eso76
Member
You guys are in luck since Iga already confirmed it will be a polygon game and that what they are trying to emulate is Guilty Gear Xrd.
wow, had no idea. That's great.
Backing right now.
Also, watch the last stretch goal be "
not
You guys are in luck since Iga already confirmed it will be a polygon game and that what they are trying to emulate is Guilty Gear Xrd.
I imagine they gave materials to Sony and Microsoft after they approved the retail copies.
hmmm, makes sense. Will be interesting to see.
I like that the stretch goals can't keep up with the funding.
I disagree I think he is very good for certain characters and i'm glad he was added.I hate to be negative because this game looks awesome and I am going to buy it for sure but why David Hayter? He's really not a good actor.
I like that the stretch goals can't keep up with the funding.
So I am on the verge of backing this but I have a question that might be silly, I am not very familiar with how kick starter works. If I were to back the physical copy, since its release is only in roughly 2 years and changed addresses between now and then, would there be any issues? Do you need to give your shipment address now, or only when the whole project is finished?
Generally speaking most Kickstarters will confirm your address before shipping any physical items. So long as you update your shipping details in a reasonable time frame before they ship it shouldn't be a problem.So I am on the verge of backing this but I have a question that might be silly, I am not very familiar with how kick starter works. If I were to back the physical copy, since its release is only in roughly 2 years and changed addresses between now and then, would there be any issues? Do you need to give your shipment address now, or only when the whole project is finished?
At some point between the KS ending and the 'release date'... they will send you a survey asking for your address and other details. Some Kickstarters do this early on but most of them that take a few years wait until the release date comes closer or have their own system for collecting addresses in case someone changes residences.
Awesome, then I'm going all in. Thanks for the replies!Generally speaking most Kickstarters will confirm your address before shipping any physical items. So long as you update your shipping details in a reasonable time frame before they ship it shouldn't be a problem.
and then Ghost Song just dies
cant hope to compete against Zamus An
Specifically the quote is:wow, had no idea. That's great.
Backing right now.
Also, watch the last stretch goal be "a Hideo Kojima game" on the boxart for 2.000.000$not
He says Guilty Gear, but if you read carefully he's talking about Polygons with a custom shader in Unreal 4 so he's referring to Xrd.IGA decided to go with 2.5D for this project for both financial and artistic reasons. All decisions in game development involve trade-offs, and for Bloodstained a 2.5D world built on Unreal Engine 4 was the right choice to balance development time, graphical fidelity, budget, and scope.
At the same time, IGA is very excited about exploring the paths a 2.5D style opens up within the classic Igavania formula. As he begins a new chapter of his career as a developer, he's looking forward to trying things that will enhance, rather than detract from, that core gameplay.
Still, though, we would never discount the fans' love for that classic style. The development team is looking forward to working with backers every step of the way to decide on custom shaders that will give the game a distinctive, hand-crafted look. Games like Guilty Gear and Strider are proof that 2.5D can be handled in a way that honors a classic aesthetic while allowing for new possibilities; thats what IGA hopes to achieve with this project.
And of course, since it's an Igavania game, the 2D gameplay and feel are nonnegotiable.
When should I start annoying Iga/Inti/whoever about not breaking UE4's inherent arbitrary framerate support?
I want to play an Igavania at 144 FPS.
When should I start annoying Iga/Inti/whoever about not breaking UE4's inherent arbitrary framerate support?
I want to play an Igavania at 144 FPS.
For fighting games it's a huge no-no. Problem is timing for moves is balanced down to frames and even if they decoupled it, then you have the problem that it would greatly imbalance competitive play in favour of people with higher refresh displays.For years now I have been sending PMs and emails to 2d platform devs and fighting game devs about unlocking their framerates for 120 and 144hz.
No game has done it yet![]()
For fighting games it's a huge no-no. Problem is timing for moves is balanced down to frames and even if they decoupled it, then you have the problem that it would greatly imbalance competitive play in favour of people with higher refresh displays.
For platformers there is less immediate reason why it is so.
That approach would work when going in even steps, but it would still put people playing on 60 at a disadvantage and is a lot more work.Not necessarily. What I sent to fighting game devs wasn't about decoupling for fighting games, but increasing their relative frame counts for higher refreshes.
