• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Koei is one of the best Japanese game companies in its approach to women

L Thammy

Member
Getting things out of the way first. This post is specifically about Koei, not about Koei Tecmo. The Koei side isn't the one that came up with Dead or Alive. I'm not particularly a Koei fan, either, so I'll probably get some things wrong. I fully expect ZhugeEX to have me executed for my failure. But I do know what Koei Wiki is, and I was pretty impressed with what I've been seeing there.

img_6c0ac411541b65b8dmgrf1.jpg

Koei was originally founded in 1978 by Youichi Erikawa and Kieko Erikawa, a husband-and-wife team, although it was only around 1980 or 1981 that it went into software. Kieko gave her husband a Sharp MZ personal computer that caught his interest and inspired him to change the focus on the then-failing company. That's pretty wild right there. For some perspective, Ken and Roberta Williams founded Sierra Entertainment in 1979, and Roberta Williams created her first video game, Mystery House, in 1980. Shigeru Miyamoto joined Nintendo in 1977 and the first game he worked on, Sheriff, was released in 1979.

I'm not super familiar with the Erikawas. Maybe you can look them up if you find this post interesting. Yoichi often goes by pseudonames (Kou Shibusawa, Eiji Fukuzawa) and provides the company's focus on historical games, strong music, and social games.

Of course, Keiko's the one that we're looking at here. Her page on the Koei Wiki isn't that big and I think it's all pretty interesting, so I'm just going to quote the whole damn thing.

Keiko Erikawa (襟川 恵子, Erikawa Keiko, born on January 3, 1949 in the Kanagawa Prefecture) is one of the founders of Koei and a design graduate of Tama Art University who was originally studying for a fashion career. She is Kou Shibusawa's wife, making them one of the richest married couples in the video game industry. She was the executive director of the company until she stepped down with her husband in 2002. As of April 1, 2015, she is the Honorary Chairman of the Board of Directors. Unlike her husband, Erikawa doesn't and hasn't referred to herself under any pen name for her game credits.

While Shibusawa divulges into his interests of global history and simulation games, Erikawa seeks to expand the company's reputation into other video game genres. Erikawa keeps a close eye on trends in the gaming market and tries to promote products she feels reflects the times. She encouraged the development of Gitaroo-Man, Opoona, Shaberu! DS Oryouri Navi Marugoto Teikoku Hotel, and Apsaras. Erikawa is also responsible for expressing approval for the online gaming side of Koei, especially for Nobunaga's Ambition and Uncharted Waters. More often than not, she is also present during the accepting ceremonies for the awards the company receives. According to Hisashi Koinuma, the collaboration for the Dynasty Warriors: Gundam series was started when Erikawa said to him, "I want to use a Gundam~!".

Erikawa believes that establishing a firm link of communication with consumers is an important feature for their games, seeking to have them be easy to play and enjoyable by anyone who buys them. She is a pacifist at heart and wants to promote "world peace" with the company's products. Erikawa also believes in presenting strong examples for women within their games, known to request the development of features appealing to the female market. She has a firm belief of encouraging women in Japan to join the industry, as she feels they are still behind the rest of the world.


So what have we learned? For one thing, Keiko Erikawa is involved in some weird shit, which is a big plus in my book. Love you Opoona. But anyway.

I think the most significant thing that she brings to the company is the company's trendy attitude, which I suspect comes from her background in fashion. Koei is constantly experimenting with popular things. There are a bunch of companies that have popular historical simulators, but Koei tries to make all historical games of all shapes and sizes. Simulators, RPGs, MMOs, fighting games, beat-em-ups, they even made a historical game inspired by Ace Attorney once. Some are more realistic and some are more cartoonish. They also tend to collaborate with historical movies, anime, or whatever else matches with the setting of their games.


Koei doesn't only make historical games, and that's not the only area in which Keiko's education in fashion shows itself. The most obvious is probably their Nintendo 3DS game, FabStyle, where the player runs a fashion boutique. Read this:

FabStyle is the pet project of Keiko Erikawa, who remained an influential figure for directing the tone and look of the game. She believes that women in Japan generally have little to no exposure to the business world, so her hopes are to inspire and educate women to try by being exposed to this product. Erikawa based the game's educational aspects on her own experience and training, yet she believes the game's lighthearted tone and fashion customization can appeal to anyone regardless of their age, gender, or career choices.

