Allan Holdsworth
Member
Just got 100%.
What an enjoyable game, I was hooked. It's pretty different than most Kirby games, but that's not a bad thing.
Wasn't difficult, other than a few moderately challenging places. Even the last boss was easy, which is usually quite hard in Kirby games. But even if there are no deaths, losing beads feels worse the way the made it.
Truth is they made the gold medal requirements too lax in all but a few levels. You could skip half the beads and still get gold. It's not like in Wario Land Shake where if you screwed a few times you had to restart the level to get the high-score mission. I think the game would have benefited for more challenge there. I mean, even the missions where not hard at all save for a couple.
Everything points to a Good Feel Yoshi Island in the near future. I'd prefer Nintendo to do it, yeah, but they aren't going to, and Artoon did a great job with YIDS. Plus, Nintendo did make Yoshi's Story
What an enjoyable game, I was hooked. It's pretty different than most Kirby games, but that's not a bad thing.
Wasn't difficult, other than a few moderately challenging places. Even the last boss was easy, which is usually quite hard in Kirby games. But even if there are no deaths, losing beads feels worse the way the made it.
Truth is they made the gold medal requirements too lax in all but a few levels. You could skip half the beads and still get gold. It's not like in Wario Land Shake where if you screwed a few times you had to restart the level to get the high-score mission. I think the game would have benefited for more challenge there. I mean, even the missions where not hard at all save for a couple.
Everything points to a Good Feel Yoshi Island in the near future. I'd prefer Nintendo to do it, yeah, but they aren't going to, and Artoon did a great job with YIDS. Plus, Nintendo did make Yoshi's Story