launches then they need to spend x months fixing stuff instead of adding new content first.
 
Last edited:
At least KF2 said it was an Early access, to sell a game whit half of the stuff the precedessor had is mind-boggling.

It doesn't even have text chat, for crying out loud!
 
I'm a huge KF fan. Sadly, this is the most divisive of the mainline games. I hope Tripwire can improve it over time.
 
You da homie.

It's not about having folks to play with- got some buddies to play payday3, but that game was total cheeks. Same with back 4 blood.

It's a matter of I don't want to convince the squad to pony up for another dud.
DId your group tried deep rock galactics?
 
Do they have private Servers like in KF1 or do we have to play with randoms like in KF2 when we are just 4 people? We loved KF1 at a LAN but KF2 was kinda shite and now I have hope for KF3. :)
 
killing snore 3

how long for the microtransactions, marketplace etc. bunch of wankers and willy sniffers

How long?

0:00 seconds at launch.

DN5nrvMxMLM5h8I7.jpg


Its full shit fest, full AAA price game, rotating store with currency packs that never give the amount anything costs so you have to buy more than you need, battle pass with premium tier so they can charge you twice for the same pass.

You know the full works.
 
How long?

0:00 seconds at launch.

DN5nrvMxMLM5h8I7.jpg


Its full shit fest, full AAA price game, rotating store with currency packs that never give the amount anything costs so you have to buy more than you need, battle pass with premium tier so they can charge you twice for the same pass.

You know the full works.

Christ almighty.

KF1 is still in regular rotation with some of my friends and I... Looks like this won't be taking that spot.
 
Top Bottom