It was either dark10x, border, or ssx who stated that the control and character weight in Klonoa was equel to that of Super Mario Sunshine.
This inspired me to rent the title which I am currently enjoying greatly.
GAMEPLAY
Meat and Taters... right? right.
Very simple concept mixed with some very smart design. Makes for a wonderful time. I just cleared Vision 2 and I found the pendulum puzzle to be very clever and fun. I took a concept I learned in the first level and applied it with wonderful results.
CONTROL
Slowing down a character does not give him weight... merely the illusion thereof.
The thing that sets the control of Mario and Zelda apart from pretty much every other title is the flawless momentum. Weight carries as you move, but no matter what I'm doing in Klonoa I can turn on a dime.
Not that it takes anything from the overall experience, just that I still don't feel control is up to snuff with the Mario Bros. series.
MUSIC
Very simple and charming. Never intrusive and never mismatches the graphics and feel.
GRAPHICS
Low Poly. Not very good textures.
Great Art Direction and wonderful in-game application.
Overall the game is very clean and very easy on the eyes. Much better than I ever would have assumed.
STORY AND CUTSCENES
Too long, boring, and pointless. Just promise me a damn cake or something and let me play. The cutscene text is 3x too slow, but sometimes you miss some major gameplay hint by skipping it. The option to speed it up would be nice.
I'm going back to play more... believe you, me.
It's a very fun title and a great 3D sidescrolling platformer.
This inspired me to rent the title which I am currently enjoying greatly.
GAMEPLAY
Meat and Taters... right? right.
Very simple concept mixed with some very smart design. Makes for a wonderful time. I just cleared Vision 2 and I found the pendulum puzzle to be very clever and fun. I took a concept I learned in the first level and applied it with wonderful results.
CONTROL
Slowing down a character does not give him weight... merely the illusion thereof.
The thing that sets the control of Mario and Zelda apart from pretty much every other title is the flawless momentum. Weight carries as you move, but no matter what I'm doing in Klonoa I can turn on a dime.
Not that it takes anything from the overall experience, just that I still don't feel control is up to snuff with the Mario Bros. series.
MUSIC
Very simple and charming. Never intrusive and never mismatches the graphics and feel.
GRAPHICS
Low Poly. Not very good textures.
Great Art Direction and wonderful in-game application.
Overall the game is very clean and very easy on the eyes. Much better than I ever would have assumed.
STORY AND CUTSCENES
Too long, boring, and pointless. Just promise me a damn cake or something and let me play. The cutscene text is 3x too slow, but sometimes you miss some major gameplay hint by skipping it. The option to speed it up would be nice.
I'm going back to play more... believe you, me.
It's a very fun title and a great 3D sidescrolling platformer.