Koji Igarashi Kickstarts Bloodstained: Ritual of the Night (2.5D, backdash, 2018)

You guys are in luck since Iga already confirmed it will be a polygon game and that what they are trying to emulate is Guilty Gear Xrd.

wow, had no idea. That's great.
Backing right now.


Also, watch the last stretch goal be "
not
a Hideo Kojima game" on the boxart for 2.000.000$
 
hmmm, makes sense. Will be interesting to see.

Assuming the person responsible for updating the website is in the States, he might have just woke up. He better get to it activating the reserve stretch goals, because at this rate the backing money are going to pass them before we ever finding out what they were first!
 
I like that the stretch goals can't keep up with the funding.

I'd have preferred most of the stretch goals on the table from the get go instead of this achievements-to-unlock-them thing. :/ If you're going to do something like this, you have to be quicker with updates and stuff otherwise whoever is in charge of the page just looks lazy.
 
So I am on the verge of backing this but I have a question that might be silly, I am not very familiar with how kick starter works. If I were to back the physical copy, since its release is only in roughly 2 years and changed addresses between now and then, would there be any issues? Do you need to give your shipment address now, or only when the whole project is finished?
 
I like that the stretch goals can't keep up with the funding.

I'd have preferred most of the stretch goals on the table from the get go instead of this achievement thing. :/

It makes things so messy and unnecessarily complicated. If you want to do something like this, you better be on the ball with updates and stuff especially with a popular Kickstarter like this. I mean yes, it is a cute idea, but whoever was supposed to update it hasn't done anything other than the additional stretch goal image >_>...

So I am on the verge of backing this but I have a question that might be silly, I am not very familiar with how kick starter works. If I were to back the physical copy, since its release is only in roughly 2 years and changed addresses between now and then, would there be any issues? Do you need to give your shipment address now, or only when the whole project is finished?

At some point between the KS ending and the 'release date'... they will send you a survey asking for your address and other details. Some Kickstarters do this early on but most of them that take a few years wait until the release date is within a reasonable timeframe to send their survey or have their own system for collecting addresses in case someone changes residences.
 
So I am on the verge of backing this but I have a question that might be silly, I am not very familiar with how kick starter works. If I were to back the physical copy, since its release is only in roughly 2 years and changed addresses between now and then, would there be any issues? Do you need to give your shipment address now, or only when the whole project is finished?
Generally speaking most Kickstarters will confirm your address before shipping any physical items. So long as you update your shipping details in a reasonable time frame before they ship it shouldn't be a problem.
 
At some point between the KS ending and the 'release date'... they will send you a survey asking for your address and other details. Some Kickstarters do this early on but most of them that take a few years wait until the release date comes closer or have their own system for collecting addresses in case someone changes residences.

Generally speaking most Kickstarters will confirm your address before shipping any physical items. So long as you update your shipping details in a reasonable time frame before they ship it shouldn't be a problem.
Awesome, then I'm going all in. Thanks for the replies!
 
wow, had no idea. That's great.
Backing right now.


Also, watch the last stretch goal be "
not
a Hideo Kojima game" on the boxart for 2.000.000$
Specifically the quote is:
IGA decided to go with 2.5D for this project for both financial and artistic reasons. All decisions in game development involve trade-offs, and for Bloodstained a 2.5D world built on Unreal Engine 4 was the right choice to balance development time, graphical fidelity, budget, and scope.

At the same time, IGA is very excited about exploring the paths a 2.5D style opens up within the classic Igavania formula. As he begins a new chapter of his career as a developer, he's looking forward to trying things that will enhance, rather than detract from, that core gameplay.

Still, though, we would never discount the fans' love for that classic style. The development team is looking forward to working with backers every step of the way to decide on custom shaders that will give the game a distinctive, hand-crafted look. Games like Guilty Gear and Strider are proof that 2.5D can be handled in a way that honors a classic aesthetic while allowing for new possibilities; that’s what IGA hopes to achieve with this project.

And of course, since it's an Igavania game, the 2D gameplay and feel are nonnegotiable.
He says Guilty Gear, but if you read carefully he's talking about Polygons with a custom shader in Unreal 4 so he's referring to Xrd.
 
When should I start annoying Iga/Inti/whoever about not breaking UE4's inherent arbitrary framerate support?

I want to play an Igavania at 144 FPS.
 
When should I start annoying Iga/Inti/whoever about not breaking UE4's inherent arbitrary framerate support?

I want to play an Igavania at 144 FPS.

For years now I have been sending PMs and emails to 2d platform devs and fighting game devs about unlocking their framerates for 120 and 144hz.