So have a 2 frame window translate to a 4 frame window on 120hz.
Therefore you get the motion acuity and the same lock-step with 60hz.
That's one of the many reasons why Ys Origin is so great. It's one of the few tight Japanese action games that works perfectly at arbitrarily high FPS.For years now I have been sending PMs and emails to 2d platform devs and fighting game devs about unlocking their framerates for 120 and 144hz.
No game has done it yet![]()
For years now I have been sending PMs and emails to 2d platform devs and fighting game devs about unlocking their framerates for 120 and 144hz.
No game has done it yet![]()
Holy shit was this posted?
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I should be excited about this KS but for some reason I'm not :/
hmm wonder if they will introduce more tiers
I think the excitement is tempered a bit (for me) by the fact that it just seems to be an opportunistic thing -- Okay, I'll make a Castlevania game on Kickstarter because it went really well for MN9. I don't get the feeling that this specific game idea, Bloodstained, has been burning in his belly for years -- It seems to be something in its earliest stages. KS are more exciting when the pitch is a bit more mature.
I'll give you dark optional tunnels that descend into mazes complete with deadly enemies and unexplained roadblocks. Sakamoto will give you Adam and hand holding.
bruh did you just
aren't you taking this shit too far
I mean being proud of one's achievements is fine but
bruh
I think the excitement is tempered a bit (for me) by the fact that it just seems to be an opportunistic thing -- Okay, I'll make a Castlevania game on Kickstarter because it went really well for MN9. I don't get the feeling that this specific game idea, Bloodstained, has been burning in his belly for years -- It seems to be something in its earliest stages. KS are more exciting when the pitch is a bit more mature.
It's kind of funny that they created this achievement system and yet are completely unable to update it properly. It's been a long day and people probably are still asleep, but if you want to keep the momentum for this meta-game going, then it would be a good idea not to wait 12 hours before updating...
I'm really impressed with the pace ROTN is keeping, I woke up thinking that they'll definitely hit Local Co-op today, and when I checked the page, already way past that.
If they add something like an inverted castle stretch goal, things will get crazy.
And I want my Digital Deluxe tier, Iga pls >_<
Yeah, that's a bit strange considering how well the rest was handled.It's kind of funny that they created this achievement system and yet are completely unable to update it properly. It's been a long day and people probably are still asleep, but if you want to keep the momentum for this meta-game going, then it would be a good idea not to wait 12 hours before updating...
Yeah, that's a bit strange considering how well the rest was handled.
Of course it is they're using an avenue available to them to prove interest and fund a game, what else is it supposed to be? You described all crowdfunding.yes that's the word I'm looking for.
and the fact they partnered with Inafune and Inti seem to emphasize that sentiment :/
the stretch goals (David Hayter, etc) are quite suggestive of that too...
I do want a new Castlevania or at least some spiritual successor though - so I'll probably be a fool and end up backing this...
but I just have this nagging sentiment this whole KS seems more opportunistic than anything - even if he wants to get back at Konami (which is understandable), the game development itself seems secondary (and that is a problem)
It appears to be pointless anyway since they got so much money quickly that they have to update the goals without the dumb social meta game or risk losing momentum.
Finally, the possibility exists that a man scarred by unfeeling, power-mad alchemists could summon a hell-castle filled with demons across the street from Inti Creates headquarters in Tokyo. IGA has as much experience handling that risk as any game designer on earth, but we estimate that it might set production back slightly (depending on whether or not he's allowed to backdash).
From all the interviews and livecasts IGA seems like a supernice and passionate guy. The kickstarter is not run by him though and I'm sure Judd and co had a heavy hand in the planning of tge KS. Succes for this means more future endeavors for the partners. I'm sure banking hard on konamihate is part of the gameplan. I honestly believe all IGA wants to do is make his dream game.yes that's the word I'm looking for.
and the fact they partnered with Inafune and Inti seem to emphasize that sentiment :/
the stretch goals (David Hayter, etc) are quite suggestive of that too...
I do want a new Castlevania or at least some spiritual successor though - so I'll probably be a fool and end up backing this...
but I just have this nagging sentiment this whole KS seems more opportunistic than anything - even if he wants to get back at Konami (which is understandable), the game development itself seems secondary (and that is a problem)