Killzone: Shadow Fall "SNIPER" Multiplayer Gameplay

Game looks like the next Halo CE. Yup..I said it.

looks incredible. Perfect gunplay, awesome level design and maps. 60fps etc etc..

this is a wet dream come true for any fps lover imo.

It's missing campaign co-op which is huge to me and my friends that still play Halo. But I get that Halo feel from watching videos of KSF. First time I've felt that way about a Killzone game. Not sure why, color palette or gameplay variety maybe.
 
I think one of the reasons why i'm hoping to main this game as my #1 FPS is because of the lack of so-called "battlefield moments".

Sure i love Battlefield for its vehicular mayhem, but it also adds a lot of random garbage that I sometimes really don't need in my multiplayer FPS. I don't always want three choppers and jets dogfighting just above me while tanks burst through the walls at every corner and snipers lay out in the field miles away. I prefer tight maps that I know like the back of my hand, small teams, and reliable fast gameplay without constantly dying to something that's possibly miles away or a person who is in a massively advantageous position because it's driving a vehicle and blasting everything around me.

The last game that really clicked that way for me was COD4. I'm hoping Killzone:SF will give me that same vibe.

This is pretty much the reason I just play CS:GO these days for multiplayer shooting: Ridiculously tight maps/gunplay, 5 v 5 with no bloat. Not really worth playing on consoles though...
 
My issue with the "recoil/no recoil" thing since the initial mutiplayer footage has been that the weapons are clearly reacting when you shoot them with kick animations, but your actual sights aren't being disrupted. It looks strange. Just take a look at the gif with the cloaked enemy player coming in for the knife kill. When the the rifle is being ADS, the reticle is like a screen overlay, not an actual part of the rifle. The scope is bouncing, but it's fake. Your aim isn't actually being affected.
 
And this is why console fps games just can't capture me. There's just a lack of precision and accuracy. Strafing also looks weird. Was really hoping next gen would have full mouse + kb support.

yeah... stick to PC for FPS then. Forever...

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Does this game really not have aim assist? That is awesome if true. Halo 5 better be aim assist free if dedis really do help with lag.
 
Why is it that every KZ:SF thread has a few people who shit on other FPS? Then when someone comes in and defends those FPS, an argument begins. Can't we just enjoy KZ:SF for the videos we see and wait till we actually play the game before passing judgement? That seems fair to me.

Getting this as a bundle for my PS4. Can't wait to play it.
 
Oh no auto aim? Well, well does that mean there's going to be a thread shortly after the release titled "Why am I good at COD but suck in Kill Zone?" ? lol
 
I know :(



The triggers are pretty good, even more curved in then the DS4 it seems.

They're alright, but the Move trigger is different than the DS4, and the Navigation trigger is different than both. There's no consistency. It's most odd that Move and Navigation controllers have different triggers, when they were released in conjunction.

They just all need a similar design language.
 
When 60 FPS direct feed rolls out of this game, I think that will change some minds. It really does look great and apparently controls better w/o being arcade like and unnatural like CoD
 
I've never played or seen footage of Killzone. I watched a tiny bit of this video and liked what I saw but the narrator forced me to close it.

If I loved Halo 1-3 would I love Killzone?
 
I've never played or seen footage of Killzone. I watched a tiny bit of this video and liked what I saw but the narrator forced me to close it.

If I loved Halo 1-3 would I love Killzone?

You'll probably like this one. It's more open than previous entries and Killzone has a similar emphasis on AI as Halo.
 
Don't expect too much recoil. This game has NO auto aim at all. A first for a console shooter. To balance that I'd imagine there can't be as much recoil.

I believe Counter Strike for the OG Xbox had no auto-aim. :)
 
Does this game actually have zero aim-assist? I don't see how people can think that's a good thing.

Lots of games are claimed to have 'no auto aim' just because they don't have super obvious snapping but in reality are still full of sticky aim/friction. I'll wait to find out for myself before believing the speculation on this matter.
 
How about the multiplayer? Can it be likened at all to Halo? That was one of my favorite aspects of the series.

Not really. Killzone is much weightier as opposed to Halo's floatiness although the custom games in this one could bring some of the zaniness of Halo MP into it.
 
Lots of games are claimed to have 'no auto aim' just because they don't have super obvious snapping but in reality are still full of sticky aim/friction. I'll wait to find out for myself before believing the speculation on this matter.

That's what I'm saying. Has anyone ever had a gun battle with a teammate in Halo 3 or something? It's VERY difficult. Too difficult for the vast majority of players.

Guerilla isn't stupid. There's no chance this game goes to market without some kind of aim assist.
 
That's what I'm saying. Has anyone ever had a gun battle with a teammate in Halo 3 or something? It's VERY difficult. Too difficult for the vast majority of players.

Guerilla isn't stupid. There's no chance this game goes to market without some kind of aim assist.

Well they said the DS4 analog sticks are much better and have zero deadzone so it helps or something idk.
 
That's what I'm saying. Has anyone ever had a gun battle with a teammate in Halo 3 or something? It's VERY difficult. Too difficult for the vast majority of players.

Guerilla isn't stupid. There's no chance this game goes to market without some kind of aim assist.

The game's director said they took out aim assist. My guess is there's probably less recoil than people would be used to for compensation.

Edit- http://blog.us.playstation.com/2013/08/28/killzone-shadow-fall-ps4-multiplayer-hands-on/

Director Steven ter Heide commented that the Shadow Fall no longer uses aim assist, making it a truer test of skill. And you’ll never even notice that change, given the high responsiveness of DualShock 4’s comfortable new analog sticks.
 
The game's director said they took out aim assist. My guess is there's probably less recoil than people would be used to for compensation.

Edit- http://blog.us.playstation.com/2013/08/28/killzone-shadow-fall-ps4-multiplayer-hands-on/

It being on the PS Blog is one thing, but until I see video of the game where there is zero aim assist whatsoever, no magnetism, no stickiness, nothing, I refuse to believe that claim. If someone could supply that, I'd gladly watch it and prove myself wrong.
 
Why not just allow recoil to be one of the settings one can adjust in the custom warzone settings?

They could have it range from the default settings, to Killzone 2 to even more than that and simply allow the user to adjust it via slider.
 
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