No game has done it yet :(
 
When should I start annoying Iga/Inti/whoever about not breaking UE4's inherent arbitrary framerate support?

I want to play an Igavania at 144 FPS.

And with not being sprite based with animation at keyframed intervals but hopefully interpolated animation... *drools*
 
For years now I have been sending PMs and emails to 2d platform devs and fighting game devs about unlocking their framerates for 120 and 144hz.

No game has done it yet :(
For fighting games it's a huge no-no. Problem is timing for moves is balanced down to frames and even if they decoupled it, then you have the problem that it would greatly imbalance competitive play in favour of people with higher refresh displays.

For platformers there is less immediate reason why it is so.
 
I'm torn on this one - on one hand I fully support the kind of game that will come out of this. On the other hand: This is a kickstarter to support a pitch to a publisher if I didn't understood anything wrong. Me pitching in at this point will most likely change nothing when it comes to the final product.

Last but not least: I'm not a fan of the artwork so far. Looks more Anime than Gothic so far. It's a fine line, that some of the past Castelvanias managed to walk perfectly. DoS being one of the biggest excpetions. This looks a bit too much like that to me.
I understand, that the art is still able to change, but will it? And will it be better or worse after that?

So I'll most likely sit this one out and buy it when its ready. If I like it then :P
 
For fighting games it's a huge no-no. Problem is timing for moves is balanced down to frames and even if they decoupled it, then you have the problem that it would greatly imbalance competitive play in favour of people with higher refresh displays.

For platformers there is less immediate reason why it is so.

Not necessarily. What I sent to fighting game devs wasn't about decoupling for fighting games, but increasing their relative frame counts for higher refreshes.

So have a 2 frame window translate to a 4 frame window on 120hz.

Therefore you get the motion acuity and the same lock-step with 60hz.
 
Not necessarily. What I sent to fighting game devs wasn't about decoupling for fighting games, but increasing their relative frame counts for higher refreshes.

So have a 2 frame window translate to a 4 frame window on 120hz.

Therefore you get the motion acuity and the same lock-step with 60hz.
That approach would work when going in even steps, but it would still put people playing on 60 at a disadvantage and is a lot more work.
 
For years now I have been sending PMs and emails to 2d platform devs and fighting game devs about unlocking their framerates for 120 and 144hz.

No game has done it yet :(
That's one of the many reasons why Ys Origin is so great. It's one of the few tight Japanese action games that works perfectly at arbitrarily high FPS.
 
Holy shit was this posted?

1431400596661.png

Hahahaha, Tak pls
 
I should be excited about this KS but for some reason I'm not :/
hmm wonder if they will introduce more tiers

I think the excitement is tempered a bit (for me) by the fact that it just seems to be an opportunistic thing -- Okay, I'll make a Castlevania game on Kickstarter because it went really well for MN9. I don't get the feeling that this specific game idea, Bloodstained, has been burning in his belly for years -- It seems to be something in its earliest stages. KS are more exciting when the pitch is a bit more mature.
 
I think the excitement is tempered a bit (for me) by the fact that it just seems to be an opportunistic thing -- Okay, I'll make a Castlevania game on Kickstarter because it went really well for MN9. I don't get the feeling that this specific game idea, Bloodstained, has been burning in his belly for years -- It seems to be something in its earliest stages. KS are more exciting when the pitch is a bit more mature.

Maybe he hasn't had a whole game meticulously planned out for years in his head, but I have no doubt that Iga has longed to be free from Konami and to be able to make another Castlevania game on his own for a very long time. This guy is filled to the brim with confidence and swagger and I don't see this as some opportunistic grab at all.
 
Need to keep updating those stretch goals in order to keep the momentum going. I would have thought it would be better to just get a bunch of stretch goals out to give people an incentive to keep backing while the hype is still there.
 
It's kind of funny that they created this achievement system and yet are completely unable to update it properly. It's been a long day and people probably are still asleep, but if you want to keep the momentum for this meta-game going, then it would be a good idea not to wait 12 hours before updating...
 
I find it neat that the money keeps flowing even though currently there is no more stretch goals.


Can't pledge right now, but will be buying this day one, that's for sure.
 
bruh did you just

aren't you taking this shit too far

I mean being proud of one's achievements is fine but

bruh

Sorry, think it was misinterpreted, I am just not happy with Sakamoto, plus I was just invoked and killed in an imaginary scenario. :) I think that warrants me a chance to respond.
 
