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KOF 11 trailer

Oh my god.

EIJI IS BACK = it's so fucking on

B. Jenet = Yes

DUCK FUCKING KING = Yes

New characters = Yes

New combos System = too much like SF EX mixed with Marvel Vs Capcom 2. Hmmm...

Still, I am tumecsed (spelling?).
 
Grifter said:
Is this the year they get the balance right?

Yeah right. Balance? In a KOF game? :lol :lol :lol :lol :lol

EDIT:
I've seen this video before.

Anyway it looks like the speed of game now makes KOF the new VS.
 
The return of 2d. Duck king, BB Janet. The guy from the boxing game. Dream Cancels man this looks too great. Now if the Japanese and America release can only be close together.
 
That's just incredible.

This is the first main KOF that went beyond MVS, and Im glad they didnt need to go with that 3d bgs shit that I though they would do.

Looks like a beautiful game.
 
AWESOME, sounds, bg, it all fits well. Plus it looks like everyone's super cancel is actually worth using.

Shift cancel sounds cool too
 
The last main series KOF game was KOF 2003, so this is basically KOF 2004. But it looks a little silly to release a game called KOF 2004 in late 2005 or 2006, so it makes sense that they're calling it KOF XI instead.
 
Parallax Scroll said:
The last main series KOF game was KOF 2003, so this is basically KOF 2004. But it looks a little silly to release a game called KOF 2004 in late 2005 or 2006, so it makes sense that they're calling it KOF XI instead.

Maybe you misunderstood me. I meant to ask what part is KOF 2003 and 2004. Is it 9 and 10?
 
Well KOF2003 was episode 8, so KOF 11 will be episode 9.

Mega thanks to eight-one for these vids.

Game intro and last boss (cheaper than all bosses combined?): http://savefile.com/files2.php?fid=9392948

2 direct-feed videos (Music just rocks major): http://rapidshare.de/files/6792187/XI.zip.html

Shion, sweet Kenpo style boss: http://savefile.com/files.php?fid=6174023

If you notice the direct feed matches, quick shift can save major butt.
Kula's diana sdm, when blocked, doesn't cause her to come out.
Maxima's close d is changed. Also, d, fwd+a, is comboable now, unlike kof2003.
 
I. 94
II. 95
III. 96
IV. 97
V. 98
VI. 99
VII. 2k
VIII. 2k1
IX. 2k2
X. 2k3

XI


Some consider Neowave to be the unofficial 2k4.
 
Matix said:
From the looks of it.. *BEST KOF EVAAAARRR !!*


Now, if only I could get MAME to run this :D....


The game is barely out and you want to rip SNK playmore off!!??

Im glad atomiswave isnt emulated....
 
old.. but awesome (er) ams trailer. It seems like ozwald gets 3 cool supers and ash gets atleast one also music sounds better this year.

btw Kasumi has that (pwned bitch) super in 99 too.
 
yeah... this trailer is old... but it's still sweet... especially oswalds super.

the game is more fast paced so it should appeal to the mvsc crowd as well as kof fans.
 
Er guys did ya even watch the 4 videos that I posted earlier :|

Those 2 direct vids show that this year's music is NUMBA ONE!!
 
I'm not a huge KoF fan but this looks like it's been kicked up a notch, it's running on Atomiswave correct? Looks like they're using hi-res backgrounds with lo-res sprites, better than 3D backgrounds I suppose.
 
Looks great and even combo-crazier than Neo-Geo Battle Colliseum, although I think NGBC looks better and has a better roster, too. Still can't wait to try out Eiji (he's got some of Zantetsu's Last Blade moves now!), Gai (why was he in the trailer but not introduced as a new character?), that new Capoiera girl, and especially Duck King.

SNK has been on a roll lately; NGBC and SS Tenka (Nicotine! Cham Cham! WAN FU! Gen An! Earthquake! They're all BACK) are both awesome games, so hopefully KOF 11 will turn out just as well. The local arcades here will definitely get this game, so I'll know soon. :D
 
Kyouji said:


Sapienshomo said:
The game is barely out and you want to rip SNK playmore off!!??