I think this all provides a pretty nice image of the company and the values of the people at the helm, so let's move on to what the company actually does.


One of the nice things about money is that it's worth the same no matter what sort of person is giving it to you. In 1994, Keiko Erikawa decided to create a game targeted at young girls, whom she felt were not well served as a market. For that reason, she established Ruby Party, an all-female team designing games for female audiences.

For their first game, Ruby Party tried to make something in line with Koei's Nobunaga's Ambition simulator series. Since the audience they were targeting was composed of children, they made it much less complex. They also went with a fantasy setting instead of a historical one. The result, Angelique, was the start of the otome game genre; basically, the first Japanese dating sim for women.

The story of the first Angelique is something like this. This utopian fantasy world is protected by a godlike queen that lives in another plane of existence. The current queen is recruiting a successor, and you're one of the two candidates. So you and your rival, Rosalia, compete by maintaining your own little territory within this utopia to prove that you can better handle the whole thing. Meanwhile, you get to schmooze with the Sacred Guardians, nine male subordinates of the queen that each maintain the balance of a particular element.


Notably, you have to give up the queen gig if you want to get one of the guys. This apparently made the game popular with female office workers in Japan, perhaps because they have to face a similar dilemma with work and marriage. At any rate, the unexpected popularity of Angelique outside of its its original target demographic has led Ruby Party to instead aim at an older audience.

Angelique later spawned a variety of sister series. Reflecting that Keiko Erikawa trendiness again, these series have varied settings depending on whatever happens to be popular at the time. Harukanaru Toki no Naka de is based on Japanese fantasy and different periods of Japanese history. Kiniro no Corda is based in a model high school. Most recently, Geten no Hana, takes the same period as Nobunaga's Ambition and lets you romance various historical figures. All of these series exist under the "Neoromance" label.

It might not be obvious since most of their games are Japan-only (the only official release I know of outside of Japan was in China), but Ruby Party is still alive and kicking. They not only work on the Neoromance games themselves, but also supervises associated merchandise. They're not female-only anymore, though. Why? Because they found that there's a male fanbase for their games as well.


Again, Koei is a company that focuses largely on historical war games, with Japan's Warring States period and China's Three Kingdoms periods being the big ones. The warriors in these periods would primarily have been men. So, this is a convenient excuse for making the games into total sausagefests, right?

One of the cool things about Koei's strategy games is that they allow you choose whether you want the game to be true to history or not. For instance, the characters can die of old age at the same time they did in real life, or live to see a hundred (and then immediately drop dead). One of the fictional options in the Romance of the Three Kingdoms series turns a number of historical women - or, at least, women from the novel - into generals. There are even unlockable bonus female officer in the PS2 version of XI if you beat the game with a female ruler.

I'm not sure exactly when they started including these features. I know that the female officers have been around since at least Romance of the Three Kingoms VIII (2001), but you've been able to create your own female officers since at least Romance of the Three Kingoms VI (1998).


Since Musou is pretty much on fictional mode all the time, they're more a little more aggressive about it. About one fifth of the playable characters in Dynasty Warriors or Samurai Warriors is female. And Koei is willing to get a little creative to add more. Kunoichi from Samurai Warriors is an original character that represents the Sanada Ten Braves, a set of legendary ninjas from popular period fiction. Bao Sanniang from Dynasty Warriors 7 doesn't come from the main sources of the games, Record of the Three Kingdoms and Romance of the Three Kingdoms. Rather, she comes a related work of fiction, The Story of Hua Guan Suo.

Now, playable female characters doesn't necessarily mean that the game is designed with a female audience in mind. Look at Dead or Alive. And Musou is hardly perfect in how it goes about this. Most of the women are defined as so-and-so's wife, sister, daughter, and such. Although history shares some of the blame there. There's also a fair amount of "I just want to be a normal girl", which is also kinda lame.

