OFFICIAL THREAD
GENERAL INFO:
Developer: Rare Ltd.
Publisher: Microsoft Studios
Platform: Xbox One
Genre: Sports
Release Dates: NA/AU/NZ - 4/8/2014 // EU - 4/11/2014
Price: $59.99/£50/€70
ESRB/PEGI: EVERYONE 10+ // 12
STORY:
Become a sports Champion by competing in a variety of events and challenges held in a remote island paradise. Join one of three teams and bring victory and honor to your fellow teammates by dominating your rivals.
THE TEAMS:
For the wild at heart, the Wolf Clan is made up of fierce island natives who never back down from a fight. Their culture values boldness and a drive to excel. To join the pack, you must prove your strength and courage on the battlefield.
Having formally organized the championship and its events, The Eagle Legion prides itself on following the rules of fair play. To enlist, you must honor your comrades and show them your worth in many arduous trials.
The cunning Viper Network are the newest contestants to the island. They are both ambitious and ruthless in their pursuit of victory. To enter, you must be willing to bend the rules as far as they can give in order to take home first place.
THE SPORTS:
Competing in each of these six thrilling events will earn you Coins. Coin payout is determined by your final position at the end of each event and can be redeemed for new Equipment and customization options. Equipment grants you access to a wide range of event specific Power-Ups that will aide you in your journey to become the ultimate Champion. Rival on your tail in Wake Racing? Use a mine to blow him out of the water. Or perhaps you've fallen a bit behind the rest of the competition? Use a speed boost to take the lead.
Keep your audience entertained with a good performance and you'll also earn Experience Points. Experience allows you to Level Up in each event and unlock even rarer Equipment sets and Power-Ups. In addition to this, XP earned will also unlock more challenging event types, such as new shooting galleries or more advanced rock climbing routes. These events are the ultimate test of a Champion's abilities, so remember to give them your absolute best!
Ongoing updates will provide players with a continued supply of new outfits, challenges, and equipment.
THE KINECT EXPERIENCE/CHAMPIONS:Using the power of the new Kinect, experience increased tracking precision in even the most subtle of movements. Detect multiple players in a wider field of view thanks to the new Kinect Real Vision technology, or play in the dark with the Kinect's active IR camera. In Kinect Sports Rivals, form, accuracy, and power meaningfully impact your performance and can mean the difference between failure and success.
Scan your likeness into the game with the new Champions system to create a stylized version of yourself. As you enter into island events, your Champion will learn to play as you do and will even compete on your behalf in other players' games, earning you bonus rewards and bragging rights. Other players' Champions may also find their way into your game through the cloud, providing you with a constant stable of competition to keep the game playing fresh.
ADDITIONAL MEDIA:
Official "Kinect Sports Rivals: TV Commercial"
Official Behind-The-Scenes "Kinect Sports Rivals - from science to experience"
Official UPLOAD Short "Kinect Sports Rivals: Digital vs. Reality"
Official Video "David Tennant Lends His Voice To Kinect Sports Rivals"
GameSpot "Kinect Sports Rivals - Preview"
Eurogamer "Kinect Sports Rivals - Preview"
FamilyGamerTV Video "Kinect Sports Rivals - Rare's Official Kinect Journey"
FamilyGamerTV Interviews with Executive Producer, Danny Isaac & Studio Head, Craig Duncan
REVIEWS
Motion-controlled tennis and bowling are pretty much the same as the popular, original Wii Sports versions, but by enabling me to use techniques from real bowling, Kinect Sports Rivals brings more depth. Putting spin on a bowling ball seems like it might be too slight a movement for a Kinect sensor to track, but for me it worked almost every time... Tennis is equally nuanced. For example, when the opponent rushes up to the net, I'm able to reliably lob the ball over his or her head, which feels skillful. However, when I played alongside a friend, our movements weren’t translated onto the screen quite as reliably... Kinect Sports Rivals isn’t the Kinect’s killer app, but it comes closer than anything else I’ve played. The various games, aside from soccer, feel great to play and offer more control than I expected. And even though the challenge grows in later levels, I felt like I was able to maneuver through them without fighting the controls.
I still found there to be pretty glaring issues with the game and the Kinect 2.0 in general... I physically cleared my whole lounge room for a few days to review this game, so to see that I was still facing these issues was just downright annoying... Whilst it looks amazing and incorporates incredible tech, Kinect Sports Rivals is largely a confusing experience. Overall I'd still recommend that you consider picking it up, as it is the only use of the Kinect 2.0 that is available and it's still a heap of fun to play when you have company.
The last two events, however, are exercises in absurdity and frustration. In target shooting, you just point at the screen, moving your hand around to line up crosshairs with targets. Once a target is lined up, you fire automatically... Rivals' version of soccer is a silly attempt to boil the sport down to something that can be played just by kicking, and occasionally making a banging motion with your head... Kinect Sports Rivals is an inconsistent collection that will get you up off the couch and moving around for a bit of mild fun, but that's about the best you can say for it.
These high-energy exercises focus on the showiest and most exciting aspects of their respective sports, but all of that energy went into screaming at the Kinect when things went screwy. When it worked, getting the timing right and scoring a goal in soccer was exhilarating. But I wanted to throw my Kinect out the window every time my arm mysteriously bent akimbo instead of making a crucial save. Even after I recalibrated my Kinect multiple times and rearranged most of the furniture in my apartment to get the best results, I encountered the same problems over and over.
You'll look ridiculous doing it, but like wakeracing, the motion aspect actually works. There's a lot of strategic involved, as only holding onto one hold will drain your stamina bar and cause you to fall, and sometimes you'll need to move fast to grab onto something. It's also extremely difficult to learn, and like playing Guitar Hero for the very first time, I legitimately felt like I was using a new control scheme and not just a gimmick... If you have a family who likes getting together and play games like this, go ahead and pull the trigger -- all other curious parties should wait for a sale to compensate for the weak activities.
Where Rivals really excels beyond its predecessors though is in the level of depth present in its mechanics; play Bowling for an hour and you'll discover the subtlety of spin bowls (achieved by twisting your wrist); Wake Racing veterans will shed seconds off laps by tilting their bodies during corners and in Soccer you'll eventually learn to adjust the height of your foot swing to aim for the corners of the goal... The game's Achilles' Heel again appears to be the sheer amount of space required to play. Despite the next-gen Kinect's ability to detect users at a reduced distance, Rivals requires a play area larger than what it asked for on the 360 games.