Im glad atomiswave isnt emulated....


Yeessshh, just joking folks. As soon as this title comes out on a Handheld/Console, I will be the first to support it/buy it. Until then, I will wimper that the Arcades around me suck so bad.. they will probably never have this awesome game.
 
Matix said:
Yeessshh, just joking folks. As soon as this title comes out on a Handheld/Console, I will be the first to support it/buy it. Until then, I will wimper that the Arcades around me suck so bad.. they will probably never have this awesome game.


Unfortunately, you're right about arcades sucking bad. I don't think I've seen any Atomiswave machines around in my local arcades, so the best I can hope for is a quick port to the PS2, but then SNK Playmore loses out on arcade profits that way. =(
 
I also heard from snk-capcom that it is available in Mexico..heck maybe I should check my mall..they're pretty decent with the fighting arcade games..

I think this would be the list of non playable chars so far
Adel
Magaki
Jyazu
Gai Tendo
Sho Hayate
Lady who uses Chinese Kenpo (I think her name is Shion?)
 
As a kof fan all i can say is quit whining and join the club. Just treat it as preview stuff until its released in your area (on console).
 
WOW those matches are awesome possum!!!! Kula's new voice is a nice change :) So is K's

Cant wait to play this :)
 
Well, I went to the local arcade yesterday to play some Samurai Spirits Tenka, and was pleasantly surprised to find that they now have a KOF XI machine as well. :D

Much like how KOF '97 improved on KOF '96's new game play additions and KOF 2000 improved on KOF '99, KOF XI takes the basic game play system from KOF 2003 and refines it, adding some new techniques in the process. The team-switching is now more like the Marvel Vs. games or SNK's own NGBC in that you no longer need to wait for a tag meter to be filled up to switch fighters; you can now change fighters at any time during the matches, although there is a brief animation of your current character stopping to call out the next character before the tag is made, making you vulnerable to attacks, and if you're hit, the switch will be cancelled.

You can also switch in characters during combos or supers to continue doing damage similar to last year's game, which will clearly become the deciding factor in who wins and who the best chararacters are later on.

The character roster is great this year, and has finally been shaken up. KOF veteran characters like Choi, Chang, Chin, Joe, Robert, Leona, Takuma, Andy, and Mai are gone, as are Jhun Hoon, Billy Kane, Hinako, and Ryuji Yamazaki.

In their place, Kasumi Todoh, B. Jenet, Duck King, Eiji Kisaragi, Sie Kensou, and three new characters have been added. A number of characters have also gotten redrawn or altered sprites (Kensou looks much better now), as well as some new attacks. Since some of the more notoriously-outdated sprites like Chang and Mai are gone, the look of the game isn't quite as dated anymore, especially with the characters blending in so well against the game's high res backgrounds. There are still some characters in need of new looks, like Blue Mary and Iori, however.

Of the new additions, I only found myself not particularly impressed with Momoko, the Capoierra girl. Not only does her sprite art look bad and not fit in with the rest of the characters, but she didn't seem that fun to use. Oswald (he's the guy in the suit with the red glasses) and Elisabeth (she uses a riding crop as a weapon) are both awesome new characters and seemed to be very powerful; wouldn't be surprised if they end up being among the top tier characters. Duck King and Eiji are AWESOME, as is Kensou.

The only NPCs (some of which I'm sure will be unlocked later) I fought against were Adel (mid boss), the Chinese kempo character (Shion?), who had some very cool attacks and animations; she actually uses both hand techniques and has various weapons thrown to her to use during the match, and the final (?) boss, who killed me very quickly in typical cheap SNK-boss fashion, and is quite easily the worst/stupidest character design in any KOF game.

It was hard to hear the music, but it sounded far better than the previous KOF games since 2000. Very catchy tunes and lots of bass from what I could hear.

Overall I came away very impressed with KOF XI and will definitely be spending a lot of time at the arcades playing it. While I like what they did with the roster (although I'd like to see Mai come back...maybe in the home version?), I still like the roster in Neo-Geo Battle Colliseum much better. KOF XI felt like a tighter game and I prefer its game play to NGBC's, however.
 
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