But at the very least, I think that Koei does a decent job of making their female characters into actual characters. You have tragic heroines like Wang Yi and Oichi, you have straight-laced warriors like Xingcai and Ginchiyo Tachibana, you have free-spirited weirdos like Bao Sanniang and Okuni, and so on. When a wide variety of female characters are designed for make consumption, especially in the days of harem anime, they often seem more like a smorgasbord of fetishes. Do you prefer the tsundere or the yamato nadeshiko?

At any rate. Koei is also big on gathering input from the audience - I think that the Keiko Erikawa influence again - so the player characters that appear tend to be ones that are requested by fans. There might be newer or more general stats available, but 40% of Samurai Warriors players in 2011 were female, and I've also heard that the events that Koei throws are attended primarily by women. I don't think it's unreasonable to think that there's a lot of female input with regards to which characters the series features.


A big issue for a lot of people is when games pander to horny fans. Does Koei do that too? Absolutely. It's not nearly as bad in the character's normal costumes, but go back to the "smorgasbord of fetishes" and then go look up some of Dynasty Warriors' DLC costumes. If there's one way they stand out in this area, it's that they don't care where their sleaze dollars come from.

The most prominent example of this that I know of are the hug pillows for Dynasty Warriors 8 and Samurai Warriors Chronicles 2nd. If you're not familiar, these are covers for long pillows with the image of a character lying down on them, so you can pretend that you're cuddling your favourite sexy warlord while you sleep. Two of the Dynasty Warriors designs were male to one female, and all three of the Samurai Warriors designs were female. Again, a survey was involved somewhere.

On the other hand, this is nowhere near as prominent with their simulators. They tend to have a more realistic style, although there aren't so many ugly people or shaved heads with topknots as you'd find in real life. The women, fitting with this, are the classical beauty type. Perhaps because it would be horribly jarring to try to sell sex appeal in what's supposed to historical series. Then again, they used to jam in wacky bonus characters like Albert Einstein and Abraham Lincoln, so they may not be super concerned with maintaining the historical feel.


Anyway, that's what I got. I think that if most people were to think think of which big Japanese publisher was the best in terms of how it intentionally marketed to women and valued female employees, they might think of Nintendo. The DS and Wii were deliberately trying to cast as wide a net as possible as part of the blue ocean strategy, the current director for the Animal Crossing series is a woman, so on. But Koei's been serious in its approach to women much longer and more intensively. That's pretty neat.

 

Jucksalbe

Banned
Thanks for the writeup. I love many of Koei's games but I don't know much about their history. This was interesting.
 

L Thammy

Member
dutchwives-1.png

They've sure come a long way.

I actually saw a comment from Yoichi Erikawa about his old eroge when I was putting the OP together. Wish I kept the link. It was something like "those were probably too bold for the time".

Thanks for the writeup. I love many of Koei's games but I don't know much about their history. This was interesting.

Thanks! I didn't really know too much about Koei until I started poking around that wiki.
 

Xenoblade

Member
This is what I think of whenever someone mentions Koei:

latest



That Nintendo Seal of Quality lost a lot of it's value after appearing on this game...
 

Tizoc

Member
I apologize for just posting this without reading the thread (am in the process of doing so) but I wanted to bring a little something up
So this is the main character of Samurai Warriors 4-II
fzqwyjs.jpg

Naomasa Ii

...and this is his mother
fUL7S2F.jpg

Naotora Ii


She still sounds like your typical anime highschool girl

EDIT: Unless this is the Tecmo side @_@
 

L Thammy

Member
Fantastic write-up.

Shame that Fabstyle game never reached the US.

Apparently Iwata was looking at it.

Nintendo president Satoru Iwata has expressed interest in bringing the title overseas for the female audience. Erikawa said she would consider the proposal if it sold a million copies in Japan. Although it has sold the promised number -based on the total sum of sales for the DS and 3DS copies, there have been no announcements of its localization overseas.

I wonder what happened? Maybe Iwata was worried that it would compete with Style Savvy.
 