I think the excitement is tempered a bit (for me) by the fact that it just seems to be an opportunistic thing -- Okay, I'll make a Castlevania game on Kickstarter because it went really well for MN9. I don't get the feeling that this specific game idea, Bloodstained, has been burning in his belly for years -- It seems to be something in its earliest stages. KS are more exciting when the pitch is a bit more mature.

yes that's the word I'm looking for.
and the fact they partnered with Inafune and Inti seem to emphasize that sentiment :/
the stretch goals (David Hayter, etc) are quite suggestive of that too...

I do want a new Castlevania or at least some spiritual successor though - so I'll probably be a fool and end up backing this...

but I just have this nagging sentiment this whole KS seems more opportunistic than anything - even if he wants to get back at Konami (which is understandable), the game development itself seems secondary (and that is a problem)
 
Was a bit under 1mil when I went to bed last night, happy to see it's made about 400k since.
 
I'm really impressed with the pace ROTN is keeping, I woke up thinking that they'll definitely hit Local Co-op today, and when I checked the page, already way past that.

If they add something like an inverted castle stretch goal, things will get crazy.

And I want my Digital Deluxe tier, Iga pls >_<
 
What the hell , was at 500ish k yesterday last time I checked I check this morning , 1.3 million !


That's a lot of money raised quickly for a game no one wanted, right Konami ?
 
It's kind of funny that they created this achievement system and yet are completely unable to update it properly. It's been a long day and people probably are still asleep, but if you want to keep the momentum for this meta-game going, then it would be a good idea not to wait 12 hours before updating...

Seems like a good bet that a lot of the social targets should have passed their second milestone by now, that is, assuming they had values for future milestones planned out.
 
I'm really impressed with the pace ROTN is keeping, I woke up thinking that they'll definitely hit Local Co-op today, and when I checked the page, already way past that.

If they add something like an inverted castle stretch goal, things will get crazy.

And I want my Digital Deluxe tier, Iga pls >_<

that is exactly what it's missing... I want that too
 
It's kind of funny that they created this achievement system and yet are completely unable to update it properly. It's been a long day and people probably are still asleep, but if you want to keep the momentum for this meta-game going, then it would be a good idea not to wait 12 hours before updating...
Yeah, that's a bit strange considering how well the rest was handled.
 
yes that's the word I'm looking for.
and the fact they partnered with Inafune and Inti seem to emphasize that sentiment :/
the stretch goals (David Hayter, etc) are quite suggestive of that too...

I do want a new Castlevania or at least some spiritual successor though - so I'll probably be a fool and end up backing this...

but I just have this nagging sentiment this whole KS seems more opportunistic than anything - even if he wants to get back at Konami (which is understandable), the game development itself seems secondary (and that is a problem)
Of course it is they're using an avenue available to them to prove interest and fund a game, what else is it supposed to be? You described all crowdfunding.
 
Game looks interesting, and I like the main character design. Hopefully it delivers and I'll buy it, but I already backed a kickstarter this year and that's one more than I planned. Luckily, plenty of people are on board for me :)
 
It appears to be pointless anyway since they got so much money quickly that they have to update the goals without the dumb social meta game or risk losing momentum.

Well, we'll see later today how they handle updating it. Hopefully it's more than the 0 updates for it (the achievement system) since it went up. x_x
 
Fangamer gets an F for their update efforts. I can't believe they're this awful at something they were specifically hired for. And their PR team even includes five people - not one was on night duty for the first day?
 
I just read the amazing final part of the "Risks and Challenges" section on the KS:

Finally, the possibility exists that a man scarred by unfeeling, power-mad alchemists could summon a hell-castle filled with demons across the street from Inti Creates headquarters in Tokyo. IGA has as much experience handling that risk as any game designer on earth, but we estimate that it might set production back slightly (depending on whether or not he's allowed to backdash).

I wish I could be that funny in my proposals :(
 
yes that's the word I'm looking for.
and the fact they partnered with Inafune and Inti seem to emphasize that sentiment :/
the stretch goals (David Hayter, etc) are quite suggestive of that too...

I do want a new Castlevania or at least some spiritual successor though - so I'll probably be a fool and end up backing this...

but I just have this nagging sentiment this whole KS seems more opportunistic than anything - even if he wants to get back at Konami (which is understandable), the game development itself seems secondary (and that is a problem)
From all the interviews and livecasts IGA seems like a supernice and passionate guy. The kickstarter is not run by him though and I'm sure Judd and co had a heavy hand in the planning of tge KS. Succes for this means more future endeavors for the partners. I'm sure banking hard on konamihate is part of the gameplan. I honestly believe all IGA wants to do is make his dream game.
 
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