Sad but trueGI: One final question. Some would say that Symphony of the Night was the greatest Castlevania game in the series. Are you done making 2D Castlevania games on home consoles, or would you ever consider making a really elaborate 2D Castlevania game on a home console?
Iga: Personally I would really love to. Though, the realities of the marketplace prevent me from it. If I got the opportunity Id like to take advantage of it.
heavy liquid said:Sad. I would kill to have a high-res macked-out 2D console version of Castlevania.
VNZ said:So... If it's not worth doing for PS2 from a profit/market standpoint, a limited edition for Dreamcast must certainly be.
It really wasnt until E3 that I chose which system I wanted to do this game on. But when I went to E3 and looked at the Nintendo DS and the Sony PSP, after seeing the Nintendo DS I said, I like this. This is cool! Ill make it for this one.
ge-man said:Why not? Instead of struggling in a saturated market, why not test the waters on a platform that would garner the game a lot of attention. Sometimes that works--I believe Viewtiful Joe did better as a GC exclusive than it has as a multiplatform title for instance. And hell, you could easily port it later if it turns out to be a hit.
SolidSnakex said:Who said they're struggling? LoI sold well on the PS2 despite the hate it recieved.
SolidSnakex said:Who said they're struggling? LoI sold well on the PS2 despite the hate it recieved.
SantaCruZer said:what's the numbers?
ge-man said:That's not what I meant. I'm talking about this hypothetical 2D Castlevania struggling (the interview seems to imply that.)
ge-man said:That's not what I meant. I'm talking about this hypothetical 2D Castlevania struggling (the interview seems to imply that.)
Think that line of thinking also applies to PSP?duckroll said:No the interview implies that upper Konami management doesn't want anymore 2D games on 3D consoles.
ge-man said:Well, it was just a thought. I think there are people who would be interested in new 2D Castlevania that took advantage of today's consoles.
Think that line of thinking also applies to PSP?
ge-man said:Well, it was just a thought. I think there are people who would be interested in new 2D Castlevania that took advantage of today's consoles.
jarrod said:Think that line of thinking also applies to PSP?
It is? Then why are the majority of games sprite based?dark10x said:The DS is being pushed mainly as a 3D machine as well, afterall.
Yeah, the GBA fanbase more or less saved Castlevania after Chronicles. I'd still love a Rondo of Blood remake for PSP though.duckroll said:I hope not! The widescreen ration of the PSP screen makes it perfect for platformers and such. We'll see I guess. I just don't see Iga leaving his Nintendo fanbase anytime soon. If we do see anything it won't be till next year or the year after. :\
It is? Then why are the majority of games sprite based?
SantaCruZer said:what's the numbers?
Really? Then why are most of Nintendo's own games sprite based?dark10x said:Well, 50% of the games available in the US make heavy use of 3D as well. It is a platform designed for 2D and 3D content, but the 3D features seem to receive more exposure from Nintendo.
SotN was around 500k iirc, The N64 games were 350k and 250k also iirc. Have up to date GBA numbers (I thought CotM was around 500k and the other 2 around 200-250k but now I'm not sure)?sonycowboy said:I have no idea how much SOTN sold.
As of NPD Dec 2004:
PS2 CASTLEVANIA: LAMENT KONAMI OF AMERICA 3-Oct 344,081
jarrod said:SotN was around 500k iirc, The N64 games were 350k and 250k also iirc. Have up to date GBA numbers (I thought CotM was around 500k and the other 2 around 200-250k but now I'm not sure)?
jarrod said:SotN was around 500k iirc, The N64 games were 350k and 250k also iirc. Have up to date GBA numbers (I thought CotM was around 500k and the other 2 around 200-250k but now I'm not sure)?
sonycowboy said:I have no idea how much SOTN sold.
As of NPD Dec 2004:
PS2 CASTLEVANIA: LAMENT KONAMI OF AMERICA 3-Oct 344,081
Ack, those sales are lower than I thought! Here's the N64 numbers Shrine of data has...sonycowboy said:As of NPD Dec 2004:
GBA CASTLEVANIA CLASSIC KONAMI OF AMERICA 4-Oct 49,379
GBA CASTLEVANIA: ARIA KONAMI OF AMERICA 3-May 155,400
GBA CASTLEVANIA: CIRCLE KONAMI OF AMERICA 1-Jun 477,960
GBA CASTLEVANIA: HARMONY KONAMI OF AMERICA 2-Sep 125,922
Well, it should be noted that Konami USA is pretty bad with GBA distribution, and the GBA CVs sold out almost immediately with pretty much no reprintings. They probably would've sold double the amount if Konami had released it. CotM for example had stalled around 300k until the Majesco distributed reprint 2 years ago (which brought sales to their current level, an almost 200k increase).SolidSnakex said:Big dropoff in sales for CV's after CoTM which was a launch title. Makes me wonder if the DS version will perform in line with those instead of CoTM.
PSP might be a good platform for the online/networked CV he's wanted to do now that I think about it. It'd be able to handle a LoD/CoD 3D engine too pretty well.SolidSnakex said:If so I don't think it'd be too hard for Iga to consider a PSP version (possibly the Rondo remake he's wanted to do).
I'd agree with that... though maybe something like Strider 2 (incorperating 2D character sprites with 3D backgrounds, effects and bosses) might be best.jett said:A "pure" 2D game might be out of the question, but a 2.5D game in the vein of MMX8 and VJ would be quite sweet, and maybe more uh financially reasonable.If they can get the animation to flow smoothly and hand-drawn-like, sprites wouldn't be needed.
RE4 vs. SH4 said:Please, let's not tarnish 2D Castlevania's record with a 2.5D title. Pure 2D forever please.
It would be cool if CoD had all the GBA Castlevanias as unlockables.
Why not? It worked pretty well for Contra and Gradius.RE4 vs. SH4 said:Please, let's not tarnish 2D Castlevania's record with a 2.5D title. Pure 2D forever please.
Ick no, I'd prefer the NES trilogy to the GBA trilogy.RE4 vs. SH4 said:It would be cool if CoD had all the GBA Castlevanias as unlockables.
They'd need to reprint the game for that to happen. It's sold out.CrisKre said:Well, Iga says he wouldnt mind an Aria of Sorrow sale increase due to the new DS sequel, so you can rule that one out at least :/
jarrod said:Why not? It worked pretty well for Contra and Gradius.
Ick no, I'd prefer the NES trilogy to the GBA trilogy.
It really wasnt until E3 that I chose which system I wanted to do this game on. But when I went to E3 and looked at the Nintendo DS and the Sony PSP, after seeing the Nintendo DS I said, I like this. This is cool! Ill make it for this one.
i dunno what he said publically, but he's always said to me and people i know that he's much more interested in the DS. this announcement was the anti-shock to me.RE4 vs. SH4 said:After E3, didn't he say to reporters that he couldn't think of any good uses for a touch screen and it didn't really interest him?
ferricide said:i dunno what he said publically, but he's always said to me and people i know that he's much more interested in the DS. this announcement was the anti-shock to me.
personally, i was hoping more for a PSP 2D castlevania. hope that's next...