Thick Thighs Save Lives
NeoGAF's Physical Games Advocate Extraordinaire
Via Noisy Pixel
With the arrival of 2025, various Japanese game creators have been sharing notable statements via the Japanese outlet Famitsu to hype up fans or temper expectations.
One standout comment originates from Yosuke Hayashi, known for several beloved projects like Nioh, Rise of the Ronin, Ninja Gaiden, Dead or Alive, and more.
AAA Studio’s Mission and Scope
Console and PC Focus
Hayashi confirms that 2025 will see the first game released from Koei Tecmo‘s latest studio, AAA Studio. While this team’s precise plans and output are yet to be seen, there has been discussion surrounding its future.
It was previously stated in a shareholders’ Q&A briefing that the studio is aiming to prioritize the console and PC markets.
It was previously stated in a shareholders’ Q&A briefing that the studio is aiming to prioritize the console and PC markets.
Ambitious Production Scale
Team Size: The general goal is to produce AAA games more consistently, with three being roughly 5,000 staff, illustrating a lofty sense of scale.
Consistency: AAA Studio intends to develop AAA games more consistently, focusing on maintaining high production values and regular output.
You can view the quoted comment from Hayashi below, translated by Gematsu:
Consistency: AAA Studio intends to develop AAA games more consistently, focusing on maintaining high production values and regular output.
You can view the quoted comment from Hayashi below, translated by Gematsu:
In 2025, we’ll be able to deliver the first title from Koei Tecmo Games’ newly established development studio, AAA Studio. We’re currently hard at work on its development!