I agree with this and their portrayal of women was way ahead. That is before merging with Tecmo I'd say.
I'm a huge DW/SW/ ROTK/ Kessen fan by the way.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
They're not female-only anymore, though. Why? Because they found that there's a male fanbase for their games as well.

What, like a gay romance novel? Or do they just flip the genders around and it's a normal "for men" dating sim without the ero?

Still, interesting. I didn't know Koei was all up in the romance genre.
 
damn, it was a good read.

now a lot of stuff makes sense, no wonder i always liked how their characters are dressed it was one of the few instances i noticed that
 

Trouble

Banned
This is what I think of whenever someone mentions Koei:

latest



That Nintendo Seal of Quality lost a lot of it's value after appearing on this game...

Winback may not have been a great game (haven't played since it came out, probably aged terribly), but it was the first 3D shooter with a cover system. That was hugely innovative at the time.
 
I apologize for just posting this without reading the thread (am in the process of doing so) but I wanted to bring a little something up


EDIT: Unless this is the Tecmo side @_@

To be fair, they treat the son like a typical hot blooded anime boy. The mom dotes on the son and is shy, but she ain't afraid to kill a few thousand people for the sake of her damyio.

Edit: her name escapes me, and her costume is hilariously fan servicey but she ends up getting a ton of good character development for a non-fictional character.
 

L Thammy

Member
I apologize for just posting this without reading the thread (am in the process of doing so) but I wanted to bring a little something up


EDIT: Unless this is the Tecmo side @_@

This is probably the Koei side, actually. I don't think there's any excuse for Naotora Ii; she was of the few women who were known for being a ruler. Looking it up now, apparently the intention was to differentiate her from the other female warriors in the series by having her be a woman who is forced into fighting instead of one who chooses to fight. I think she's just annoying, personally.

The lack of obvious age difference is just Musou being Musou. Characters look the same over the course of decades, even when they would be children in real life.

Angelique reminds me of those Shoujo mangas.

That's intentional. Angelique was originally for the same target audience.
 
I apologize for just posting this without reading the thread (am in the process of doing so) but I wanted to bring a little something up


EDIT: Unless this is the Tecmo side @_@

characters don't age and when the musou games cover a period of decades, its likely that's one kid looks a lot younger than their parent

fans have wanted that realistic angle brought in the musou games but there's also another side that probably won't like their favorite character being old :p

--------------------------------------------------

super fascinating write-up though

turns out there's a whole lot I don't know about one of my favorite (even more now) companies
 
I wish I could like Koei games, but the ones I've tried are so boring to me, I really can't get into them. I'll try Hyrule Warriors as a last chance, one day.
 

ShinMaruku

Member
I apologize for just posting this without reading the thread (am in the process of doing so) but I wanted to bring a little something up


EDIT: Unless this is the Tecmo side @_@

There is no Koei or Tecmo side they have fully merged. That said that's Koei. Also it's the Warriors Frachies, the women in it have always looked like that.
 

Watch Da Birdie

I buy cakes for myself on my birthday it's not weird lots of people do it I bet
I apologize for just posting this without reading the thread (am in the process of doing so) but I wanted to bring a little something up


EDIT: Unless this is the Tecmo side @_@

To be fair it's because these games cover years in time, yet it'd be costly to have multiple models for the different ages. There's male characters who also look really young despite having kids and all.
 

B-Dex

Member
So Koei is like Japanese Sierra. But they are still relevant and thriving. Crazy. Although I love me some Musou. Samurai Warriors 4-II IS FANTASTIC. Yeah some of the female designs especially the DLC outfits are total fan service. But a lot of the men are also fan servicey and extra hunky and handsome.
 

ShinMaruku

Member
So Koei is like Japanese Sierra. But they are still relevant and thriving. Crazy. Although I love me some Musou. Samurai Warriors 4-II IS FANTASTIC. Yeah some of the female designs especially the DLC outfits are total fan service. But a lot of the men are also fan servicey and extra hunky and handsome.

Yup. If you want crazy fan service the Warriors games are something insane.
 

L Thammy

Member
What, like a gay romance novel? Or do they just flip the genders around and it's a normal "for men" dating sim without the ero?

Still, interesting. I didn't know Koei was all up in the romance genre.

Didn't see this post yesterday. I don't think there are any options to play as a guy in those games. No idea what Ruby Party's male members contribute or what their male fanbase is in for. There is a yaoi fanbase. And Koei responded to the burst of JRPG popularity following Final Fantasy VII with Neoromance RPG-sims. So the appeal for men might be the gameplay, the story, the characters, who knows.

As an aside, I found another quote about that old eroge line:

Like the rest of the Strawberry Porno series, Koei will deny making this game as any adult game is not listed in its company history. Koei has distanced itself from the adult entertainment industry in the early 1990s and seeks to retain its current public image. Kou Shibusawa nervously chuckled when asked about these games in 2008 and remarked, "Gotta try everything in life once", before dropping the topic.

I figure that it's like Hiroshi Yamauchi's love hotels or that sex comedy Jackie Chan did. Early career experiments while they were still figuring out how to make themselves successful.
 

massoluk

Banned
You're talking about the company that have one of the characters goes into the battlefield with the bath towel in Samurai Warriors 4-II, right?
 

ultra7k

Member
You know what I want? The rest of the Uncharted Waters series here. Such a shame we never got beyond 2 I think.

I believe in RTK 2, you could create a female ruler/officer if you went the "new ruler route".

RTK 3 was the first one where you could create a pool of officers, female included.
 
This is what I think of whenever someone mentions Koei:

latest



That Nintendo Seal of Quality lost a lot of it's value after appearing on this game...
The Nintendo seal of quality has never had any value. All it means and all it has ever meant is a the game is has been licensed to be released on a Nintendo platform.
 
Genesis-era Sega had a substantial number of female staff and creators. I can't say if that's still the case, but Phantasy Star, Alex Kidd, had Mothers and not Fathers, so to speak.
 

PtM

Banned
OP, you forgot to mention the CC-BY-SA license on your quote.

Great write-up. An all-female team is the best idea if you want to target women.
 

Kirie

Member
I absolutely adore everything Ruby Party releases and buy any of their romance games without hesitation. They are definitely my favorite studio when it comes to quality otome games. The Harukanaru toki no naka de series and Geten no Hana are my personal favorites. Also really looking forward to Angelique Retour :D
 

Niahak

Member
You know what I want? The rest of the Uncharted Waters series here. Such a shame we never got beyond 2 I think.

Uncharted Waters Online came out here, it's F2P. Or was when I played it a few years ago. It's not bad, although a pretty different experience from the SNES ones. Pretty slow paced, but it was a good game to wake up to play on a lazy Sunday. It feels like an ideal setting for an MMO, it could probably have done better if it had a marketing budget.

I miss the wide variety of games they released in the SNES days, but they're still putting out good games nowadays, so I can't really complain when so many other studios have gone under or started making subpar stuff.

Great OP, by the way. I hadn't heard a lot of this stuff and I remember seeing Angelique for sale once or twice but didn't know anything about it.
 

squall23

Member
Musou's Ii Naotora:

Basara's Ii Naotora:

Musou's is some high school girl wearing skimpy samurai armour that fights like a mix of Chun-Li and Juri. Basara's looks like a ruler, acts like a ruler, carries a broadsword and has super fun frame-based gameplay mechanics.

Not to say OP is right or wrong, but like most things, whether Koei has a friendly approach to women is really a case by case basis.
 
Musou's Ii Naotora:


Basara's Ii Naotora:


Musou's is some high school girl wearing skimpy samurai armour that fights like a mix of Chun-Li and Juri. Basara's looks like a ruler, acts like a ruler, carries a broadsword and has super fun frame-based gameplay mechanics.

Not to say OP is right or wrong, but like most things, whether Koei has a friendly approach to women is really a case by case basis.

yeah, but you are judging them on how they look

Musou's is that she doesn't want to fight but knows that she has to as the new head of her clan. She's doubts herself a lot and has self esteem issues but she grows into her role of leading her clan throughout the game.

she literally has one of the most badass death scenes too in SW4

Basara's is that she hates guys. Hates hates hates guys. And also, gets married to Maria.
 
Top Bottom